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-rw-r--r--src/render/Renderer.cpp26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 4771eb79..7fbc34d0 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -27,6 +27,8 @@
//--MIAMI: file done
+bool gbShowPedRoadGroups;
+bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
bool gbBigWhiteDebugLightSwitchedOn;
@@ -37,6 +39,10 @@ bool gbDontRenderPeds;
bool gbDontRenderObjects;
bool gbDontRenderVehicles;
+// unused
+int16 TestCloseThings;
+int16 TestBigThings;
+
struct EntityInfo
{
CEntity *ent;
@@ -61,6 +67,10 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
+// unused
+BlockedRange CRenderer::aBlockedRanges[16];
+BlockedRange* CRenderer::pFullBlockedRanges;
+BlockedRange* CRenderer::pEmptyBlockedRanges;
void
CRenderer::Init(void)
@@ -1222,7 +1232,21 @@ CRenderer::ConstructRenderList(void)
ms_nNoOfInVisibleEntities = 0;
}
ms_vecCameraPosition = TheCamera.GetPosition();
- // TODO: blocked ranges, but unused
+
+ // unused
+ pFullBlockedRanges = nil;
+ pEmptyBlockedRanges = aBlockedRanges;
+ for(int i = 0; i < 16; i++){
+ aBlockedRanges[i].prev = &aBlockedRanges[i-1];
+ aBlockedRanges[i].next = &aBlockedRanges[i+1];
+ }
+ aBlockedRanges[0].prev = nil;
+ aBlockedRanges[15].next = nil;
+
+ // unused
+ TestCloseThings = 0;
+ TestBigThings = 0;
+
ScanWorld();
}