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-rw-r--r--src/render/Fluff.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 582468e7..9074ee66 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -896,7 +896,7 @@ CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
for (int32 i = 15; i > 0; i--) {
m_pos[i] = m_pos[i - 1];
m_time[i] = m_time[i - 1];
- m_density[i] = m_density[i - 1];
+ m_opacity[i] = m_opacity[i - 1];
}
++m_seed;
}
@@ -905,9 +905,9 @@ CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
if (bAddedNewPoint || !m_time[0]) {
m_time[0] = CTimer::GetTimeInMilliseconds();
float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude();
- m_density[1] = opacity * Min(density, 1.0f);
+ m_opacity[1] = opacity * Min(density, 1.0f);
}
- m_density[0] = 0.0f;
+ m_opacity[0] = 0.0f;
}
void
@@ -942,7 +942,7 @@ CSmokeTrail::Render(void) {
m_time[i] = 0;
if (m_time[i]) {
- int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_density[i];
+ int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_opacity[i];
float offset = timeSinceSpawned * CWeather::Wind * 0.0001f;
float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset;
float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset;