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-rw-r--r--src/peds/Ped.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 7ad79e32..0a76dcc5 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -4646,10 +4646,10 @@ CPed::SetAttack(CEntity *victim)
CPad::GetPad(0)->ResetAverageWeapon();
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16FIRSTPERSON_34
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_FIRSTPERSONPEDONPC_41
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUN_AROUND
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT
&& CheckForPointBlankPeds(victimPed) != 0) {
ClearAimFlag();
@@ -9191,10 +9191,10 @@ CPed::ProcessControl(void)
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if (camMode != CCam::MODE_SNIPER
- && camMode != CCam::MODE_ROCKET
- && camMode != CCam::MODE_M16FIRSTPERSON_34
- && camMode != CCam::MODE_FIRSTPERSON
- && camMode != CCam::MODE_M16FIRSTPERSON_44
+ && camMode != CCam::MODE_ROCKETLAUNCHER
+ && camMode != CCam::MODE_M16_1STPERSON
+ && camMode != CCam::MODE_1STPERSON
+ && camMode != CCam::MODE_HELICANNON_1STPERSON
&& !TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn()) {
nearPed->SetLookFlag(this, true);
@@ -10333,7 +10333,7 @@ CPed::ProcessControl(void)
lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
if (lbAssoc &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
&& TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
lbAssoc->blendDelta = -1000.0f;
}
@@ -10378,7 +10378,7 @@ CPed::ProcessControl(void)
lbAssoc->blendDelta = -4.0f;
} else {
- if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_FIRSTPERSON
+ if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON
|| TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
&& (!lbAssoc || lbAssoc->blendAmount < 1.0f)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);