diff options
Diffstat (limited to 'src/render/Particle.cpp')
-rw-r--r-- | src/render/Particle.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 03ff6bb2..b7c14f1b 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -587,7 +587,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { RwTextureDestroy(gpSmokeTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpSmokeTex[i] = NULL; #endif } @@ -595,7 +595,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { RwTextureDestroy(gpSmoke2Tex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpSmoke2Tex[i] = NULL; #endif } @@ -603,7 +603,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { RwTextureDestroy(gpRubberTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRubberTex[i] = NULL; #endif } @@ -611,7 +611,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { RwTextureDestroy(gpRainSplashTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRainSplashTex[i] = NULL; #endif } @@ -619,7 +619,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { RwTextureDestroy(gpWatersprayTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpWatersprayTex[i] = NULL; #endif } @@ -627,7 +627,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { RwTextureDestroy(gpExplosionMediumTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpExplosionMediumTex[i] = NULL; #endif } @@ -635,7 +635,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { RwTextureDestroy(gpGunFlashTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpGunFlashTex[i] = NULL; #endif } @@ -643,7 +643,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { RwTextureDestroy(gpRainDropTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRainDropTex[i] = NULL; #endif } @@ -651,7 +651,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { RwTextureDestroy(gpRainSplashupTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRainSplashupTex[i] = NULL; #endif } @@ -659,7 +659,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { RwTextureDestroy(gpBirdfrontTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpBirdfrontTex[i] = NULL; #endif } @@ -667,7 +667,7 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { RwTextureDestroy(gpCarDebrisTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCarDebrisTex[i] = NULL; #endif } @@ -675,78 +675,78 @@ void CParticle::Shutdown() for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { RwTextureDestroy(gpCarSplashTex[i]); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCarSplashTex[i] = NULL; #endif } RwTextureDestroy(gpFlame1Tex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpFlame1Tex = NULL; #endif RwTextureDestroy(gpFlame5Tex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpFlame5Tex = NULL; #endif RwTextureDestroy(gpRainDropSmallTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpRainDropSmallTex = NULL; #endif RwTextureDestroy(gpBloodTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpBloodTex = NULL; #endif RwTextureDestroy(gpLeafTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpLeafTex = NULL; #endif RwTextureDestroy(gpCloudTex1); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCloudTex1 = NULL; #endif RwTextureDestroy(gpCloudTex4); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCloudTex4 = NULL; #endif RwTextureDestroy(gpBloodSmallTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpBloodSmallTex = NULL; #endif RwTextureDestroy(gpGungeTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpGungeTex = NULL; #endif RwTextureDestroy(gpCollisionSmokeTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpCollisionSmokeTex = NULL; #endif RwTextureDestroy(gpBulletHitTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpBulletHitTex = NULL; #endif RwTextureDestroy(gpGunShellTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpGunShellTex = NULL; #endif RwTextureDestroy(gpWakeOldTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpWakeOldTex = NULL; #endif RwTextureDestroy(gpPointlightTex); -#if GTA3_1_1_PATCH == TRUE +#ifdef GTA3_1_1_PATCH gpPointlightTex = NULL; #endif |