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-rw-r--r--src/render/Sprite.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 390737f3..c31c75d2 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -37,13 +37,12 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
+#ifdef FIX_SPRITES
+ *outw = fovScale * recip * SCREEN_HEIGHT;
+#else
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
- *outh = fovScale * recip * SCREEN_HEIGHT;
-
-#ifdef ASPECT_RATIO_SCALE
- if ( CDraw::ms_bFixSprites )
- *outw = fovScale * recip * SCREEN_HEIGHT;
#endif
+ *outh = fovScale * recip * SCREEN_HEIGHT;
return true;
}