diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Hud.cpp | 1625 |
1 files changed, 1064 insertions, 561 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 63bf0b06..3ea756fa 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -20,34 +20,43 @@ #include "TxdStore.h" #include "User.h" #include "World.h" +#include "CutsceneMgr.h" +#include "Stats.h" +#include "main.h" +#include "General.h" + +// --MIAMI: file done // Game has colors inlined in code. // For easier modification we collect them here: -CRGBA MONEY_COLOR(89, 115, 150, 255); -CRGBA AMMO_COLOR(0, 0, 0, 255); -CRGBA HEALTH_COLOR(186, 101, 50, 255); -CRGBA ARMOUR_COLOR(124, 140, 95, 255); -CRGBA WANTED_COLOR(193, 164, 120, 255); -CRGBA ZONE_COLOR(152, 154, 82, 255); -CRGBA VEHICLE_COLOR(194, 165, 120, 255); -CRGBA CLOCK_COLOR(194, 165, 120, 255); -CRGBA TIMER_COLOR(186, 101, 50, 255); -CRGBA COUNTER_COLOR(0, 106, 164, 255); +CRGBA MONEY_COLOR(0, 207, 133, 255); +CRGBA AMMO_COLOR(255, 150, 225, 255); +CRGBA HEALTH_COLOR(255, 150, 225, 255); +CRGBA ARMOUR_COLOR(185, 185, 185, 255); +CRGBA NOTWANTED_COLOR(27, 89, 130, 255); +CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255); +CRGBA WANTED_COLOR(97, 194, 247, 255); +CRGBA ZONE_COLOR(45, 155, 90, 255); +CRGBA VEHICLE_COLOR(97, 194, 247, 255); +CRGBA CLOCK_COLOR(97, 194, 247, 255); +CRGBA TIMER_COLOR(97, 194, 247, 255); +CRGBA COUNTER_COLOR(97, 194, 247, 255); CRGBA PAGER_COLOR(32, 162, 66, 205); -CRGBA RADARDISC_COLOR(0, 0, 0, 255); -CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255); -CRGBA WASTEDBUSTED_COLOR(170, 123, 87, 255); -CRGBA ODDJOB_COLOR(89, 115, 150, 255); -CRGBA ODDJOB2_COLOR(156, 91, 40, 255); +CRGBA RADARDISC_COLOR(255, 255, 255, 255); +CRGBA BIGMESSAGE_COLOR(255, 150, 225, 255); +CRGBA WASTEDBUSTED_COLOR(0, 207, 133, 255); +CRGBA ODDJOB_COLOR(0, 207, 133, 255); +CRGBA ODDJOB2_COLOR(97, 194, 247, 255); CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255); -wchar CHud::m_HelpMessage[256]; -wchar CHud::m_LastHelpMessage[256]; +wchar CHud::m_HelpMessage[HELP_MSG_LENGTH]; +wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH]; uint32 CHud::m_HelpMessageState; uint32 CHud::m_HelpMessageTimer; int32 CHud::m_HelpMessageFadeTimer; -wchar CHud::m_HelpMessageToPrint[256]; -float CHud::m_fHelpMessageTime; +wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH]; +float CHud::m_HelpMessageDisplayTime; +bool CHud::m_HelpMessageDisplayForever; bool CHud::m_HelpMessageQuick; uint32 CHud::m_ZoneState; int32 CHud::m_ZoneFadeTimer; @@ -67,15 +76,17 @@ bool CHud::m_Wants_To_Draw_Hud; bool CHud::m_Wants_To_Draw_3dMarkers; wchar CHud::m_BigMessage[6][128]; int16 CHud::m_ItemToFlash; +bool CHud::m_HideRadar; +int32 CHud::m_ClockState; // These aren't really in CHud float CHud::BigMessageInUse[6]; float CHud::BigMessageAlpha[6]; float CHud::BigMessageX[6]; float CHud::OddJob2OffTimer; -bool CHud::CounterOnLastFrame; +bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS]; float CHud::OddJob2XOffset; -uint16 CHud::CounterFlashTimer; +uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS]; uint16 CHud::OddJob2Timer; bool CHud::TimerOnLastFrame; int16 CHud::OddJob2On; @@ -86,6 +97,26 @@ float CHud::PagerXOffset; int16 CHud::PagerTimer; int16 CHud::PagerOn; +wchar *prevChaseString; + +uint32 CHud::m_WantedFadeTimer; +uint32 CHud::m_WantedState; +uint32 CHud::m_WantedTimer; +uint32 CHud::m_EnergyLostFadeTimer; +uint32 CHud::m_EnergyLostState; +uint32 CHud::m_EnergyLostTimer; +uint32 CHud::m_DisplayScoreFadeTimer; +uint32 CHud::m_DisplayScoreState; +uint32 CHud::m_DisplayScoreTimer; +uint32 CHud::m_WeaponFadeTimer; +uint32 CHud::m_WeaponState; +uint32 CHud::m_WeaponTimer; + +uint32 CHud::m_LastDisplayScore; +uint32 CHud::m_LastWanted; +uint32 CHud::m_LastWeapon; +uint32 CHud::m_LastTimeEnergyLost; + CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; struct @@ -93,36 +124,89 @@ struct const char *name; const char *mask; } WeaponFilenames[] = { - {"fist", "fistm"}, - {"bat", "batm"}, - {"pistol", "pistolm" }, - {"uzi", "uzim"}, - {"shotgun", "shotgunm"}, - {"ak47", "ak47m"}, - {"m16", "m16m"}, - {"sniper", "sniperm"}, - {"rocket", "rocketm"}, - {"flame", "flamem"}, - {"molotov", "molotovm"}, - {"grenade", "grenadem"}, - {"detonator", "detonator_mask"}, - {"", ""}, - {"", ""}, - {"radardisc", "radardisc"}, - {"pager", "pagerm"}, - {"", ""}, - {"", ""}, - {"bleeder", ""}, - {"sitesniper", "sitesniperm"}, - {"siteM16", "siteM16m"}, - {"siterocket", "siterocket"} + { "fist", "fistm" }, + { "brassk", "brasskA" }, + { "screw", "screwA" }, + { "golf", "golfA" }, + { "nightstick", "nightstickA" }, + { "knife", "knifeA" }, + { "bat", "batm" }, + { "hammer", "hammerA" }, + { "cleaver", "cleaverA" }, + { "machete", "macheteA" }, + { "sword", "swordA" }, + { "chainsaw", "chainsawA" }, + { "grenade", "grenadeA" }, + { "grenade", "grenadeA" }, + { "teargas", "teargasA" }, + { "molotov", "molotovA" }, + { "rocket", "rocketA" }, + { "handGun1", "handGun1A" }, + { "", "" }, + { "python", "pythonA" }, + { "chromegun", "chromegunA" }, + { "spasshotGun", "spasshotGunA" }, + { "stubshotGun", "stubshotGunA" }, + { "tec9", "tec9A" }, + { "uzi1", "uzi1A" }, + { "uzi2", "uzi2A" }, + { "mp5", "mp5A" }, + { "", "" }, + { "m4", "m4A" }, + { "ruger", "rugerA" }, + { "sniper", "sniperA" }, + { "laserscope", "laserscopeA" }, + { "", "" }, + { "rocket", "rocketA" }, + { "flamer", "flamerA" }, + { "m60", "m60A" }, + { "minigun", "minigunA" }, + { "bomb", "bombA" }, + { "", "" }, + { "camera", "cameraA" }, + { "", "" }, + { "siterocket", "siterocket" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "radardisc", "radardisc" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "sitesniper", "sitesniperm" }, + { "siteM16", "siteM16m" }, + { "sitelaser", "sitelaserm" }, + { "laserdot", "laserdotm" }, + { "viewfinder_128", "viewfinder_128m" }, + { "bleeder", "" } }; RwTexture *gpSniperSightTex; RwTexture *gpRocketSightTex; +RwTexture *gpLaserSightTex; +RwTexture *gpLaserDotTex; +RwTexture *gpViewFinderTex; void CHud::Draw() { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + // disable hud via second controller if (CPad::GetPad(1)->GetStartJustDown()) m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud; @@ -131,25 +215,32 @@ void CHud::Draw() return; if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { + // unused statics in here bool DrawCrossHair = false; + bool CrossHairHidesHud = false; bool DrawCrossHairPC = false; - int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; + CPlayerPed *playerPed = FindPlayerPed(); + eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON) + if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA) + && playerPed && !playerPed->GetWeapon()->IsTypeMelee()) DrawCrossHair = true; + if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) DrawCrossHairPC = true; - - /* - Draw Crosshairs - */ - if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && - (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { - if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) { - if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) - DrawCrossHairPC = true; + if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) + || Mode == CCam::MODE_1STPERSON_RUNABOUT) { + if (playerPed) { + if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) { + + if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_RUGER + || WeaponType == WEAPONTYPE_M60 || WeaponType == WEAPONTYPE_MINIGUN + || WeaponType == WEAPONTYPE_FLAMETHROWER) { + DrawCrossHairPC = 1; + } + } } } @@ -169,7 +260,7 @@ void CHud::Draw() #ifdef ASPECT_RATIO_SCALE f3rdY -= SCREEN_SCALE_Y(2.0f); #endif - if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) { + if (playerPed && (WeaponType == WEAPONTYPE_M4 || WeaponType == WEAPONTYPE_RUGER || WeaponType == WEAPONTYPE_M60)) { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f); rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f); rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f); @@ -187,8 +278,7 @@ void CHud::Draw() Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } - } - else { + } else { if (Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_HELICANNON_1STPERSON) { @@ -198,7 +288,6 @@ void CHud::Draw() rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f); Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); - } else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); @@ -218,229 +307,380 @@ void CHud::Draw() RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex)); CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } else { - // Sniper - rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); - rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + int sprite = HUD_SITESNIPER; + float xOffset = SCREEN_SCALE_X(210.0f); + float yOffset = SCREEN_SCALE_Y(210.0f); + + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE) + sprite = HUD_SITELASER; + + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) { + sprite = HUD_VIEWFINDER; + CrossHairHidesHud = true; + xOffset = SCREEN_SCALE_X(256.0f); + yOffset = SCREEN_SCALE_Y(192.0f); + } + + rect.left = SCREEN_WIDTH/2 - xOffset; + rect.top = SCREEN_HEIGHT/2 - yOffset; rect.right = SCREEN_WIDTH/2; rect.bottom = SCREEN_HEIGHT/2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f); rect.left = SCREEN_WIDTH/2; - rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); - rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2 - yOffset; + rect.right = SCREEN_WIDTH/2 + xOffset; rect.bottom = SCREEN_HEIGHT/2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f); - rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.left = SCREEN_WIDTH/2 - xOffset; rect.top = SCREEN_HEIGHT/2; rect.right = SCREEN_WIDTH/2; - rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + rect.bottom = SCREEN_HEIGHT/2 + yOffset; + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f); rect.left = SCREEN_WIDTH/2; rect.top = SCREEN_HEIGHT/2; - rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); - rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + rect.right = SCREEN_WIDTH/2 + xOffset; + rect.bottom = SCREEN_HEIGHT/2 + yOffset; + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f); + + CVector dotPos; + float size = 25.0f; + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) { + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex)); +#ifdef FIX_BUGS + int intensity = CGeneral::GetRandomNumberInRange(0, 37); +#else + int intensity = CGeneral::GetRandomNumberInRange(0, 35); +#endif + CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z, + SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127); + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + } } } - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } else { SpriteBrightness = 0; } + if (CrossHairHidesHud) + return; + /* DrawMoneyCounter */ + wchar sPrint[16]; wchar sPrintIcon[16]; char sTemp[16]; + float alpha; - sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); - AsciiToUnicode(sTemp, sPrint); - - CFont::SetPropOff(); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetCentreOff(); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetPropOff(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); + if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) { + alpha = DrawFadeState(HUD_SCORE_FADING, 0); + } else { + alpha = DrawFadeState(HUD_SCORE_FADING, 1); + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + } + if (m_DisplayScoreState != FADED_OUT) { + sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + AsciiToUnicode(sTemp, sPrint); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint); + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetPropOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, alpha)); + MONEY_COLOR.a = alpha; + CFont::SetColor(MONEY_COLOR); - CFont::SetColor(MONEY_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint); + if (FrontEndMenuManager.m_PrefsShowHud) { + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint); + } + } /* DrawAmmo */ - uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; - uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip; - uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal; - uint32 Ammo, Clip; + if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) { + alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0); + } else { + alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1); + m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType; + } + if (m_WeaponState != FADED_OUT) { + CWeapon *weapon = playerPed->GetWeapon(); + uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition; + uint32 AmmoInClip = weapon->m_nAmmoInClip; + uint32 TotalAmmo = weapon->m_nAmmoTotal; + uint32 Ammo, Clip; + + if (AmmoAmount <= 1 || AmmoAmount >= 1000) + sprintf(sTemp, "%d", TotalAmmo); + else { + if (WeaponType == WEAPONTYPE_FLAMETHROWER) { + Clip = AmmoInClip / 10; - if (AmmoAmount <= 1 || AmmoAmount >= 1000) - sprintf(sTemp, "%d", TotalAmmo); - else { - if (WeaponType == WEAPONTYPE_FLAMETHROWER) { - Clip = AmmoInClip / 10; + Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999); + } else { + Clip = AmmoInClip; - if ((TotalAmmo - AmmoInClip) / 10 <= 9999) - Ammo = (TotalAmmo - AmmoInClip) / 10; - else - Ammo = 9999; - } - else { - Clip = AmmoInClip; + Ammo = Min(TotalAmmo - AmmoInClip, 9999); + } - if ((TotalAmmo - AmmoInClip) > 9999) - Ammo = 9999; - else - Ammo = TotalAmmo - AmmoInClip; + sprintf(sTemp, "%d-%d", Ammo, Clip); } - sprintf(sTemp, "%d-%d", Ammo, Clip); - } + AsciiToUnicode(sTemp, sPrint); + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType); + /* + DrawWeaponIcon + */ + + if (FrontEndMenuManager.m_PrefsShowHud) { + if (weaponInfo->m_nModelId <= 0) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + if (FrontEndMenuManager.m_PrefsShowHud) + Sprites[WeaponType].Draw( + CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), + CRGBA(255, 255, 255, alpha), + 0.015f, + 0.015f, + 1.0f, + 0.0f, + 0.015f, + 1.0f, + 1.0f, + 1.0f); + } else { + CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId); + RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict; + if (weaponTxd) { + RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName()); + if (weaponIcon) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon)); + const float xSize = SCREEN_SCALE_X(64.0f / 2.0f); + const float ySize = SCREEN_SCALE_X(64.0f / 2.0f); + CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize, + 255, 255, 255, 255, 1.0f, 255); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + } + } + } - AsciiToUnicode(sTemp, sPrint); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f)); + CFont::SetJustifyOff(); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetPropOn(); + CFont::SetDropShadowPosition(0); + CFont::SetFontStyle(FONT_STANDARD); + + if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) { + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, alpha)); + AMMO_COLOR.a = alpha; + CFont::SetColor(AMMO_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint); + CFont::SetDropShadowPosition(0); + } + } + } /* - DrawWeaponIcon + DrawHealth */ - Sprites[WeaponType].Draw( - CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), - CRGBA(255, 255, 255, 255), - 0.015f, - 0.015f, - 1.0f, - 0.0f, - 0.015f, - 1.0f, - 1.0f, - 1.0f); + if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) { + CHud::DrawFadeState(HUD_ENERGY_FADING, 0); + } else { + CHud::DrawFadeState(HUD_ENERGY_FADING, 1); + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; + } - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); - CFont::SetJustifyOff(); - CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_WIDTH); - CFont::SetPropOn(); - CFont::SetFontStyle(FONT_BANK); + if (m_EnergyLostState != FADED_OUT) { + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetRightJustifyOn(); + CFont::SetPropOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) { - CFont::SetColor(AMMO_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint); - } + if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 + || m_ItemToFlash != ITEM_HEALTH + || playerPed->m_fHealth < 10 + && CTimer::GetFrameCounter() & 8) { + if (playerPed->m_fHealth >= 10 + || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { - /* - DrawHealth - */ - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetJustifyOff(); - CFont::SetCentreOff(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetRightJustifyOn(); - CFont::SetPropOff(); - CFont::SetFontStyle(FONT_HEADING); - - if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 - || m_ItemToFlash != ITEM_HEALTH - || FindPlayerPed()->m_fHealth < 10 - && CTimer::GetFrameCounter() & 8) { - if (FindPlayerPed()->m_fHealth >= 10 - || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { - - AsciiToUnicode("{", sPrintIcon); + AsciiToUnicode("{", sPrintIcon); #ifdef FIX_BUGS - sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f)); + sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f)); #else - sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth); + sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth); #endif - AsciiToUnicode(sTemp, sPrint); + AsciiToUnicode(sTemp, sPrint); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint); + CFont::SetColor(HEALTH_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) { + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon); + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) { + // CFont::SetColor(HEALTH_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } + } } - CFont::SetColor(HEALTH_COLOR); + } + + /* + DrawArmour + */ + if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + if (playerPed->m_fArmour > 1.0f) { + AsciiToUnicode("<", sPrintIcon); +#ifdef FIX_BUGS + sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f)); +#else + sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour); +#endif + AsciiToUnicode(sTemp, sPrint); + + CFont::SetColor(ARMOUR_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) { + // CFont::SetColor(ARMOUR_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } + } } } } /* - DrawArmour + DrawWantedLevel */ - if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - if (FindPlayerPed()->m_fArmour > 1.0f) { - AsciiToUnicode("[", sPrintIcon); -#ifdef FIX_BUGS - sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f)); -#else - sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour); -#endif - AsciiToUnicode(sTemp, sPrint); + if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) { + alpha = DrawFadeState(HUD_WANTED_FADING, 0); + } else { + alpha = DrawFadeState(HUD_WANTED_FADING, 1); + m_LastWanted = playerPed->m_pWanted->m_nWantedLevel; + } - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint); + if (m_WantedState != FADED_OUT) { + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_STANDARD); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon); - } + AsciiToUnicode(">", sPrintIcon); - CFont::SetColor(ARMOUR_COLOR); + for (int i = 0; i < 6; i++) { + if (FrontEndMenuManager.m_PrefsShowHud) { + if (playerPed->m_pWanted->m_nWantedLevel > i + && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange + + 2000 || CTimer::GetFrameCounter() & 4)) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); + WANTED_COLOR.a = alpha; + CFont::SetColor(WANTED_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) { + WANTED_COLOR_FLASH.a = alpha; + CFont::SetColor(WANTED_COLOR_FLASH); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); + + } else if (playerPed->m_pWanted->m_nWantedLevel <= i) { + NOTWANTED_COLOR.a = alpha; + CFont::SetColor(NOTWANTED_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); + } } } } - /* - DrawWantedLevel - */ - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetJustifyOff(); - CFont::SetCentreOff(); - CFont::SetRightJustifyOff(); - CFont::SetPropOn(); - CFont::SetFontStyle(FONT_HEADING); - - AsciiToUnicode("]", sPrintIcon); + static int32 nMediaLevelCounter = 0; + if (CStats::ShowChaseStatOnScreen != 0) { + float fCurAttentionLevel = CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention; + if (0.7f * CStats::HighestChaseValue > fCurAttentionLevel + || fCurAttentionLevel <= 40.0f || CTheScripts::IsPlayerOnAMission()) { + nMediaLevelCounter = 0; + } + else { + if (fCurAttentionLevel == CStats::HighestChaseValue) { + sprintf(gString, "%s %d", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel); + } + else { + sprintf(gString, "%s %d" "-%d-", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel, (int32)CStats::HighestChaseValue); + } + AsciiToUnicode(gString, gUString); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetPropOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - for (int i = 0; i < 6; i++) { - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(60.0f - 2.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon); - if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i - && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange - + 2000 || CTimer::GetFrameCounter() & 4)) { + CRGBA colour; + if (CTimer::GetTimeInMilliseconds() & 0x200) + colour = CRGBA(204, 0, 185, 180); + else + colour = CRGBA(178, 0, 162, 180); + CFont::SetColor(colour); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(113.0f), gUString); + + if (CStats::FindChaseString(fCurAttentionLevel) != prevChaseString) { + prevChaseString = CStats::FindChaseString(fCurAttentionLevel); + nMediaLevelCounter = 100; + } - CFont::SetColor(WANTED_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(60.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); + if (nMediaLevelCounter != 0) { + nMediaLevelCounter--; + UnicodeMakeUpperCase(gUString, CStats::FindChaseString(fCurAttentionLevel)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(138.0f), gUString); + } } } @@ -448,7 +688,6 @@ void CHud::Draw() DrawZoneName */ if (m_pZoneName) { - float fZoneAlpha = 255.0f; if (m_pZoneName != m_pLastZoneName) { switch (m_ZoneState) { @@ -457,6 +696,8 @@ void CHud::Draw() m_ZoneToPrint = m_pZoneName; m_ZoneNameTimer = 0; m_ZoneFadeTimer = 0; + if (m_VehicleState == 1 || m_VehicleState == 2) + m_VehicleState = 3; break; case 1: case 2: @@ -471,19 +712,20 @@ void CHud::Draw() m_pLastZoneName = m_pZoneName; } + float fZoneAlpha = 255.0f; if (m_ZoneState) { switch (m_ZoneState) { case 1: + fZoneAlpha = 255.0f; m_ZoneFadeTimer = 1000; - if (m_ZoneNameTimer > 10000) { + if (m_ZoneNameTimer > 10000.0f) { m_ZoneFadeTimer = 1000; m_ZoneState = 3; } - fZoneAlpha = 255.0f; break; case 2: m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds(); - if (m_ZoneFadeTimer > 1000) { + if (m_ZoneFadeTimer > 1000.0f) { m_ZoneState = 1; m_ZoneFadeTimer = 1000; } @@ -491,7 +733,7 @@ void CHud::Draw() break; case 3: m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds(); - if (m_ZoneFadeTimer < 0) { + if (m_ZoneFadeTimer < 0.0f) { m_ZoneState = 0; m_ZoneFadeTimer = 0; } @@ -499,7 +741,7 @@ void CHud::Draw() break; case 4: m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds(); - if (m_ZoneFadeTimer < 0) { + if (m_ZoneFadeTimer < 0.0f) { m_ZoneFadeTimer = 0; m_ZoneToPrint = m_pLastZoneName; m_ZoneState = 2; @@ -511,30 +753,35 @@ void CHud::Draw() } -#ifndef HUD_ENHANCEMENTS - if (!m_Message[0]) { -#else - if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying -#endif + if (!m_Message[0] && BigMessageInUse[1] == 0.0f && BigMessageInUse[2] == 0.0f) { + m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); CFont::SetBackgroundOff(); if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) - CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.8f), SCREEN_SCALE_Y(1.8f)); else - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f)); + + CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f)); + CFont::SetSlant(0.15f); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha)); CFont::SetFontStyle(FONT_BANK); - CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); - CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint); + + if (!CTheScripts::bPlayerIsInTheStatium) + CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint); + + CFont::SetSlant(0.f); + } else { + m_ZoneState = 3; } } } @@ -552,6 +799,8 @@ void CHud::Draw() m_pVehicleNameToPrint = m_VehicleName; m_VehicleNameTimer = 0; m_VehicleFadeTimer = 0; + if (m_ZoneState == 1 || m_ZoneState == 2) + m_ZoneState = 3; break; case 1: case 2: @@ -605,30 +854,31 @@ void CHud::Draw() break; } -#ifndef HUD_ENHANCEMENTS if (!m_Message[0]) { -#else - if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying -#endif m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); CFont::SetBackgroundOff(); if (FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_SPANISH) - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f)); else - CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.85f), SCREEN_SCALE_Y(1.8f)); + + CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f)); + CFont::SetSlant(0.15f); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); - CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint); - + CFont::SetDropShadowPosition(2); CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint); + CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha)); + + CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint); + + CFont::SetSlant(0.f); } } } @@ -642,25 +892,26 @@ void CHud::Draw() /* DrawClock */ - CFont::SetJustifyOff(); - CFont::SetCentreOff(); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetPropOff(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(0.0f); - - sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes()); - AsciiToUnicode(sTemp, sPrint); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); + if (m_ClockState) { + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetPropOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint); + sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes()); + AsciiToUnicode(sTemp, sPrint); - CFont::SetColor(CLOCK_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint); + CFont::SetColor(CLOCK_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint); + } /* DrawOnScreenTimer @@ -668,172 +919,137 @@ void CHud::Draw() wchar sTimer[16]; - if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) + if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) TimerOnLastFrame = false; - if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) - CounterOnLastFrame = false; -#ifdef FIX_BUGS -#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer -#else -#define TIMER_RIGHT_OFFSET 27.0f -#endif + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed) + CounterOnLastFrame[i] = false; + } + if (CUserDisplay::OnscnTimer.m_bProcessed) { - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) { + if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) { if (!TimerOnLastFrame) TimerFlashTimer = 1; TimerOnLastFrame = true; - if (TimerFlashTimer) { + if (TimerFlashTimer != 0) { if (++TimerFlashTimer > 50) TimerFlashTimer = 0; } - if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) { - AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer); + if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) { + AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer); CFont::SetPropOn(); CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetColor(TIMER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer); - - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) { - CFont::SetPropOn(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer); + CFont::SetPropOn(); + if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) { + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(TIMER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText)); } } } - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) { - if (!CounterOnLastFrame) - CounterFlashTimer = 1; - CounterOnLastFrame = true; + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) { + if (!CounterOnLastFrame[i]) + CounterFlashTimer[i] = 1; - if (CounterFlashTimer) { - if (++CounterFlashTimer > 50) - CounterFlashTimer = 0; - } + CounterOnLastFrame[i] = true; - if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) { - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) { - AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer); - CFont::SetPropOn(); - - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetCentreOff(); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetColor(CRGBA(244, 20, 20, 255)); - CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); - CFont::SetPropOff(); - CFont::SetBackGroundOnlyTextOn(); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer); - - CFont::SetColor(COUNTER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer); - } else { - int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer); -#ifdef FIX_BUGS - counter = Min(counter, 100); -#endif - CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80)); - CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255)); + if (CounterFlashTimer[i] != 0) { + if (++CounterFlashTimer[i] > 50) + CounterFlashTimer[i] = 0; } - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) { - CFont::SetPropOn(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); - - CFont::SetColor(COUNTER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) { + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) { + AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer); + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetPropOn(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(COUNTER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer); + } else { + int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer); + + const float barWidth = SCREEN_SCALE_X(100.f / 2.f); + const float right = SCREEN_SCALE_FROM_RIGHT(37.0f); + const float left = right - barWidth; + + const float barHeight = SCREEN_SCALE_Y(11.0f); + const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i); + const float bottom = top + barHeight; + + // shadow + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255)); + + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255)); + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255)); + } + + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) { + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(COUNTER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText)); + } + // unused/leftover color. I wonder what was it for + CFont::SetColor(CRGBA(244, 225, 91, 255)); } } } } -#undef TIMER_RIGHT_OFFSET - - /* - DrawPager - */ - if (!m_PagerMessage[0] && PagerOn == 1) { - PagerSoundPlayed = false; - PagerOn = 2; - } - if (m_PagerMessage[0] || PagerOn == 2) { - if (!PagerOn) { - PagerOn = 1; - PagerXOffset = 150.0f; - } - if (PagerOn == 1) { - if (PagerXOffset > 0.0f) { - float fStep = PagerXOffset * 0.1f; - if (fStep > 10.0f) - fStep = 10.0f; - PagerXOffset -= fStep * CTimer::GetTimeStep(); - } - if (!PagerSoundPlayed) { - DMAudio.PlayFrontEndSound(SOUND_PAGER, 0); - PagerSoundPlayed = 1; - } - } - else if (PagerOn == 2) { - float fStep = PagerXOffset * 0.1f; - if (fStep < 2.0f) - fStep = 2.0f; - PagerXOffset += fStep; - if (PagerXOffset > 150.0f) { - PagerXOffset = 150.0f; - PagerOn = 0; - } - } - - Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255)); - - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f)); - CFont::SetColor(PAGER_COLOR); - CFont::SetRightJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetCentreOff(); - CFont::SetJustifyOff(); - CFont::SetPropOff(); - CFont::SetFontStyle(FONT_PAGER); - CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage); - } /* DrawRadar */ - if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) { + if (FrontEndMenuManager.m_PrefsRadarMode != 2 && + !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) { + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); CRadar::DrawMap(); - CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); + if (FrontEndMenuManager.m_PrefsRadarMode != 1) { + CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); #ifdef FIX_BUGS - rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #else - rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #endif - rect.Grow(4.0f); - Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); + + rect.Grow(6.0f); + rect.Translate(0.0f, 2.0f); + Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); + rect.Translate(0.0f, -2.0f); + Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); + } CRadar::DrawBlips(); } } @@ -922,30 +1138,166 @@ void CHud::Draw() /* DrawSubtitles */ - if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) { + if (m_Message[0] && !m_BigMessage[2][0]) { + if (m_VehicleState != 0) + m_VehicleState = 3; + if (m_ZoneState != 0) + m_ZoneState = 3; + CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); - CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.120f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetDropShadowPosition(0); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetColor(CRGBA(225, 225, 225, 255)); + + static bool onceItWasWidescreen = false; + + if (TheCamera.m_WideScreenOn) { + onceItWasWidescreen = true; + + if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) { + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f)); + CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f)); + CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message); + } + } else { + if (onceItWasWidescreen) + m_Message[0] = '\0'; - float offsetX = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f); - float center = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - offsetX; - CFont::SetCentreSize(center); + onceItWasWidescreen = false; + CFont::DrawFonts(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f)); - const int16 shadow = 1; - CFont::SetDropShadowPosition(shadow); - CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - CFont::SetColor(CRGBA(235, 235, 235, 255)); + float offsetX = SCREEN_SCALE_X(140.0f) + SCREEN_SCALE_X(8.0f); + float center = SCREEN_SCALE_FROM_RIGHT(20.0f) - SCREEN_SCALE_X(8.0f) - offsetX; + CFont::SetCentreSize(center); - // I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call - CFont::PrintString(center / 2.0f + offsetX - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message); + CFont::PrintString(center / 2.0f + offsetX, SCREEN_SCALE_FROM_BOTTOM(105.f + 2.0f), m_Message); + } CFont::SetDropShadowPosition(0); } /* + HelpMessage + */ + + if (m_HelpMessage[0]) { + if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) { + switch (m_HelpMessageState) { + case 0: + m_HelpMessageFadeTimer = 0; + m_HelpMessageState = 2; + m_HelpMessageTimer = 0; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); + m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; + + if (TheCamera.m_ScreenReductionPercentage == 0.0f) + DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0); + break; + case 1: + case 2: + case 3: + case 4: + m_HelpMessageTimer = 5; + m_HelpMessageState = 4; + break; + default: + break; + } + CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); + } + + float fAlpha = 225.0f; + + if (m_HelpMessageState != 0) { + switch (m_HelpMessageState) { + case 1: + fAlpha = 225.0f; + m_HelpMessageFadeTimer = 600; + if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f || + m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { + + m_HelpMessageFadeTimer = 600; + m_HelpMessageState = 3; + } + break; + case 2: + if (TheCamera.m_WideScreenOn) + break; + + m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer > 0) { + m_HelpMessageState = 1; + m_HelpMessageFadeTimer = 0; + } + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; + break; + case 3: + m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer < 0 || TheCamera.m_WideScreenOn) { + m_HelpMessageState = 0; + m_HelpMessageFadeTimer = 0; + } + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; + break; + case 4: + m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer < 0) { + m_HelpMessageState = 2; + m_HelpMessageFadeTimer = 0; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH); + } + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; + break; + default: + break; + } + + if (!TheCamera.m_WideScreenOn) { + m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds(); + + CFont::SetAlphaFade(fAlpha); + CFont::SetCentreOff(); + CFont::SetPropOn(); + + if (CGame::germanGame) + CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f)); +#ifdef MORE_LANGUAGES + else if (CFont::IsJapanese()) + CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f); +#endif + else + CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f)); + + CFont::DrawFonts(); + CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::SetJustifyOff(); +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 34.0f - 4.0f)); + else +#endif + CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 34.0f - 4.0f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetBackgroundOn(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropShadowPosition(0); + CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f)); + CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint); + CFont::SetAlphaFade(255.0f); + CFont::SetWrapx(SCREEN_WIDTH); + } + } + } else + m_HelpMessageState = 0; + + /* DrawBigMessage */ // MissionCompleteFailedText @@ -954,10 +1306,15 @@ void CHud::Draw() CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetBackGroundOnlyTextOff(); - CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f)); + if (CGame::frenchGame || CGame::germanGame) { + CFont::SetScale(SCREEN_SCALE_X(1.6f), SCREEN_SCALE_Y(1.8f)); + } else { + CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f)); + } CFont::SetPropOn(); CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(25.0f)); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); + CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color CFont::SetFontStyle(FONT_HEADING); // Appearently sliding text in here was abandoned very early, since this text is centered now. @@ -982,18 +1339,11 @@ void CHud::Draw() if (BigMessageAlpha[0] > 255.0f) BigMessageAlpha[0] = 255.0f; } - - CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0])); -#ifdef FIX_BUGS -#define Y_OFFSET 18.0f -#else -#define Y_OFFSET 20.0f -#endif - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(Y_OFFSET) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]); + CFont::DrawFonts(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[0])); CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0])); CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]); - -#undef Y_OFFSET } else { BigMessageAlpha[0] = 0.0f; @@ -1024,15 +1374,19 @@ void CHud::Draw() CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]); } else { - BigMessageAlpha[2] = 0.0f; BigMessageInUse[2] = 1.0f; + BigMessageAlpha[2] = 0.0f; + if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying + m_VehicleState = 0; + if (m_ZoneState != 0) + m_ZoneState = 0; } } else { @@ -1043,108 +1397,13 @@ void CHud::Draw() void CHud::DrawAfterFade() { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack()) return; - if (m_HelpMessage[0]) { - if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) { - switch (m_HelpMessageState) { - case 0: - m_HelpMessageFadeTimer = 0; - m_HelpMessageState = 2; - m_HelpMessageTimer = 0; - CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256); - m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; - - if (TheCamera.m_ScreenReductionPercentage == 0.0f) - DMAudio.PlayFrontEndSound(SOUND_HUD, 0); - break; - case 1: - case 2: - case 3: - case 4: - m_HelpMessageTimer = 5; - m_HelpMessageState = 4; - break; - default: - break; - } - CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256); - } - - float fAlpha = 225.0f; - - if (m_HelpMessageState != 0) { - switch (m_HelpMessageState) { - case 1: - fAlpha = 225.0f; - m_HelpMessageFadeTimer = 600; - if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { - m_HelpMessageFadeTimer = 600; - m_HelpMessageState = 3; - } - break; - case 2: - m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds(); - if (m_HelpMessageFadeTimer > 0) { - m_HelpMessageState = 1; - m_HelpMessageFadeTimer = 0; - } - fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; - break; - case 3: - m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); - if (m_HelpMessageFadeTimer < 0) { - m_HelpMessageState = 0; - m_HelpMessageFadeTimer = 0; - } - fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; - break; - case 4: - m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); - if (m_HelpMessageFadeTimer < 0) { - m_HelpMessageState = 2; - m_HelpMessageFadeTimer = 0; - CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256); - } - fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; - break; - default: - break; - } - - m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds(); - - CFont::SetAlphaFade(fAlpha); - CFont::SetCentreOff(); - CFont::SetPropOn(); - - if (CGame::germanGame) - CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f)); -#ifdef MORE_LANGUAGES - else if (CFont::IsJapanese()) - CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f); -#endif - else - CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f)); - - CFont::SetColor(CRGBA(175, 175, 175, 255)); - CFont::SetJustifyOff(); -#ifdef MORE_LANGUAGES - if (CFont::IsJapanese()) - CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 26.0f - 4.0f)); - else -#endif - CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetBackgroundOn(); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f)); - CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint); - CFont::SetAlphaFade(255.0f); - } - } - for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { intro_text_line &line = CTheScripts::IntroTextLines[i]; if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) { @@ -1214,13 +1473,11 @@ void CHud::DrawAfterFade() CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(40.0f)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]); - + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(ODDJOB_COLOR); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]); + CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f) - SCREEN_SCALE_Y(16.0f), m_BigMessage[3]); } if (!m_BigMessage[1][0] && m_BigMessage[4][0]) { @@ -1229,14 +1486,12 @@ void CHud::DrawAfterFade() CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - - CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]); - + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(ODDJOB_COLOR); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]); + CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f), m_BigMessage[4]); } // Oddjob result @@ -1286,20 +1541,18 @@ void CHud::DrawAfterFade() CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(80.0f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); #ifdef BETA_SLIDING_TEXT - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]); CFont::SetColor(ODDJOB2_COLOR); - CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_SCALE_Y(217.0f), m_BigMessage[5]); #else - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]); CFont::SetColor(ODDJOB2_COLOR); - CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]); #endif } } @@ -1312,66 +1565,66 @@ void CHud::DrawAfterFade() CFont::SetJustifyOff(); CFont::SetBackgroundOff(); + // will be overwritten below if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f)); else CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f)); CFont::SetPropOn(); - CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f)); + CFont::SetRightJustifyWrap(0.0f); CFont::SetRightJustifyOn(); - CFont::SetFontStyle(FONT_HEADING); + CFont::SetFontStyle(FONT_BANK); + CFont::SetScale(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_AMERICAN ? SCREEN_SCALE_X(1.7f) : SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.8f)); + if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { BigMessageInUse[1] += CTimer::GetTimeStep(); if (BigMessageInUse[1] >= 120.0f) { BigMessageInUse[1] = 120.0f; - BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds(); } - if (BigMessageAlpha[1] <= 0) { + if (BigMessageAlpha[1] <= 0.0f) { m_BigMessage[1][0] = 0; + BigMessageInUse[1] = 0.0f; BigMessageAlpha[1] = 0.0f; } } else { BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f)); - BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageAlpha[1] += CTimer::GetTimeStepInMilliseconds(); if (BigMessageAlpha[1] > 255.0f) BigMessageAlpha[1] = 255.0f; } - CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); -#ifdef BETA_SLIDING_TEXT - CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]); + CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); // what was that for? + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1])); CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); - CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); +#ifdef BETA_SLIDING_TEXT + CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]); #else - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]); - - CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]); #endif - } - else { - BigMessageAlpha[1] = 0.0f; + } else { + m_ZoneFadeTimer = 0; BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f); BigMessageInUse[1] = 1.0f; + m_ZoneState = 0; } - } - else { + } else { BigMessageInUse[1] = 0.0f; } } void CHud::GetRidOfAllHudMessages() { - m_ZoneState = 0; - m_pLastZoneName = nil; m_ZoneNameTimer = 0; m_pZoneName = nil; + m_ZoneState = 0; - for (int i = 0; i < 256; i++) { + for (int i = 0; i < HELP_MSG_LENGTH; i++) { m_HelpMessage[i] = 0; m_LastHelpMessage[i] = 0; m_HelpMessageToPrint[i] = 0; @@ -1381,15 +1634,15 @@ void CHud::GetRidOfAllHudMessages() m_HelpMessageFadeTimer = 0; m_HelpMessageState = 0; m_HelpMessageQuick = 0; - m_fHelpMessageTime = 1.0f; + m_HelpMessageDisplayForever = false; + m_HelpMessageDisplayTime = 1.0f; m_VehicleName = nil; - m_pLastVehicleName = nil; m_pVehicleNameToPrint = nil; m_VehicleNameTimer = 0; m_VehicleFadeTimer = 0; m_VehicleState = 0; - for (int i = 0; i < 256; i++) + for (int i = 0; i < ARRAY_SIZE(m_Message); i++) m_Message[i] = 0; for (int i = 0; i < 6; i++) { @@ -1400,6 +1653,30 @@ void CHud::GetRidOfAllHudMessages() } } +#ifdef RELOADABLES +void CHud::ReloadTXD() +{ + for (int i = 0; i < NUM_HUD_SPRITES; ++i) { + Sprites[i].Delete(); + } + + int HudTXD = CTxdStore::FindTxdSlot("hud"); + CTxdStore::RemoveTxdSlot(HudTXD); + + debug("Reloading HUD.TXD...\n"); + + HudTXD = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD"); + CTxdStore::AddRef(HudTXD); + CTxdStore::PopCurrentTxd(); + CTxdStore::SetCurrentTxd(HudTXD); + + for (int i = 0; i < NUM_HUD_SPRITES; i++) { + Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); + } +} +#endif + void CHud::Initialise() { m_Wants_To_Draw_Hud = true; @@ -1415,20 +1692,34 @@ void CHud::Initialise() Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); } + m_pLastZoneName = nil; GetRidOfAllHudMessages(); + m_pLastVehicleName = nil; if (gpSniperSightTex == nil) - gpSniperSightTex = RwTextureRead("sitesniper", nil); + gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused if (gpRocketSightTex == nil) gpRocketSightTex = RwTextureRead("siterocket", nil); - - CounterOnLastFrame = false; + if (gpLaserSightTex == nil) + gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused + if (gpLaserDotTex == nil) + gpLaserDotTex = RwTextureRead("laserdot", "laserdotm"); + if (gpViewFinderTex == nil) + gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused + + m_ClockState = 1; + CounterOnLastFrame[0] = false; + CounterOnLastFrame[1] = false; + CounterOnLastFrame[2] = false; + m_ItemToFlash = ITEM_NONE; OddJob2Timer = 0; OddJob2OffTimer = 0.0f; OddJob2On = 0; OddJob2XOffset = 0.0f; - CounterFlashTimer = 0; + CounterFlashTimer[0] = 0; + CounterFlashTimer[1] = 0; + CounterFlashTimer[2] = 0; TimerOnLastFrame = false; TimerFlashTimer = 0; SpriteBrightness = 0; @@ -1437,6 +1728,32 @@ void CHud::Initialise() PagerSoundPlayed = 0; PagerXOffset = 150.0f; +#ifdef HUD_AUTO_FADE + m_EnergyLostState = START_FADE_OUT; + m_WantedState = START_FADE_OUT; + m_DisplayScoreState = START_FADE_OUT; + m_WeaponState = START_FADE_OUT; +#else + m_EnergyLostState = FADE_DISABLED; + m_WantedState = FADE_DISABLED; + m_DisplayScoreState = FADE_DISABLED; + m_WeaponState = FADE_DISABLED; +#endif + m_WantedFadeTimer = 0; + m_WantedTimer = 0; + m_EnergyLostFadeTimer = 0; + m_EnergyLostTimer = 0; + m_DisplayScoreFadeTimer = 0; + m_DisplayScoreTimer = 0; + m_WeaponFadeTimer = 0; + m_WeaponTimer = 0; + + m_HideRadar = false; + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; + m_LastWanted = 0; + m_LastWeapon = 0; + CTxdStore::PopCurrentTxd(); } @@ -1444,15 +1761,22 @@ void CHud::ReInitialise() { m_Wants_To_Draw_Hud = true; m_Wants_To_Draw_3dMarkers = true; + m_pLastZoneName = nil; GetRidOfAllHudMessages(); + m_pLastVehicleName = nil; - CounterOnLastFrame = false; + CounterOnLastFrame[0] = false; + CounterOnLastFrame[1] = false; + CounterOnLastFrame[2] = false; m_ItemToFlash = ITEM_NONE; + m_ClockState = 1; OddJob2Timer = 0; OddJob2OffTimer = 0.0f; OddJob2On = 0; OddJob2XOffset = 0.0f; - CounterFlashTimer = 0; + CounterFlashTimer[0] = 0; + CounterFlashTimer[1] = 0; + CounterFlashTimer[2] = 0; TimerOnLastFrame = false; TimerFlashTimer = 0; SpriteBrightness = 0; @@ -1460,14 +1784,43 @@ void CHud::ReInitialise() { PagerTimer = 0; PagerSoundPlayed = 0; PagerXOffset = 150.0f; + +#ifdef HUD_AUTO_FADE + m_EnergyLostState = START_FADE_OUT; + m_WantedState = START_FADE_OUT; + m_DisplayScoreState = START_FADE_OUT; + m_WeaponState = START_FADE_OUT; +#else + m_EnergyLostState = FADE_DISABLED; + m_WantedState = FADE_DISABLED; + m_DisplayScoreState = FADE_DISABLED; + m_WeaponState = FADE_DISABLED; +#endif + m_WantedFadeTimer = 0; + m_WantedTimer = 0; + m_EnergyLostFadeTimer = 0; + m_EnergyLostTimer = 0; + m_DisplayScoreFadeTimer = 0; + m_DisplayScoreTimer = 0; + m_WeaponFadeTimer = 0; + m_WeaponTimer = 0; + + m_HideRadar = false; + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; + m_LastWanted = 0; + m_LastWeapon = 0; } wchar LastBigMessage[6][128]; -void CHud::SetBigMessage(wchar *message, int16 style) +void CHud::SetBigMessage(wchar *message, uint16 style) { int i = 0; + if (BigMessageInUse[style] != 0.0f) + return; + if (style == 5) { for (i = 0; i < 128; i++) { if (message[i] == 0) @@ -1492,25 +1845,54 @@ void CHud::SetBigMessage(wchar *message, int16 style) m_BigMessage[style][i] = 0; } -void CHud::SetHelpMessage(wchar *message, bool quick) +void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever) { if (!CReplay::IsPlayingBack()) { - CMessages::WideStringCopy(m_HelpMessage, message, 256); + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_HelpMessage[i] = 0; + } + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_LastHelpMessage[i] = 0; + } + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_HelpMessageToPrint[i] = 0; + } + + CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH); CMessages::InsertPlayerControlKeysInString(m_HelpMessage); + if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) { + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_LastHelpMessage[i] = 0; + } - for (int i = 0; i < 256; i++) { - m_LastHelpMessage[i] = 0; + if (!message) { + m_HelpMessage[0] = 0; + m_HelpMessageToPrint[0] = 0; + } + if (!displayForever) { + m_HelpMessageState = displayForever; + } else { + m_HelpMessageState = 1; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); + CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); + } + + m_HelpMessageQuick = quick; + m_HelpMessageDisplayForever = displayForever; } - m_HelpMessageState = 0; - m_HelpMessageQuick = quick; } } +bool CHud::IsHelpMessageBeingDisplayed(void) +{ + return m_HelpMessageState != 0; +} + void CHud::SetMessage(wchar *message) { int i = 0; - for (i = 0; i < 256; i++) { + for (i = 0; i < ARRAY_SIZE(m_Message); i++) { if (message[i] == 0) break; @@ -1522,7 +1904,7 @@ void CHud::SetMessage(wchar *message) void CHud::SetPagerMessage(wchar *message) { int i = 0; - for (i = 0; i < 256; i++) { + for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) { if (message[i] == 0) break; @@ -1553,6 +1935,127 @@ void CHud::Shutdown() RwTextureDestroy(gpRocketSightTex); gpRocketSightTex = nil; + RwTextureDestroy(gpLaserSightTex); + gpLaserSightTex = nil; + + RwTextureDestroy(gpLaserDotTex); + gpLaserDotTex = nil; + + RwTextureDestroy(gpViewFinderTex); + gpViewFinderTex = nil; + int HudTXD = CTxdStore::FindTxdSlot("hud"); CTxdStore::RemoveTxdSlot(HudTXD); } + +float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn) +{ + float alpha = 255.0f; + uint32 operation, timer; + int32 fadeTimer; + + switch (fadingElement) { + case HUD_WANTED_FADING: + fadeTimer = m_WantedFadeTimer; + operation = m_WantedState; + timer = m_WantedTimer; + break; + case HUD_ENERGY_FADING: + fadeTimer = m_EnergyLostFadeTimer; + operation = m_EnergyLostState; + timer = m_EnergyLostTimer; + break; + case HUD_SCORE_FADING: + fadeTimer = m_DisplayScoreFadeTimer; + operation = m_DisplayScoreState; + timer = m_DisplayScoreTimer; + break; + case HUD_WEAPON_FADING: + fadeTimer = m_WeaponFadeTimer; + operation = m_WeaponState; + timer = m_WeaponTimer; + break; + default: + break; + } + if (forceFadingIn) { + switch (operation) { + case FADED_OUT: + fadeTimer = 0; + case START_FADE_OUT: + case FADING_OUT: + timer = 5; + operation = FADING_IN; + break; + default: + break; + } + } + if (operation != FADED_OUT && operation != FADE_DISABLED) { + switch (operation) { + case START_FADE_OUT: + fadeTimer = 1000; + alpha = 255.0f; + if (timer > 10000) { + fadeTimer = 3000; + operation = FADING_OUT; + } + break; + case FADING_IN: + fadeTimer += CTimer::GetTimeStepInMilliseconds(); + if (fadeTimer > 1000.0f) { + operation = START_FADE_OUT; + fadeTimer = 1000; + } + alpha = fadeTimer / 1000.0f * 255.0f; + break; + case FADING_OUT: + fadeTimer -= CTimer::GetTimeStepInMilliseconds(); + if (fadeTimer < 0.0f) { + fadeTimer = 0; + operation = FADED_OUT; + } + alpha = fadeTimer / 1000.0f * 255.0f; + break; + default: + break; + } + timer += CTimer::GetTimeStepInMilliseconds(); + } + + switch (fadingElement) { + case HUD_WANTED_FADING: + m_WantedFadeTimer = fadeTimer; + m_WantedState = operation; + m_WantedTimer = timer; + break; + case HUD_ENERGY_FADING: + m_EnergyLostFadeTimer = fadeTimer; + m_EnergyLostState = operation; + m_EnergyLostTimer = timer; + break; + case HUD_SCORE_FADING: + m_DisplayScoreFadeTimer = fadeTimer; + m_DisplayScoreState = operation; + m_DisplayScoreTimer = timer; + break; + case HUD_WEAPON_FADING: + m_WeaponFadeTimer = fadeTimer; + m_WeaponState = operation; + m_WeaponTimer = timer; + break; + default: + break; + } + + return clamp(alpha, 0.0f, 255.0f); +} + +void +CHud::ResetWastedText(void) +{ + BigMessageInUse[2] = 0.0f; + BigMessageInUse[0] = 0.0f; + m_BigMessage[2][0] = 0; + m_BigMessage[0][0] = 0; +}
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