diff options
Diffstat (limited to 'src/render/2dEffect.h')
-rw-r--r-- | src/render/2dEffect.h | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h deleted file mode 100644 index 8ad2b946..00000000 --- a/src/render/2dEffect.h +++ /dev/null @@ -1,99 +0,0 @@ -#pragma once - -enum { - EFFECT_LIGHT, - EFFECT_PARTICLE, - EFFECT_ATTRACTOR, - EFFECT_PED_ATTRACTOR, - EFFECT_SUNGLARE -}; - -enum { - LIGHT_ON, - LIGHT_ON_NIGHT, - LIGHT_FLICKER, - LIGHT_FLICKER_NIGHT, - LIGHT_FLASH1, - LIGHT_FLASH1_NIGHT, - LIGHT_FLASH2, - LIGHT_FLASH2_NIGHT, - LIGHT_FLASH3, - LIGHT_FLASH3_NIGHT, - LIGHT_RANDOM_FLICKER, - LIGHT_RANDOM_FLICKER_NIGHT, - LIGHT_SPECIAL, - LIGHT_BRIDGE_FLASH1, - LIGHT_BRIDGE_FLASH2, -}; - -enum { - ATTRACTORTYPE_ICECREAM, - ATTRACTORTYPE_STARE -}; - -enum { - LIGHTFLAG_LOSCHECK = 1, - // same order as CPointLights flags, must start at 2 - LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog - LIGHTFLAG_FOG_ALWAYS = 4, // fog only - LIGHTFLAG_HIDE_OBJECT = 8, // hide the object instead of rendering light (???) - LIGHTFLAG_LONG_DIST = 16, - LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS) -}; - -class C2dEffect -{ -public: - struct Light { - float dist; - float range; // of pointlight - float size; - float shadowSize; - uint8 lightType; // LIGHT_ - uint8 roadReflection; - uint8 flareType; - uint8 shadowIntensity; - uint8 flags; // LIGHTFLAG_ - RwTexture *corona; - RwTexture *shadow; - }; - struct Particle { - int particleType; - CVector dir; - float scale; - }; - struct Attractor { - CVector dir; - int8 type; - uint8 probability; - }; - struct PedAttractor { - CVector queueDir; - CVector useDir; - int8 type; - }; - - CVector pos; - CRGBA col; - uint8 type; - union { - Light light; - Particle particle; - Attractor attractor; - PedAttractor pedattr; - }; - - C2dEffect(void) {} - void Shutdown(void){ - if(type == EFFECT_LIGHT){ - if(light.corona) - RwTextureDestroy(light.corona); - light.corona = nil; - if(light.shadow) - RwTextureDestroy(light.shadow); - light.shadow = nil; - } - } -}; - -VALIDATE_SIZE(C2dEffect, 0x34); |