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-rw-r--r--src/peds/EmergencyPed.cpp2
-rw-r--r--src/peds/Ped.cpp28
-rw-r--r--src/peds/PlayerPed.cpp2
3 files changed, 19 insertions, 13 deletions
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 38ea4bef..2cb36843 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -163,6 +163,7 @@ CEmergencyPed::FiremanAI(void)
m_nEmergencyPedState = EMERGENCY_PED_READY;
SetMoveState(PEDMOVE_WALK);
break;
+ default: break;
}
}
@@ -407,6 +408,7 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_READY;
SetMoveState(PEDMOVE_WALK);
break;
+ default: break;
}
}
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index a73c4bba..ec8a1bb9 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2864,7 +2864,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
// In this special case, entity parameter isn't CEntity, but int.
- SetObjectiveTimer((int)entity);
+ SetObjectiveTimer((uintptr)entity);
break;
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
@@ -3357,7 +3357,7 @@ CPed::MakePhonecall(void)
if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) {
FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(),
- (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (int)m_threatEntity : (int)((CPed*)m_pEventEntity)->m_threatEntity), false);
+ (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)((CPed*)m_pEventEntity)->m_threatEntity), false);
bRunningToPhone = false;
}
#endif
@@ -4565,7 +4565,7 @@ CPed::SetPointGunAt(CEntity *to)
SetLookFlag(to, true);
SetAimFlag(to);
#ifdef VC_PED_PORTS
- SetLookTimer(INT_MAX);
+ SetLookTimer(INT32_MAX);
#endif
}
@@ -4804,8 +4804,8 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
if (reason->IsVehicle() && m_nPedType == PEDTYPE_COP) {
if (veh->pDriver && veh->pDriver->IsPlayer()) {
CWanted *wanted = FindPlayerPed()->m_pWanted;
- wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (int)this, false);
- wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (int)this, false);
+ wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false);
+ wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false);
}
}
}
@@ -5058,13 +5058,13 @@ CPed::LoadFightData(void)
sscanf(
&line[lp],
"%s %f %f %f %f %c %s %d %d",
- &moveName,
+ moveName,
&startFireTime,
&endFireTime,
&comboFollowOnTime,
&strikeRadius,
&hitLevel,
- &animName,
+ animName,
&damage,
&flags);
@@ -10619,6 +10619,7 @@ CPed::ProcessControl(void)
Say(SOUND_PED_HANDS_UP);
}
break;
+ default: break;
}
SetMoveAnim();
if (bPedIsBleeding) {
@@ -11743,8 +11744,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
} else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- switch (ped->m_vehEnterType) {
- if (!veh->bIsBus) {
+ if (veh->bIsBus) {
+ veh->AddPassenger(ped);
+ } else {
+ switch (ped->m_vehEnterType) {
case CAR_DOOR_RF:
veh->AddPassenger(ped, 0);
break;
@@ -11754,10 +11757,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
case CAR_DOOR_LR:
veh->AddPassenger(ped, 1);
break;
- }
- default:
- veh->AddPassenger(ped);
+ default:
+ veh->AddPassenger(ped);
break;
+ }
}
ped->m_nPedState = PED_DRIVING;
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
@@ -17004,6 +17007,7 @@ CPed::SetObjective(eObjective newObj, CVector dest)
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
return;
break;
+ default: break;
}
if (IsTemporaryObjective(m_objective)) {
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index c6c4824b..92e3d358 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
SetLookFlag(limitedCam, true);
SetAimFlag(limitedCam);
#ifdef VC_PED_PORTS
- SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs.
+ SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
#endif
} else {
m_fRotationDest = limitedCam;