diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Particle.cpp | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 0388e779..c855c860 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -12,9 +12,6 @@ #include "ParticleObject.h" #include "Particle.h" -#ifdef TOGGLEABLE_BETA_FEATURES -bool CParticle::bEnableBannedParticles = false; -#endif #define MAX_PARTICLES_ON_SCREEN (1000) @@ -388,8 +385,12 @@ void CParticle::Initialise() gpFlame5Tex = RwTextureRead("flame5", nil); +#ifdef FIX_BUGS + gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex); +#else gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ? - +#endif + gpRainDropSmallTex = RwTextureRead("rainsmall", nil); gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex); @@ -767,9 +768,8 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe { if ( CTimer::GetIsPaused() ) return NULL; -#ifdef TOGGLEABLE_BETA_FEATURES - if(!bEnableBannedParticles) -#endif + +#ifdef PC_PARTICLE if ( ( type == PARTICLE_ENGINE_SMOKE || type == PARTICLE_ENGINE_SMOKE2 || type == PARTICLE_ENGINE_STEAM @@ -782,6 +782,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe { return nil; } +#endif CParticle *pParticle = m_pUnusedListHead; @@ -853,6 +854,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe pParticle->m_nRotation = nRotation; +// PC only if ( pParticle->m_nRotation >= 360 ) pParticle->m_nRotation -= 360; else if ( pParticle->m_nRotation < 0 ) @@ -1348,12 +1350,13 @@ void CParticle::Update() particle->m_nAlpha = clamp(particle->m_nAlpha - psystem->m_nFadeAlphaAmount, 0, 255); - +#ifdef PC_PARTICLE if ( particle->m_nAlpha == 0 ) { bRemoveParticle = true; continue; } +#endif } else ++particle->m_nFadeAlphaTimer; @@ -1448,18 +1451,15 @@ void CParticle::Render() for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; - +#ifdef PC_PARTICLE bool particleBanned = false; - +#endif CParticle *particle = psystem->m_pParticles; RwRaster **frames = psystem->m_ppRaster; - +#ifdef PC_PARTICLE tParticleType type = psystem->m_Type; -#ifdef TOGGLEABLE_BETA_FEATURES - if (!bEnableBannedParticles) -#endif if ( type == PARTICLE_ENGINE_SMOKE || type == PARTICLE_ENGINE_SMOKE2 || type == PARTICLE_ENGINE_STEAM @@ -1471,7 +1471,8 @@ void CParticle::Render() { particleBanned = true; } - +#endif + if ( particle ) { if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE) @@ -1512,10 +1513,11 @@ void CParticle::Render() while ( particle != nil ) { bool canDraw = true; +#ifdef PC_PARTICLE if ( particle->m_nAlpha == 0 ) canDraw = false; - +#endif if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil ) { RwRaster *curFrame = frames[particle->m_nCurrentFrame]; @@ -1538,7 +1540,7 @@ void CParticle::Render() particle->m_fSize * 63.0f, particle->m_Color, particle->m_nColorIntensity, - (float)particle->m_nRotation, + (float)particle->m_nRotation, //DEGTORAD((float)particle->m_nRotation) ps2 particle->m_nAlpha); } else @@ -1564,8 +1566,10 @@ void CParticle::Render() if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) ) { +#ifdef PC_PARTICLE if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) && SCREEN_HEIGHT * fParticleScaleLimit >= h ) +#endif { if ( particle->m_nRotation != 0 ) { @@ -1576,7 +1580,7 @@ void CParticle::Render() particle->m_Color.blue, particle->m_nColorIntensity, 1.0f / coors.z, - float(particle->m_nRotation), + float(particle->m_nRotation), // DEGTORAD((float)particle->m_nRotation) ps2 particle->m_nAlpha); } else if ( psystem->Flags & SCREEN_TRAIL ) @@ -1601,7 +1605,6 @@ void CParticle::Render() fTrailLength = fDist; - //Float fRot = Atan2( vecDist.x / fDist, Sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist)) ); float fRot = Asin(vecDist.x / fDist); fRotation = fRot; @@ -1653,7 +1656,6 @@ void CParticle::Render() fTrailLength = fDist; - //Float fRot = Atan2(vecDist.x / fDist, Sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist))); float fRot = Asin(vecDist.x / fDist); fRotation = fRot; |