diff options
Diffstat (limited to 'src/render/Hud.h')
-rw-r--r-- | src/render/Hud.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/render/Hud.h b/src/render/Hud.h index 701e47e2..4dd52aa8 100644 --- a/src/render/Hud.h +++ b/src/render/Hud.h @@ -9,6 +9,25 @@ enum eItems ITEM_RADAR = 8 }; +// Thanks for vague name, R* +enum DRAW_FADE_STATE +{ + HUD_WANTED_FADING = 0, + HUD_ENERGY_FADING, + HUD_SCORE_FADING, + HUD_WEAPON_FADING, +}; + +// My name +enum eFadeOperation +{ + FADED_OUT = 0, + START_FADE_OUT, + FADING_IN, + FADING_OUT, + FADE_DISABLED = 5, +}; + enum eSprites { HUD_FIST, @@ -32,6 +51,9 @@ enum eSprites NUM_HUD_SPRITES, }; +#define HUD_TEXT_SCALE_X 0.7f +#define HUD_TEXT_SCALE_Y 1.25f + class CHud { public: @@ -63,6 +85,8 @@ public: static bool m_Wants_To_Draw_3dMarkers; static wchar m_BigMessage[6][128]; static int16 m_ItemToFlash; + static bool m_HideRadar; + static int32 m_DrawClock; // These aren't really in CHud static float BigMessageInUse[6]; @@ -82,17 +106,38 @@ public: static int16 PagerTimer; static int16 PagerOn; + static uint32 m_WantedFadeTimer; + static uint32 m_WantedState; + static uint32 m_WantedTimer; + static uint32 m_EnergyLostFadeTimer; + static uint32 m_EnergyLostState; + static uint32 m_EnergyLostTimer; + static uint32 m_DisplayScoreFadeTimer; + static uint32 m_DisplayScoreState; + static uint32 m_DisplayScoreTimer; + static uint32 m_WeaponFadeTimer; + static uint32 m_WeaponState; + static uint32 m_WeaponTimer; + + static uint32 m_LastDisplayScore; + static uint32 m_LastWanted; + public: static void Draw(); static void DrawAfterFade(); static void GetRidOfAllHudMessages(); +#ifdef RELOADABLES + static void ReloadTXD(); +#endif static void Initialise(); static void ReInitialise(); static void SetBigMessage(wchar *message, int16 style); static void SetHelpMessage(wchar *message, bool quick); + static bool IsHelpMessageBeingDisplayed(void); static void SetMessage(wchar *message); static void SetPagerMessage(wchar *message); static void SetVehicleName(wchar *name); static void SetZoneName(wchar *name); static void Shutdown(); + static float DrawFadeState(DRAW_FADE_STATE, int); }; |