diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/SpecialFX.cpp | 657 |
1 files changed, 635 insertions, 22 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 301ae265..9189a7c2 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "patcher.h" #include "SpecialFX.h" +#include "RenderBuffer.h" #include "Timer.h" #include "Sprite.h" #include "Font.h" @@ -8,26 +9,260 @@ #include "TxdStore.h" #include "FileMgr.h" #include "FileLoader.h" +#include "Timecycle.h" #include "Lights.h" +#include "ModelIndices.h" #include "VisibilityPlugins.h" #include "World.h" +#include "PlayerPed.h" #include "Particle.h" +#include "Shadows.h" #include "General.h" #include "Camera.h" #include "Shadows.h" #include "main.h" -WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); } -WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); } -WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); } -WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); } +RwIm3DVertex StreakVertices[4]; +RwImVertexIndex StreakIndexList[12]; + +RwIm3DVertex TraceVertices[6]; +RwImVertexIndex TraceIndexList[12]; + + +void +CSpecialFX::Init(void) +{ + CBulletTraces::Init(); + + RwIm3DVertexSetU(&StreakVertices[0], 0.0f); + RwIm3DVertexSetV(&StreakVertices[0], 0.0f); + RwIm3DVertexSetU(&StreakVertices[1], 1.0f); + RwIm3DVertexSetV(&StreakVertices[1], 0.0f); + RwIm3DVertexSetU(&StreakVertices[2], 0.0f); + RwIm3DVertexSetV(&StreakVertices[2], 0.0f); + RwIm3DVertexSetU(&StreakVertices[3], 1.0f); + RwIm3DVertexSetV(&StreakVertices[3], 0.0f); + + StreakIndexList[0] = 0; + StreakIndexList[1] = 1; + StreakIndexList[2] = 2; + StreakIndexList[3] = 1; + StreakIndexList[4] = 3; + StreakIndexList[5] = 2; + StreakIndexList[6] = 0; + StreakIndexList[7] = 2; + StreakIndexList[8] = 1; + StreakIndexList[9] = 1; + StreakIndexList[10] = 2; + StreakIndexList[11] = 3; + + RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255); + RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255); + RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255); + RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255); + RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255); + RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255); + RwIm3DVertexSetU(&TraceVertices[0], 0.0); + RwIm3DVertexSetV(&TraceVertices[0], 0.0); + RwIm3DVertexSetU(&TraceVertices[1], 1.0); + RwIm3DVertexSetV(&TraceVertices[1], 0.0); + RwIm3DVertexSetU(&TraceVertices[2], 0.0); + RwIm3DVertexSetV(&TraceVertices[2], 0.5); + RwIm3DVertexSetU(&TraceVertices[3], 1.0); + RwIm3DVertexSetV(&TraceVertices[3], 0.5); + RwIm3DVertexSetU(&TraceVertices[4], 0.0); + RwIm3DVertexSetV(&TraceVertices[4], 1.0); + RwIm3DVertexSetU(&TraceVertices[5], 1.0); + RwIm3DVertexSetV(&TraceVertices[5], 1.0); + + TraceIndexList[0] = 0; + TraceIndexList[1] = 2; + TraceIndexList[2] = 1; + TraceIndexList[3] = 1; + TraceIndexList[4] = 2; + TraceIndexList[5] = 3; + TraceIndexList[6] = 2; + TraceIndexList[7] = 4; + TraceIndexList[8] = 3; + TraceIndexList[9] = 3; + TraceIndexList[10] = 4; + TraceIndexList[11] = 5; + + CMotionBlurStreaks::Init(); + CBrightLights::Init(); + CShinyTexts::Init(); + CMoneyMessages::Init(); + C3dMarkers::Init(); +} + +RwObject* +LookForBatCB(RwObject *object, void *data) +{ + static CMatrix MatLTM; + + if(CVisibilityPlugins::GetAtomicModelInfo((RpAtomic*)object) == (CSimpleModelInfo*)data){ + MatLTM = CMatrix(RwFrameGetLTM(RpAtomicGetFrame((RpAtomic*)object))); + CVector p1 = MatLTM * CVector(0.02f, 0.05f, 0.07f); + CVector p2 = MatLTM * CVector(0.246f, 0.0325f, 0.796f); + CMotionBlurStreaks::RegisterStreak((uintptr)object, 100, 100, 100, p1, p2); + } + return nil; +} + +void +CSpecialFX::Update(void) +{ + CMotionBlurStreaks::Update(); + CBulletTraces::Update(); + + if(FindPlayerPed() && + FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && + FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING) + RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); +} + +void +CSpecialFX::Shutdown(void) +{ + C3dMarkers::Shutdown(); +} + +void +CSpecialFX::Render(void) +{ + CMotionBlurStreaks::Render(); + CBulletTraces::Render(); + CBrightLights::Render(); + CShinyTexts::Render(); + CMoneyMessages::Render(); + C3dMarkers::Render(); +} + +CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS]; + +void +CRegisteredMotionBlurStreak::Update(void) +{ + int i; + bool wasUpdated; + bool lastWasUpdated = false; + for(i = 2; i > 0; i--){ + m_pos1[i] = m_pos1[i-1]; + m_pos2[i] = m_pos2[i-1]; + m_isValid[i] = m_isValid[i-1]; + wasUpdated = true; + if(!lastWasUpdated && !m_isValid[i]) + wasUpdated = false; + lastWasUpdated = wasUpdated; + } + m_isValid[0] = false; + if(!wasUpdated) + m_id = 0; +} + +void +CRegisteredMotionBlurStreak::Render(void) +{ + int i; + int a1, a2; + for(i = 0; i < 2; i++) + if(m_isValid[i] && m_isValid[i+1]){ + a1 = (255/3)*(3-i)/3; + RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1); + RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1); + a2 = (255/3)*(3-(i+1))/3; + RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2); + RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2); + RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z); + RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z); + RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z); + RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z); + LittleTest(); + if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12); + RwIm3DEnd(); + } + } +} + +void +CMotionBlurStreaks::Init(void) +{ + int i; + for(i = 0; i < NUMMBLURSTREAKS; i++) + aStreaks[i].m_id = 0; +} + +void +CMotionBlurStreaks::Update(void) +{ + int i; + for(i = 0; i < NUMMBLURSTREAKS; i++) + if(aStreaks[i].m_id) + aStreaks[i].Update(); +} + +void +CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) +{ + int i; + for(i = 0; i < NUMMBLURSTREAKS; i++){ + if(aStreaks[i].m_id == id){ + // Found a streak from last frame, update + aStreaks[i].m_red = r; + aStreaks[i].m_green = g; + aStreaks[i].m_blue = b; + aStreaks[i].m_pos1[0] = p1; + aStreaks[i].m_pos2[0] = p2; + aStreaks[i].m_isValid[0] = true; + return; + } + } + // Find free slot + for(i = 0; aStreaks[i].m_id; i++) + if(i == NUMMBLURSTREAKS-1) + return; + // Create a new streak + aStreaks[i].m_id = id; + aStreaks[i].m_red = r; + aStreaks[i].m_green = g; + aStreaks[i].m_blue = b; + aStreaks[i].m_pos1[0] = p1; + aStreaks[i].m_pos2[0] = p2; + aStreaks[i].m_isValid[0] = true; + aStreaks[i].m_isValid[1] = false; + aStreaks[i].m_isValid[2] = false; +} -WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); } +void +CMotionBlurStreaks::Render(void) +{ + bool setRenderStates = false; + int i; + for(i = 0; i < NUMMBLURSTREAKS; i++) + if(aStreaks[i].m_id){ + if(!setRenderStates){ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGCOLOR, + (void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + setRenderStates = true; + } + aStreaks[i].Render(); + } + if(setRenderStates){ + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); + } +} -CBulletTrace (&CBulletTraces::aTraces)[NUMBULLETTRACES] = *(CBulletTrace(*)[NUMBULLETTRACES])*(uintptr*)0x72B1B8; -RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
-RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C; +CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES]; void CBulletTraces::Init(void) { @@ -56,10 +291,10 @@ void CBulletTraces::Render(void) for (int i = 0; i < NUMBULLETTRACES; i++) { if (!aTraces[i].m_bInUse) continue; - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex)); CVector inf = aTraces[i].m_vecCurrentPos; CVector sup = aTraces[i].m_vecTargetPos; CVector center = (inf + sup) / 2; @@ -81,9 +316,9 @@ void CBulletTraces::Render(void) RwIm3DEnd(); } } - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); } void CBulletTraces::Update(void) @@ -115,8 +350,6 @@ void CBulletTrace::Update(void) m_framesInUse++; } -WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); } - RpAtomic * MarkerAtomicCB(RpAtomic *atomic, void *data) { @@ -181,8 +414,7 @@ C3dMarker::Render() { if (m_pAtomic == nil) return; - RwRGBA *color = RpMaterialGetColor(m_pMaterial); - *color = m_Color; + RpMaterialSetColor(m_pMaterial, &m_Color); m_Matrix.UpdateRW(); @@ -201,9 +433,9 @@ C3dMarker::Render() ReSetAmbientAndDirectionalColours(); } -C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408; -int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08; -RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888; +C3dMarker C3dMarkers::m_aMarkerArray[NUM3DMARKERS]; +int32 C3dMarkers::NumActiveMarkers; +RpClump* C3dMarkers::m_pRpClumpArray[NUMMARKERTYPES]; void C3dMarkers::Init() @@ -402,6 +634,377 @@ C3dMarkers::Update() { } + +#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this +#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two +#define CARLIGHTS_MAX_DIST (30.0f) +#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights + +int CBrightLights::NumBrightLights; +CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS]; + +void +CBrightLights::Init(void) +{ + NumBrightLights = 0; +} + +void +CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front, + uint8 type, uint8 red, uint8 green, uint8 blue) +{ + if(NumBrightLights >= NUMBRIGHTLIGHTS) + return; + + aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude(); + if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST) + return; + + aBrightLights[NumBrightLights].m_pos = pos; + aBrightLights[NumBrightLights].m_up = up; + aBrightLights[NumBrightLights].m_side = side; + aBrightLights[NumBrightLights].m_front = front; + aBrightLights[NumBrightLights].m_type = type; + aBrightLights[NumBrightLights].m_red = red; + aBrightLights[NumBrightLights].m_green = green; + aBrightLights[NumBrightLights].m_blue = blue; + + NumBrightLights++; +} + +static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f }; +static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f }; +static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f }; +static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f }; +static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f }; +static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f }; +static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f }; +static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f }; +static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f }; +static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f }; +static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f }; +static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f }; +static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f }; +static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f }; +static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f }; +static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f }; +static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 }; +static RwImVertexIndex CubeIndices[12*3] = { + 0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5, + 2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5, + 6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5 +}; + +void +CBrightLights::Render(void) +{ + int i, j; + CVector pos; + + if(NumBrightLights == 0) + return; + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + for(i = 0; i < NumBrightLights; i++){ + if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40) + RenderOutGeometryBuffer(); + + int r, g, b, a; + float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f; + switch(aBrightLights[i].m_type){ + case BRIGHTLIGHT_TRAFFIC_GREEN: + r = flicker; g = 255; b = flicker; + break; + case BRIGHTLIGHT_TRAFFIC_YELLOW: + r = 255; g = 128; b = flicker; + break; + case BRIGHTLIGHT_TRAFFIC_RED: + r = 255; g = flicker; b = flicker; + break; + + case BRIGHTLIGHT_FRONT_LONG: + case BRIGHTLIGHT_FRONT_SMALL: + case BRIGHTLIGHT_FRONT_BIG: + case BRIGHTLIGHT_FRONT_TALL: + r = 255; g = 255; b = 255; + break; + + case BRIGHTLIGHT_REAR_LONG: + case BRIGHTLIGHT_REAR_SMALL: + case BRIGHTLIGHT_REAR_BIG: + case BRIGHTLIGHT_REAR_TALL: + r = 255; g = flicker; b = flicker; + break; + + case BRIGHTLIGHT_SIREN: + r = aBrightLights[i].m_red; + g = aBrightLights[i].m_green; + b = aBrightLights[i].m_blue; + break; + } + + if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST) + a = 255; + else + a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST)); + // fade car lights down to 31 as they come near + if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){ + if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST) + a = 31; + else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST) + a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST)); + } + + switch(aBrightLights[i].m_type){ + case BRIGHTLIGHT_TRAFFIC_GREEN: + case BRIGHTLIGHT_TRAFFIC_YELLOW: + case BRIGHTLIGHT_TRAFFIC_RED: + for(j = 0; j < 6; j++){ + pos = TrafficLightsSide[j]*aBrightLights[i].m_side + + TrafficLightsUp[j]*aBrightLights[i].m_up + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 4*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 6; + TempBufferIndicesStored += 4*3; + break; + + case BRIGHTLIGHT_FRONT_LONG: + case BRIGHTLIGHT_REAR_LONG: + for(j = 0; j < 8; j++){ + pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side + + LongCarHeadLightsUp[j]*aBrightLights[i].m_up + + LongCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; + + case BRIGHTLIGHT_FRONT_SMALL: + case BRIGHTLIGHT_REAR_SMALL: + for(j = 0; j < 8; j++){ + pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side + + SmallCarHeadLightsUp[j]*aBrightLights[i].m_up + + SmallCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; + + case BRIGHTLIGHT_FRONT_TALL: + case BRIGHTLIGHT_REAR_TALL: + for(j = 0; j < 8; j++){ + pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side + + TallCarHeadLightsUp[j]*aBrightLights[i].m_up + + TallCarHeadLightsFront[j]*aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 12*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12*3; + break; + + case BRIGHTLIGHT_SIREN: + for(j = 0; j < 6; j++){ + pos = SirenLightsSide[j]*aBrightLights[i].m_side + + SirenLightsUp[j]*aBrightLights[i].m_up + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z); + } + for(j = 0; j < 4*3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 6; + TempBufferIndicesStored += 4*3; + break; + + } + } + + RenderOutGeometryBuffer(); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + NumBrightLights = 0; +} + +void +CBrightLights::RenderOutGeometryBuffer(void) +{ + if(TempBufferIndicesStored != 0){ + LittleTest(); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } +} + +int CShinyTexts::NumShinyTexts; +CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS]; + +void +CShinyTexts::Init(void) +{ + NumShinyTexts = 0; +} + +void +CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, + float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, + uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist) +{ + if(NumShinyTexts >= NUMSHINYTEXTS) + return; + + aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude(); + if(aShinyTexts[NumShinyTexts].m_camDist > maxDist) + return; + aShinyTexts[NumShinyTexts].m_verts[0] = p0; + aShinyTexts[NumShinyTexts].m_verts[1] = p1; + aShinyTexts[NumShinyTexts].m_verts[2] = p2; + aShinyTexts[NumShinyTexts].m_verts[3] = p3; + aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0; + aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0; + aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1; + aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1; + aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2; + aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2; + aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3; + aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3; + aShinyTexts[NumShinyTexts].m_type = type; + aShinyTexts[NumShinyTexts].m_red = red; + aShinyTexts[NumShinyTexts].m_green = green; + aShinyTexts[NumShinyTexts].m_blue = blue; + // Fade out at half the max dist + float halfDist = maxDist*0.5f; + if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){ + float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist; + aShinyTexts[NumShinyTexts].m_red *= f; + aShinyTexts[NumShinyTexts].m_green *= f; + aShinyTexts[NumShinyTexts].m_blue *= f; + } + + NumShinyTexts++; +} + +void +CShinyTexts::Render(void) +{ + int i, ix, v; + RwTexture *lastTex = nil; + + if(NumShinyTexts == 0) + return; + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + + for(i = 0; i < NumShinyTexts; i++){ + if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62) + RenderOutGeometryBuffer(); + + uint8 r = aShinyTexts[i].m_red; + uint8 g = aShinyTexts[i].m_green; + uint8 b = aShinyTexts[i].m_blue; + + switch(aShinyTexts[i].m_type){ + case SHINYTEXT_WALK: + if(lastTex != gpWalkDontTex){ + RenderOutGeometryBuffer(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex)); + lastTex = gpWalkDontTex; + } + quad: + v = TempBufferVerticesStored; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z); + RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x); + RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y); + ix = TempBufferIndicesStored; + TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored; + TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored; + TempBufferVerticesStored += 4; + TempBufferIndicesStored += 6; + break; + + case SHINYTEXT_FLAT: + if(lastTex != nil){ + RenderOutGeometryBuffer(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + lastTex = nil; + } + goto quad; + } + } + + RenderOutGeometryBuffer(); + NumShinyTexts = 0; + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); +} + +void +CShinyTexts::RenderOutGeometryBuffer(void) +{ + if(TempBufferIndicesStored != 0){ + LittleTest(); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } +} + + + #define MONEY_MESSAGE_LIFETIME_MS 2000 CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES]; @@ -564,6 +1167,16 @@ STARTPATCHES InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP); InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP); + InjectHook(0x5197A0, CBrightLights::Init, PATCH_JUMP); + InjectHook(0x51A410, CBrightLights::RegisterOne, PATCH_JUMP); + InjectHook(0x5197B0, CBrightLights::Render, PATCH_JUMP); + InjectHook(0x51A3B0, CBrightLights::RenderOutGeometryBuffer, PATCH_JUMP); + + InjectHook(0x51A5A0, CShinyTexts::Init, PATCH_JUMP); + InjectHook(0x51AAB0, CShinyTexts::RegisterOne, PATCH_JUMP); + InjectHook(0x51A5B0, CShinyTexts::Render, PATCH_JUMP); + InjectHook(0x51AA50, CShinyTexts::RenderOutGeometryBuffer, PATCH_JUMP); + InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP); InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP); ENDPATCHES |