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-rw-r--r--src/render/Renderer.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index e14f73b1..35b43a0b 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -40,6 +40,13 @@ class CRenderer
static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
static int32 ms_nNoOfInVisibleEntities;
static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
+#ifdef NEW_RENDERER
+ static int32 ms_nNoOfVisibleVehicles;
+ static CEntity *ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
+ // for cWorldStream emulation
+ static int32 ms_nNoOfVisibleBuildings;
+ static CEntity *ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
+#endif
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
@@ -90,4 +97,15 @@ public:
static bool IsVehicleCullZoneVisible(CEntity *ent);
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
+
+
+#ifdef NEW_RENDERER
+ static void ClearForFrame(void);
+ static void RenderPeds(void);
+ static void RenderVehicles(void); // also renders peds in LCS
+ static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
+ static void RenderWorld(int pass); // like cWorldStream::Render(int)
+ static void RenderWater(void); // keep-out polys and water
+#endif
+ static void InsertEntityIntoList(CEntity *ent);
};