diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Sprite.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 2b669c87..92c3e8a6 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -132,6 +132,65 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r } void +CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) +{ + float c = cos(DEGTORAD(rotation)); + float s = sin(DEGTORAD(rotation)); + + float xs[4]; + float ys[4]; + float us[4]; + float vs[4]; + int i; + + // Fade out when too near + // why not in buffered version? + if(z < 3.0f){ + if(z < 1.5f) + return; + int f = (z - 1.5f)/1.5f * 255; + r = f*r >> 8; + g = f*g >> 8; + b = f*b >> 8; + intens = f*intens >> 8; + } + + xs[0] = x + w*(-c-s); us[0] = 0.0f; + xs[1] = x + w*(-c+s); us[1] = 0.0f; + xs[2] = x + w*(+c+s); us[2] = 1.0f; + xs[3] = x + w*(+c-s); us[3] = 1.0f; + + ys[0] = y + h*(-c+s); vs[0] = 0.0f; + ys[1] = y + h*(+c+s); vs[1] = 1.0f; + ys[2] = y + h*(+c-s); vs[2] = 1.0f; + ys[3] = y + h*(-c-s); vs[3] = 0.0f; + + // No clipping, just culling + if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return; + if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return; + if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth && + xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return; + if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight && + ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return; + + float screenz = m_f2DNearScreenZ + + (z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() / + ((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z); + + for(i = 0; i < 4; i++){ + RwIm2DVertexSetScreenX(&verts[i], xs[i]); + RwIm2DVertexSetScreenY(&verts[i], ys[i]); + RwIm2DVertexSetScreenZ(&verts[i], screenz); + RwIm2DVertexSetCameraZ(&verts[i], z); + RwIm2DVertexSetRecipCameraZ(&verts[i], recipz); + RwIm2DVertexSetIntRGBA(&verts[i], r*intens>>8, g*intens>>8, b*intens>>8, a); + RwIm2DVertexSetU(&verts[i], us[i], recipz); + RwIm2DVertexSetV(&verts[i], vs[i], recipz); + } + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, verts, 4); +} + +void CSprite::RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a) { m_bFlushSpriteBufferSwitchZTest = 0; @@ -537,6 +596,7 @@ STARTPATCHES InjectHook(0x51C5B0, CSprite::InitSpriteBuffer2D, PATCH_JUMP); InjectHook(0x51C520, CSprite::FlushSpriteBuffer, PATCH_JUMP); InjectHook(0x51C960, CSprite::RenderOneXLUSprite, PATCH_JUMP); + InjectHook(0x51D110, CSprite::RenderOneXLUSprite_Rotate_Aspect, PATCH_JUMP); InjectHook(0x51C5D0, CSprite::RenderBufferedOneXLUSprite, PATCH_JUMP); InjectHook(0x51D5B0, CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension, PATCH_JUMP); InjectHook(0x51CCD0, CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect, PATCH_JUMP); |