diff options
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r-- | src/render/Renderer.cpp | 43 |
1 files changed, 28 insertions, 15 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 8a48eb11..88d412c9 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -311,7 +311,11 @@ enum Visbility VIS_STREAMME }; +#ifdef FIX_BUGS +#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) +#else #define LOD_DISTANCE 300.0f +#endif #define FADE_DISTANCE 20.0f #define STREAM_DISTANCE 30.0f @@ -674,14 +678,7 @@ CRenderer::ScanWorld(void) poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); ScanSectorPoly(poly, 3, ScanSectorList_Subway); }else{ - if(f <= LOD_DISTANCE){ - poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); - poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); - poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x); - poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y); - poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x); - poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y); - }else{ + if(f > LOD_DISTANCE){ // priority poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); @@ -698,11 +695,27 @@ CRenderer::ScanWorld(void) poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y); poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x); poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList); + }else{ + poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); + poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); + poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x); + poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y); + poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x); + poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList); } - ScanSectorPoly(poly, 3, ScanSectorList); - +#ifdef NO_ISLAND_LOADING + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL)); + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL)); + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN)); +#else + #ifdef FIX_BUGS + if (CCollision::ms_collisionInMemory != LEVEL_GENERIC) + #endif ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory)); - ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE)); +#endif + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC)); } } } @@ -844,9 +857,9 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL // prestep x1 and x2 to next integer y deltaA = CalcNewDelta(&poly[a1], &poly[a2]); - xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x; + xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x; deltaB = CalcNewDelta(&poly[b1], &poly[b2]); - xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x; + xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x; if(y != yend){ if(deltaB < 0.0f && (int)xB < xstart) @@ -891,7 +904,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL xstart = poly[b1].x; }while(y == (int)poly[b2].y); deltaB = CalcNewDelta(&poly[b1], &poly[b2]); - xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x; + xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x; if(deltaB < 0.0f && (int)xB < xstart) xstart = xB; } @@ -927,7 +940,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL xend = poly[a1].x; }while(y == (int)poly[a2].y); deltaA = CalcNewDelta(&poly[a1], &poly[a2]); - xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x; + xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x; if(deltaA >= 0.0f && (int)xA > xend) xend = xA; } |