diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Font.cpp | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index a3132627..3f130344 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -3,6 +3,9 @@ #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" +#ifdef BUTTON_ICONS +#include "FileMgr.h" +#endif #include "Timer.h" void @@ -224,6 +227,12 @@ union tFontRenderStatePointer tFontRenderStatePointer FontRenderStatePointer; uint8 FontRenderStateBuf[1024]; +#ifdef BUTTON_ICONS +CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS]; +int CFont::PS2Symbol = BUTTON_NONE; +int CFont::ButtonsSlot = -1; +#endif // BUTTON_ICONS + void CFont::Initialise(void) { @@ -279,6 +288,34 @@ CFont::Initialise(void) SetAlphaFade(255.0f); SetDropShadowPosition(0); CTxdStore::PopCurrentTxd(); + +#ifdef BUTTON_ICONS + if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) { + CFileMgr::CloseFile(file); + ButtonsSlot = CTxdStore::AddTxdSlot("buttons"); + CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD"); + CTxdStore::AddRef(ButtonsSlot); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(ButtonsSlot); +#if 0 // unused + ButtonSprite[BUTTON_UP].SetTexture("up"); + ButtonSprite[BUTTON_DOWN].SetTexture("down"); + ButtonSprite[BUTTON_LEFT].SetTexture("left"); + ButtonSprite[BUTTON_RIGHT].SetTexture("right"); +#endif + ButtonSprite[BUTTON_CROSS].SetTexture("cross"); + ButtonSprite[BUTTON_CIRCLE].SetTexture("circle"); + ButtonSprite[BUTTON_SQUARE].SetTexture("square"); + ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle"); + ButtonSprite[BUTTON_L1].SetTexture("l1"); + ButtonSprite[BUTTON_L2].SetTexture("l2"); + ButtonSprite[BUTTON_L3].SetTexture("l3"); + ButtonSprite[BUTTON_R1].SetTexture("r1"); + ButtonSprite[BUTTON_R2].SetTexture("r2"); + ButtonSprite[BUTTON_R3].SetTexture("r3"); + CTxdStore::PopCurrentTxd(); + } +#endif // BUTTON_ICONS } #ifdef MORE_LANGUAGES @@ -327,6 +364,13 @@ CFont::ReloadFonts(uint8 set) void CFont::Shutdown(void) { +#ifdef BUTTON_ICONS + if (ButtonsSlot != -1) { + for (int i = 0; i < MAX_BUTTON_ICONS; i++) + ButtonSprite[i].Delete(); + CTxdStore::RemoveTxdSlot(ButtonsSlot); + } +#endif Sprite[0].Delete(); Sprite[1].Delete(); #ifdef MORE_LANGUAGES @@ -347,8 +391,34 @@ CFont::InitPerFrame(void) FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; SetDropShadowPosition(0); NewLine = 0; +#ifdef BUTTON_ICONS + PS2Symbol = BUTTON_NONE; +#endif } +#ifdef BUTTON_ICONS +void +CFont::DrawButton(float x, float y) +{ + if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) + return; + + if (PS2Symbol != BUTTON_NONE) { + CRect rect; + rect.left = x; + rect.top = Details.scaleY + Details.scaleY + y; + rect.right = Details.scaleY * 17.0f + x; + rect.bottom = Details.scaleY * 19.0f + y; + + int vertexAlphaState; + RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); + } +} +#endif + void CFont::PrintChar(float x, float y, wchar c) { @@ -855,6 +925,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f c = *s - ' '; if (Details.slant != 0.0f && !IsJapanese()) y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; + +#ifdef BUTTON_ICONS + if (PS2Symbol != BUTTON_NONE) { + DrawButton(x, y); + x += Details.scaleY * 17.0f; + PS2Symbol = BUTTON_NONE; + } +#endif + PrintChar(x, y, c); x += GetCharacterSize(c); if (c == 0 && (!NewLine || !IsJapanese())) // space @@ -1045,6 +1124,30 @@ CFont::GetStringWidth(wchar *s, bool spaces) do { while (*s == '~' || *s == JAP_TERMINATION) { s++; +#ifdef BUTTON_ICONS + switch (*s) { +#if 0 // unused + case 'U': + case 'D': + case '<': + case '>': +#endif + case 'X': + case 'O': + case 'Q': + case 'T': + case 'K': + case 'M': + case 'A': + case 'J': + case 'V': + case 'C': + w += 17.0f * Details.scaleY; + break; + default: + break; + } +#endif while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; } @@ -1059,6 +1162,30 @@ CFont::GetStringWidth(wchar *s, bool spaces) for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) { if (c == '~') { s++; +#ifdef BUTTON_ICONS + switch (*s) { +#if 0 // unused + case 'U': + case 'D': + case '<': + case '>': +#endif + case 'X': + case 'O': + case 'Q': + case 'T': + case 'K': + case 'M': + case 'A': + case 'J': + case 'V': + case 'C': + w += 17.0f * Details.scaleY; + break; + default: + break; + } +#endif while (*s != '~') { s++; } @@ -1146,6 +1273,24 @@ CFont::ParseToken(wchar *s, bool japShit) case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; +#ifdef BUTTON_ICONS +#if 0 // unused + case 'U': PS2Symbol = BUTTON_UP; break; + case 'D': PS2Symbol = BUTTON_DOWN; break; + case '<': PS2Symbol = BUTTON_LEFT; break; + case '>': PS2Symbol = BUTTON_RIGHT; break; +#endif + case 'X': PS2Symbol = BUTTON_CROSS; break; + case 'O': PS2Symbol = BUTTON_CIRCLE; break; + case 'Q': PS2Symbol = BUTTON_SQUARE; break; + case 'T': PS2Symbol = BUTTON_TRIANGLE; break; + case 'K': PS2Symbol = BUTTON_L1; break; + case 'M': PS2Symbol = BUTTON_L2; break; + case 'A': PS2Symbol = BUTTON_L3; break; + case 'J': PS2Symbol = BUTTON_R1; break; + case 'V': PS2Symbol = BUTTON_R2; break; + case 'C': PS2Symbol = BUTTON_R3; break; +#endif } } else if (IsJapanese()) { if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n') @@ -1190,6 +1335,24 @@ CFont::ParseToken(wchar *s) case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break; #endif case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break; +#ifdef BUTTON_ICONS +#if 0 // unused + case 'U': PS2Symbol = BUTTON_UP; break; + case 'D': PS2Symbol = BUTTON_DOWN; break; + case '<': PS2Symbol = BUTTON_LEFT; break; + case '>': PS2Symbol = BUTTON_RIGHT; break; +#endif + case 'X': PS2Symbol = BUTTON_CROSS; break; + case 'O': PS2Symbol = BUTTON_CIRCLE; break; + case 'Q': PS2Symbol = BUTTON_SQUARE; break; + case 'T': PS2Symbol = BUTTON_TRIANGLE; break; + case 'K': PS2Symbol = BUTTON_L1; break; + case 'M': PS2Symbol = BUTTON_L2; break; + case 'A': PS2Symbol = BUTTON_L3; break; + case 'J': PS2Symbol = BUTTON_R1; break; + case 'V': PS2Symbol = BUTTON_R2; break; + case 'C': PS2Symbol = BUTTON_R3; break; +#endif } while(*s != '~') s++; if (*(++s) == '~') |