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-rw-r--r--src/render/Sprite2d.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 52b85018..453ed004 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -4,6 +4,7 @@
#include "Draw.h"
#include "Camera.h"
#include "Sprite2d.h"
+#include "Font.h"
RwIm2DVertex CSprite2d::maVertices[8];
float CSprite2d::RecipNearClip;
@@ -27,14 +28,18 @@ CSprite2d::InitPerFrame(void)
mCurrentBank = 0;
for(i = 0; i < 10; i++)
mCurrentSprite[i] = 0;
+#ifndef SQUEEZE_PERFORMANCE
for(i = 0; i < 10; i++)
mpBankTextures[i] = nil;
+#endif
}
int32
CSprite2d::GetBank(int32 n, RwTexture *tex)
{
+#ifndef SQUEEZE_PERFORMANCE
mpBankTextures[mCurrentBank] = tex;
+#endif
mCurrentSprite[mCurrentBank] = 0;
mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n;
return mCurrentBank++;
@@ -59,8 +64,12 @@ CSprite2d::DrawBank(int32 bank)
{
if(mCurrentSprite[bank] == 0)
return;
+#ifndef SQUEEZE_PERFORMANCE
RwRenderStateSet(rwRENDERSTATETEXTURERASTER,
mpBankTextures[bank] ? RwTextureGetRaster(mpBankTextures[bank]) : nil);
+#else
+ CFont::Sprite[bank].SetRenderState();
+#endif
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]);