diff options
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r-- | src/render/Renderer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 4325b78a..07cfe780 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -334,7 +334,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) float dist; bool request = true; - if(mi->m_type == MITYPE_TIME){ + if (mi->GetModelType() == MITYPE_TIME) { ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ @@ -350,7 +350,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) request = false; } }else{ - if(mi->m_type != MITYPE_SIMPLE){ + if (mi->GetModelType() != MITYPE_SIMPLE) { if(FindPlayerVehicle() == ent && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ // Player's vehicle in first person mode @@ -482,7 +482,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) CTimeModelInfo *ti; int32 other; - if(mi->m_type == MITYPE_TIME){ + if (mi->GetModelType() == MITYPE_TIME) { ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); // Hide objects not in time range if possible @@ -490,7 +490,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())) return 0; // Draw like normal - }else if(mi->m_type == MITYPE_VEHICLE) + } else if (mi->GetModelType() == MITYPE_VEHICLE) return ent->IsVisible(); float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); @@ -507,7 +507,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // But if it is a time object, we'd rather draw the wrong // non-LOD than the right LOD. - if(nonLOD->m_type == MITYPE_TIME){ + if (nonLOD->GetModelType() == MITYPE_TIME) { ti = (CTimeModelInfo*)nonLOD; other = ti->GetOtherTimeModel(); if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) |