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-rw-r--r--src/render/PlayerSkin.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index d66f7ce4..261bbec0 100644
--- a/src/render/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -15,6 +15,8 @@
#include "Timer.h"
#include "Lights.h"
+//--MIAMI: file done
+
RpClump *gpPlayerClump;
float gOldFov;
@@ -97,7 +99,7 @@ CPlayerSkin::GetSkinTexture(const char *texName)
CTxdStore::PopCurrentTxd();
if (tex != nil) return tex;
- if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
+ if (strcmp(DEFAULT_SKIN_NAME, texName) == 0 || texName[0] == '\0')
sprintf(gString, "models\\generic\\player.bmp");
else
sprintf(gString, "skins\\%s.bmp", texName);
@@ -109,9 +111,7 @@ CPlayerSkin::GetSkinTexture(const char *texName)
tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName);
-#ifdef FIX_BUGS
- RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
-#endif
+ RwTextureSetFilterMode(tex, rwFILTERLINEAR);
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
RwImageDestroy(image);
@@ -143,8 +143,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
const RwV3d pos = { 1.35f, 0.35f, 7.725f };
- const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
- const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
+ const RwV3d axis = { 0.0f, 1.0f, 0.0f };
static uint32 LastFlash = 0;
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
@@ -157,8 +156,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
}
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
- RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
- RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
+ RwFrameRotate(frame, &axis, rotation, rwCOMBINEPRECONCAT);
RwFrameUpdateObjects(frame);
SetAmbientColours(&AmbientColor);
RpClumpRender(gpPlayerClump);