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-rw-r--r--src/peds/CivilianPed.cpp4
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/peds/Ped.h5
3 files changed, 7 insertions, 4 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index b68b96c0..48b1f6cd 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -325,7 +325,7 @@ CCivilianPed::ProcessControl(void)
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
}
- m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
+ m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
} else {
@@ -336,7 +336,7 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
- m_pMyVehicle->pDriver->m_fHealth = 125.0f;
+ m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
} else {
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 6514dda5..4d21894a 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -537,6 +537,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fAirResistance = 0.4f / m_fMass;
m_fElasticity = 0.05f;
+ m_ceaseAttackTimer = 0;
+
bIsStanding = false;
bWasStanding = false;
bIsAttacking = false;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 42fec06c..32c54d5d 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -209,7 +209,7 @@ enum eObjective : uint32 {
OBJECTIVE_LEAVE_CAR_AND_DIE,
OBJECTIVE_USE_SEAT_ATTRACTOR,
OBJECTIVE_USE_ATM_ATTRACTOR,
- OBJECTIVE_FLEE_CAR, // is it 41?
+ OBJECTIVE_FLEE_CAR,
OBJ_42,
OBJECTIVE_USE_STOP_ATTRACTOR,
OBJECTIVE_USE_PIZZA_ATTRACTOR,
@@ -551,7 +551,7 @@ public:
uint32 m_duckAndCoverTimer;
uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision
uint32 m_shotTime;
- uint32 m_shotTimeAdd;
+ uint32 m_ceaseAttackTimer;
uint8 m_panicCounter;
bool m_deadBleeding;
int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
@@ -867,6 +867,7 @@ public:
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
void ClearWaitState(void);
+ void CreateDeadPedPickupCoors(float* x, float* y, float* z);
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }