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-rw-r--r--src/render/CutsceneShadow.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/render/CutsceneShadow.h b/src/render/CutsceneShadow.h
new file mode 100644
index 00000000..a59fe78f
--- /dev/null
+++ b/src/render/CutsceneShadow.h
@@ -0,0 +1,52 @@
+#pragma once
+#include "ShadowCamera.h"
+
+class CCutsceneShadow
+{
+public:
+ enum
+ {
+ RASTER = 0,
+ RESAMPLE,
+ BLUR,
+ GRADIENT,
+ };
+
+ CShadowCamera m_Camera;
+ bool m_bResample;
+ CShadowCamera m_ResampleCamera;
+ int32 m_nBlurPasses;
+ CShadowCamera m_BlurCamera;
+ bool m_bGradient;
+ CShadowCamera m_GradientCamera;
+
+ union
+ {
+ RwObject *m_pObject;
+ RpAtomic *m_pAtomic;
+ RpClump *m_pClump;
+ };
+
+ int32 m_nRwObjectType;
+ RpLight *m_pLight;
+ RwSphere m_BoundingSphere;
+ RwSphere m_BaseSphere;
+
+ CCutsceneShadow();
+ ~CCutsceneShadow();
+
+ RwSphere GetBaseSphere()
+ {
+ return m_BaseSphere;
+ }
+
+ bool Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient);
+ RwFrame *SetLightProperties(float angleY, float angleX, bool setLight);
+ bool IsInitialized();
+ void Destroy();
+ RwRaster *Update();
+ RwTexture *UpdateForCutscene();
+ CShadowCamera *GetShadowCamera(int32 camType = RASTER);
+ RwTexture *GetShadowRwTexture();
+ void DrawBorderAroundTexture(RwRGBA const& color);
+};