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-rw-r--r--src/render/SpecialFX.cpp524
1 files changed, 394 insertions, 130 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 08dfda35..7864b0f0 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -24,21 +24,44 @@
#include "ColStore.h"
#include "Coronas.h"
#include "Script.h"
+#include "DMAudio.h"
RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
-RwIm3DVertex TraceVertices[6];
-RwImVertexIndex TraceIndexList[12];
+RwIm3DVertex TraceVertices[10];
+static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0,
+ 9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6,
+ 1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 };
+bool CSpecialFX::bVideoCam;
+bool CSpecialFX::bLiftCam;
bool CSpecialFX::bSnapShotActive;
int32 CSpecialFX::SnapShotFrames;
+static RwTexture* gpSmokeTrailTexture;
+
void
CSpecialFX::Init(void)
{
CBulletTraces::Init();
+ RwIm3DVertexSetU(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[1], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[1], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[2], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[2], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[3], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[3], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[4], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[4], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[5], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[6], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[7], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[8], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[9], 1.0);
+
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
@@ -47,7 +70,6 @@ CSpecialFX::Init(void)
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
-
StreakIndexList[0] = 0;
StreakIndexList[1] = 1;
StreakIndexList[2] = 2;
@@ -61,43 +83,51 @@ CSpecialFX::Init(void)
StreakIndexList[10] = 2;
StreakIndexList[11] = 3;
- RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
- RwIm3DVertexSetU(&TraceVertices[0], 0.0);
- RwIm3DVertexSetV(&TraceVertices[0], 0.0);
- RwIm3DVertexSetU(&TraceVertices[1], 1.0);
- RwIm3DVertexSetV(&TraceVertices[1], 0.0);
- RwIm3DVertexSetU(&TraceVertices[2], 0.0);
- RwIm3DVertexSetV(&TraceVertices[2], 0.5);
- RwIm3DVertexSetU(&TraceVertices[3], 1.0);
- RwIm3DVertexSetV(&TraceVertices[3], 0.5);
- RwIm3DVertexSetU(&TraceVertices[4], 0.0);
- RwIm3DVertexSetV(&TraceVertices[4], 1.0);
- RwIm3DVertexSetU(&TraceVertices[5], 1.0);
- RwIm3DVertexSetV(&TraceVertices[5], 1.0);
-
- TraceIndexList[0] = 0;
- TraceIndexList[1] = 2;
- TraceIndexList[2] = 1;
- TraceIndexList[3] = 1;
- TraceIndexList[4] = 2;
- TraceIndexList[5] = 3;
- TraceIndexList[6] = 2;
- TraceIndexList[7] = 4;
- TraceIndexList[8] = 3;
- TraceIndexList[9] = 3;
- TraceIndexList[10] = 4;
- TraceIndexList[11] = 5;
-
CMotionBlurStreaks::Init();
CBrightLights::Init();
CShinyTexts::Init();
CMoneyMessages::Init();
C3dMarkers::Init();
+ CSpecialFX::bSnapShotActive = false;
+ CSpecialFX::bVideoCam = false;
+ CSpecialFX::SnapShotFrames = 0;
+ CSpecialFX::bLiftCam = false;
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
+ if(gpSmokeTrailTexture == nil)
+ gpSmokeTrailTexture = RwTextureRead("smoketrail", 0);
+ CTxdStore::PopCurrentTxd();
+}
+
+void
+CSpecialFX::AddWeaponStreak(int type)
+{
+ static CMatrix matrix;
+ CVector start;
+ CVector end;
+
+ if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) {
+ switch (type) {
+ case WEAPONTYPE_BASEBALLBAT:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(0.246f, 0.0325f, 0.796f);
+ break;
+ case WEAPONTYPE_GOLFCLUB:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(-0.054f, 0.0325f, 0.796f);
+ break;
+ case WEAPONTYPE_KATANA:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(0.096f, -0.0175f, 1.096f);
+ break;
+ default:
+ return;
+ }
+ CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end);
+ }
}
RwObject*
@@ -119,23 +149,16 @@ CSpecialFX::Update(void)
{
CMotionBlurStreaks::Update();
CBulletTraces::Update();
-
- if(FindPlayerPed() &&
- FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
- FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){
-#ifdef PED_SKIN
- if(IsClumpSkinned(FindPlayerPed()->GetClump())){
- LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
- }else
-#endif
- RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
- }
}
void
CSpecialFX::Shutdown(void)
{
C3dMarkers::Shutdown();
+ if (gpSmokeTrailTexture) {
+ RwTextureDestroy(gpSmokeTrailTexture);
+ gpSmokeTrailTexture = nil;
+ }
}
void
@@ -149,6 +172,80 @@ CSpecialFX::Render(void)
C3dMarkers::Render();
}
+void
+CSpecialFX::Render2DFXs(void)
+{
+ if (CSpecialFX::bVideoCam) {
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(0, 255, 0, 200));
+ FONT_LOCALE(FONT_STANDARD);
+ sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
+ for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150));
+ }
+ int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60));
+ }
+ if (CSpecialFX::bLiftCam) {
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(100, 100, 100, 200));
+ FONT_LOCALE(FONT_STANDARD);
+ CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
+ for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150));
+ }
+ int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60));
+ for (int32 i = 0; i < 200; i++) {
+ int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH;
+ int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT;
+ CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64));
+ }
+ }
+ if (CSpecialFX::bSnapShotActive) {
+ if (++CSpecialFX::SnapShotFrames > 20) {
+ CSpecialFX::bSnapShotActive = false;
+ CTimer::SetTimeScale(1.0f);
+ } else {
+ CTimer::SetTimeScale(0.0f); //in andro it's 0.00001
+ if (CSpecialFX::SnapShotFrames < 10) {
+ int32 tmp = (255 - 255 * CSpecialFX::SnapShotFrames / 10) * 0.65f;
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ }
+ }
+ }
+}
+
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
void
@@ -217,6 +314,7 @@ void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{
int i;
+
for(i = 0; i < NUMMBLURSTREAKS; i++){
if(aStreaks[i].m_id == id){
// Found a streak from last frame, update
@@ -229,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
return;
}
}
+
// Find free slot
- for(i = 0; aStreaks[i].m_id != 0; i++)
+ for(i = 0; aStreaks[i].m_id != 0 ; i++)
if(i == NUMMBLURSTREAKS-1)
return;
+
// Create a new streak
aStreaks[i].m_id = id;
aStreaks[i].m_red = r;
@@ -281,20 +381,103 @@ void CBulletTraces::Init(void)
aTraces[i].m_bInUse = false;
}
-void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
+void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility)
{
- int index;
- for (index = 0; index < NUMBULLETTRACES; index++) {
- if (!aTraces[index].m_bInUse)
- break;
+ int32 enabledCount;
+ uint32 modifiedLifeTime;
+ int32 nextSlot;
+
+ enabledCount = 0;
+ for (int i = 0; i < NUMBULLETTRACES; i++)
+ if (aTraces[i].m_bInUse)
+ enabledCount++;
+ if (enabledCount >= 10)
+ modifiedLifeTime = lifeTime / 4;
+ else if (enabledCount >= 5)
+ modifiedLifeTime = lifeTime / 2;
+ else
+ modifiedLifeTime = lifeTime;
+
+ nextSlot = 0;
+ for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++)
+ nextSlot++;
+ if (nextSlot < 16) {
+ aTraces[nextSlot].m_vecStartPos = *start;
+ aTraces[nextSlot].m_vecEndPos = *end;
+ aTraces[nextSlot].m_bInUse = true;
+ aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
+ aTraces[nextSlot].m_fVisibility = visibility;
+ aTraces[nextSlot].m_fThickness = thickness;
+ aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
+ }
+
+ float startProjFwd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition());
+ float endProjFwd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition());
+ if (startProjFwd * endProjFwd < 0.0f) { //if one of point behind us and second before us
+ float fStartDistFwd = Abs(startProjFwd) / (Abs(startProjFwd) + Abs(endProjFwd));
+
+ float startProjUp = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition());
+ float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
+ float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp;
+
+ float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
+ float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
+ float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight;
+
+ float dist = Sqrt(SQR(distUp) + SQR(distRight));
+ if (dist < 2.0f) {
+ if(distRight < 0.0f)
+ DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f));
+ else
+ DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f));
+ }
+ }
+}
+
+void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter)
+{
+ CPhysical* player;
+ float speed;
+ int16 camMode;
+
+ if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) {
+ camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+ if (camMode == CCam::MODE_M16_1STPERSON
+ || camMode == CCam::MODE_CAMERA
+ || camMode == CCam::MODE_SNIPER
+ || camMode == CCam::MODE_M16_1STPERSON_RUNABOUT
+ || camMode == CCam::MODE_ROCKETLAUNCHER
+ || camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
+ || camMode == CCam::MODE_SNIPER_RUNABOUT
+ || camMode == CCam::MODE_HELICANNON_1STPERSON) {
+
+ player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
+ speed = player->m_vecMoveSpeed.Magnitude();
+ if (speed < 0.05f)
+ return;
+ }
+ }
+
+ switch (weaponType) {
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200);
+ break;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_HELICANNON:
+ CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220);
+ break;
+ default:
+ CBulletTraces::AddTrace(start, end, 0.4f, 750, 150);
+ break;
}
- if (index == NUMBULLETTRACES)
- return;
- aTraces[index].m_vecCurrentPos = *vecStart;
- aTraces[index].m_vecTargetPos = *vecTarget;
- aTraces[index].m_bInUse = true;
- aTraces[index].m_framesInUse = 0;
- aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
}
void CBulletTraces::Render(void)
@@ -303,31 +486,131 @@ void CBulletTraces::Render(void)
if (!aTraces[i].m_bInUse)
continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture));
+
+ float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
+
+ float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime;
+ CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos;
+ horizontalOffset.Normalise();
+ horizontalOffset *= traceThickness;
+
+ //then closer trace to die then it more transparent
+ uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime;
+
+ CVector start = aTraces[i].m_vecStartPos;
+ CVector end = aTraces[i].m_vecEndPos;
+ float startProj = DotProduct(start - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
+ float endProj = DotProduct(end - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
+ if (startProj < 0.0f && endProj < 0.0f) //we dont need render trace behind us
+ continue;
+
+ if (startProj < 0.0f) { //if strat behind us move it closer
+ float absStartProj = Abs(startProj);
+ float absEndProj = Abs(endProj);
+ start = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
+ } else if (endProj < 0.0f) {
+ float absStartProj = Abs(startProj);
+ float absEndProj = Abs(endProj);
+ end = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
+ }
+
+ //we divide trace at three parts
+ CVector start2 = (7.0f * start + end) / 8;
+ CVector end2 = (7.0f * end + start) / 8;
+
+ RwIm3DVertexSetV(&TraceVertices[5], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[6], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[7], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[8], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[9], 10.0f);
+
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue);
+ //two points in center
+ RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
+ //vertical planes
+ RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
+ //horizontal planes
+ RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
+#ifdef FIX_BUGS //this point calculated wrong for some reason
+ RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
+#else
+ RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
+#endif
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+
+ RwIm3DVertexSetV(&TraceVertices[5], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[6], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[7], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[8], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[9], 2.0f);
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
+
+ RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z);
+ RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
#ifdef FIX_BUGS
- // Raster has no transparent pixels so it relies on the raster format having alpha
- // to turn on blending. librw image conversion might get rid of it right now so let's
- // just force it on.
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
+#else
+ RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y - horizontalOffset.y, start.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
#endif
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
- CVector inf = aTraces[i].m_vecCurrentPos;
- CVector sup = aTraces[i].m_vecTargetPos;
- CVector center = (inf + sup) / 2;
- CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
- width.Normalise();
- width /= 20;
- uint8 intensity = aTraces[i].m_lifeTime;
- for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
- RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
- RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
- RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
- RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
- RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
- RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
- RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
- LittleTest();
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+
+ RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z);
+ RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
+#ifdef FIX_BUGS
+ RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
+#else
+ RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y - horizontalOffset.y, end.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
+#endif
+
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
@@ -348,23 +631,8 @@ void CBulletTraces::Update(void)
void CBulletTrace::Update(void)
{
- if (m_framesInUse == 0) {
- m_framesInUse++;
- return;
- }
- if (m_framesInUse > 60) {
+ if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime)
m_bInUse = false;
- return;
- }
- CVector diff = m_vecCurrentPos - m_vecTargetPos;
- float remaining = diff.Magnitude();
- if (remaining > 0.8f)
- m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
- else
- m_bInUse = false;
- if (--m_lifeTime == 0)
- m_bInUse = false;
- m_framesInUse++;
}
RpAtomic *
@@ -578,7 +846,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else {
pMarker->m_fStdSize = size;
}
- } else if (type == MARKERTYPE_CYLINDER) {
+ } else {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@@ -591,15 +859,9 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
- if (type == MARKERTYPE_ARROW) {
+ if (type == MARKERTYPE_ARROW)
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
- } else if (type == MARKERTYPE_0) {
- if (someSin > 0.0f)
- pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
- else
- pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
- }
- if (pMarker->m_nRotateRate) {
+ if (pMarker->m_nRotateRate != 0) {
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
@@ -623,7 +885,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->DeleteMarkerObject();
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
- if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
+ if (type == MARKERTYPE_CYLINDER) {
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
@@ -634,10 +896,6 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
}
}
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
- if (type == MARKERTYPE_2) {
- pMarker->m_Matrix.RotateX(PI);
- pMarker->m_Matrix.GetPosition() = pos;
- }
pMarker->m_Matrix.UpdateRW();
if (type == MARKERTYPE_ARROW) {
if (dist < 25.0f) {
@@ -648,7 +906,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else {
pMarker->m_fStdSize = size;
}
- } else if (type == MARKERTYPE_CYLINDER) {
+ } else {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@@ -752,6 +1010,9 @@ CBrightLights::Render(void)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+
for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer();
@@ -788,6 +1049,10 @@ CBrightLights::Render(void)
g = aBrightLights[i].m_green;
b = aBrightLights[i].m_blue;
break;
+#ifdef FIX_BUGS //just to make sure that color never will be undefined
+ default:
+ return;
+#endif
}
if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
@@ -854,18 +1119,18 @@ CBrightLights::Render(void)
case BRIGHTLIGHT_FRONT_BIG:
case BRIGHTLIGHT_REAR_BIG:
for (j = 0; j < 8; j++) {
- pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
- BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
- BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
- aBrightLights[i].m_pos;
- RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
- RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
- }
- for (j = 0; j < 12 * 3; j++)
- TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
- TempBufferVerticesStored += 8;
- TempBufferIndicesStored += 12 * 3;
- break;
+ pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
+ BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
+ BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
+ }
+ for (j = 0; j < 12 * 3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12 * 3;
+ break;
case BRIGHTLIGHT_FRONT_TALL:
case BRIGHTLIGHT_REAR_TALL:
@@ -1072,8 +1337,9 @@ CMoneyMessage::Render()
{
const float MAX_SCALE = 4.0f;
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
- if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
- else {
+ if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) {
+ m_nTimeRegistered = 0;
+ } else {
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
RwV3d vecOut;
float fDistX, fDistY;
@@ -1082,17 +1348,15 @@ CMoneyMessage::Render()
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
-
float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
-
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_STANDARD);
+ FONT_LOCALE(FONT_STANDARD);
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
}
}