diff options
Diffstat (limited to 'src/render/Timecycle.cpp')
-rw-r--r-- | src/render/Timecycle.cpp | 203 |
1 files changed, 99 insertions, 104 deletions
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index 7ab3e91e..cf3426d7 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "Clock.h" #include "Weather.h" @@ -10,101 +10,101 @@ #include "FileMgr.h" #include "Timecycle.h" -int (*CTimeCycle::m_nAmbientRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x86AF78; -int (*CTimeCycle::m_nAmbientGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x665308; -int (*CTimeCycle::m_nAmbientBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x72CF88; -int (*CTimeCycle::m_nDirectionalRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6FAB78; -int (*CTimeCycle::m_nDirectionalGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6F4528; -int (*CTimeCycle::m_nDirectionalBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x83CE58; -int (*CTimeCycle::m_nSkyTopRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87FB90; -int (*CTimeCycle::m_nSkyTopGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x8460A8; -int (*CTimeCycle::m_nSkyTopBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87B158; -int (*CTimeCycle::m_nSkyBottomRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6FA960; -int (*CTimeCycle::m_nSkyBottomGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x70D6A8; -int (*CTimeCycle::m_nSkyBottomBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x83D288; -int (*CTimeCycle::m_nSunCoreRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x878360; -int (*CTimeCycle::m_nSunCoreGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6EE088; -int (*CTimeCycle::m_nSunCoreBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x773A68; -int (*CTimeCycle::m_nSunCoronaRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x664B60; -int (*CTimeCycle::m_nSunCoronaGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6F01E0; -int (*CTimeCycle::m_nSunCoronaBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6E6340; -float (*CTimeCycle::m_fSunSize)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x733510; -float (*CTimeCycle::m_fSpriteSize)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x87F820; -float (*CTimeCycle::m_fSpriteBrightness)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x6E96F0; -short (*CTimeCycle::m_nShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x83CFD8; -short (*CTimeCycle::m_nLightShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x72B0F8; -short (*CTimeCycle::m_nTreeShadowStrength)[NUMWEATHERS] = (short(*)[NUMWEATHERS])0x733450; -float (*CTimeCycle::m_fFogStart)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8806C8; -float (*CTimeCycle::m_fFarClip)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8804E0; -float (*CTimeCycle::m_fLightsOnGroundBrightness)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x83D108; -int (*CTimeCycle::m_nLowCloudsRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x726770; -int (*CTimeCycle::m_nLowCloudsGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87BF08; -int (*CTimeCycle::m_nLowCloudsBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x87FA10; -int (*CTimeCycle::m_nFluffyCloudsTopRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x70F2B0; -int (*CTimeCycle::m_nFluffyCloudsTopGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x72D288; -int (*CTimeCycle::m_nFluffyCloudsTopBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x86B108; -int (*CTimeCycle::m_nFluffyCloudsBottomRed)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6E8DA8; -int (*CTimeCycle::m_nFluffyCloudsBottomGreen)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x715AA8; -int (*CTimeCycle::m_nFluffyCloudsBottomBlue)[NUMWEATHERS] = (int(*)[NUMWEATHERS])0x6EE2D0; -float (*CTimeCycle::m_fBlurRed)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x87C7E0; -float (*CTimeCycle::m_fBlurGreen)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x774C10; -float (*CTimeCycle::m_fBlurBlue)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x8784E0; -float (*CTimeCycle::m_fBlurAlpha)[NUMWEATHERS] = (float(*)[NUMWEATHERS])0x733690; - -float &CTimeCycle::m_fCurrentAmbientRed = *(float*)0x8F29B4; -float &CTimeCycle::m_fCurrentAmbientGreen = *(float*)0x94144C; -float &CTimeCycle::m_fCurrentAmbientBlue = *(float*)0x942FC0; -float &CTimeCycle::m_fCurrentDirectionalRed = *(float*)0x8F29D8; -float &CTimeCycle::m_fCurrentDirectionalGreen = *(float*)0x940594; -float &CTimeCycle::m_fCurrentDirectionalBlue = *(float*)0x942FAC; -int &CTimeCycle::m_nCurrentSkyTopRed = *(int*)0x9403C0; -int &CTimeCycle::m_nCurrentSkyTopGreen = *(int*)0x943074; -int &CTimeCycle::m_nCurrentSkyTopBlue = *(int*)0x8F29B8; -int &CTimeCycle::m_nCurrentSkyBottomRed = *(int*)0x9414D0; -int &CTimeCycle::m_nCurrentSkyBottomGreen = *(int*)0x8F2BD0; -int &CTimeCycle::m_nCurrentSkyBottomBlue = *(int*)0x8F625C; -int &CTimeCycle::m_nCurrentSunCoreRed = *(int*)0x8F2534; -int &CTimeCycle::m_nCurrentSunCoreGreen = *(int*)0x8F6264; -int &CTimeCycle::m_nCurrentSunCoreBlue = *(int*)0x94149C; -int &CTimeCycle::m_nCurrentSunCoronaRed = *(int*)0x8F2C1C; -int &CTimeCycle::m_nCurrentSunCoronaGreen = *(int*)0x885B54; -int &CTimeCycle::m_nCurrentSunCoronaBlue = *(int*)0x880F60; -float &CTimeCycle::m_fCurrentSunSize = *(float*)0x940588; -float &CTimeCycle::m_fCurrentSpriteSize = *(float*)0x8F1AA8; -float &CTimeCycle::m_fCurrentSpriteBrightness = *(float*)0x8F5FDC; -int &CTimeCycle::m_nCurrentShadowStrength = *(int*)0x95CC76; -int &CTimeCycle::m_nCurrentLightShadowStrength = *(int*)0x95CC66; -int &CTimeCycle::m_nCurrentTreeShadowStrength = *(int*)0x95CC86; -float &CTimeCycle::m_fCurrentFogStart = *(float*)0x8F1AE0; -float &CTimeCycle::m_fCurrentFarClip = *(float*)0x8F5FD8; -float &CTimeCycle::m_fCurrentLightsOnGroundBrightness = *(float*)0x8F1B60; -int &CTimeCycle::m_nCurrentLowCloudsRed = *(int*)0x95CB54; -int &CTimeCycle::m_nCurrentLowCloudsGreen = *(int*)0x95CB48; -int &CTimeCycle::m_nCurrentLowCloudsBlue = *(int*)0x95CC1C; -int &CTimeCycle::m_nCurrentFluffyCloudsTopRed = *(int*)0x8F2550; -int &CTimeCycle::m_nCurrentFluffyCloudsTopGreen = *(int*)0x8F59CC; -int &CTimeCycle::m_nCurrentFluffyCloudsTopBlue = *(int*)0x941434; -int &CTimeCycle::m_nCurrentFluffyCloudsBottomRed = *(int*)0x8F1A38; -int &CTimeCycle::m_nCurrentFluffyCloudsBottomGreen = *(int*)0x8E28B8; -int &CTimeCycle::m_nCurrentFluffyCloudsBottomBlue = *(int*)0x8F3960; -float &CTimeCycle::m_fCurrentBlurRed = *(float*)0x8F6000; -float &CTimeCycle::m_fCurrentBlurGreen = *(float*)0x9405A0; -float &CTimeCycle::m_fCurrentBlurBlue = *(float*)0x8F250C; -float &CTimeCycle::m_fCurrentBlurAlpha = *(float*)0x940728; -int &CTimeCycle::m_nCurrentFogColourRed = *(int*)0x940714; -int &CTimeCycle::m_nCurrentFogColourGreen = *(int*)0x8E2A60; -int &CTimeCycle::m_nCurrentFogColourBlue = *(int*)0x8F57EC; - -int &CTimeCycle::m_FogReduction = *(int*)0x880FB8; - -int &CTimeCycle::m_CurrentStoredValue = *(int*)0x94057C; -CVector *CTimeCycle::m_VectorToSun = (CVector*)0x665548; // [16] -float *CTimeCycle::m_fShadowFrontX = (float*)0x72CE90; -float *CTimeCycle::m_fShadowFrontY = (float*)0x72CE50; -float *CTimeCycle::m_fShadowSideX = (float*)0x87C708; -float *CTimeCycle::m_fShadowSideY = (float*)0x87C6C8; -float *CTimeCycle::m_fShadowDisplacementX = (float*)0x6F0748; -float *CTimeCycle::m_fShadowDisplacementY = (float*)0x6F0788; +int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; + +float CTimeCycle::m_fCurrentAmbientRed; +float CTimeCycle::m_fCurrentAmbientGreen; +float CTimeCycle::m_fCurrentAmbientBlue; +float CTimeCycle::m_fCurrentDirectionalRed; +float CTimeCycle::m_fCurrentDirectionalGreen; +float CTimeCycle::m_fCurrentDirectionalBlue; +int CTimeCycle::m_nCurrentSkyTopRed; +int CTimeCycle::m_nCurrentSkyTopGreen; +int CTimeCycle::m_nCurrentSkyTopBlue; +int CTimeCycle::m_nCurrentSkyBottomRed; +int CTimeCycle::m_nCurrentSkyBottomGreen; +int CTimeCycle::m_nCurrentSkyBottomBlue; +int CTimeCycle::m_nCurrentSunCoreRed; +int CTimeCycle::m_nCurrentSunCoreGreen; +int CTimeCycle::m_nCurrentSunCoreBlue; +int CTimeCycle::m_nCurrentSunCoronaRed; +int CTimeCycle::m_nCurrentSunCoronaGreen; +int CTimeCycle::m_nCurrentSunCoronaBlue; +float CTimeCycle::m_fCurrentSunSize; +float CTimeCycle::m_fCurrentSpriteSize; +float CTimeCycle::m_fCurrentSpriteBrightness; +int CTimeCycle::m_nCurrentShadowStrength; +int CTimeCycle::m_nCurrentLightShadowStrength; +int CTimeCycle::m_nCurrentTreeShadowStrength; +float CTimeCycle::m_fCurrentFogStart; +float CTimeCycle::m_fCurrentFarClip; +float CTimeCycle::m_fCurrentLightsOnGroundBrightness; +int CTimeCycle::m_nCurrentLowCloudsRed; +int CTimeCycle::m_nCurrentLowCloudsGreen; +int CTimeCycle::m_nCurrentLowCloudsBlue; +int CTimeCycle::m_nCurrentFluffyCloudsTopRed; +int CTimeCycle::m_nCurrentFluffyCloudsTopGreen; +int CTimeCycle::m_nCurrentFluffyCloudsTopBlue; +int CTimeCycle::m_nCurrentFluffyCloudsBottomRed; +int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen; +int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; +float CTimeCycle::m_fCurrentBlurRed; +float CTimeCycle::m_fCurrentBlurGreen; +float CTimeCycle::m_fCurrentBlurBlue; +float CTimeCycle::m_fCurrentBlurAlpha; +int CTimeCycle::m_nCurrentFogColourRed; +int CTimeCycle::m_nCurrentFogColourGreen; +int CTimeCycle::m_nCurrentFogColourBlue; + +int CTimeCycle::m_FogReduction; + +int CTimeCycle::m_CurrentStoredValue; +CVector CTimeCycle::m_VectorToSun[16]; +float CTimeCycle::m_fShadowFrontX[16]; +float CTimeCycle::m_fShadowFrontY[16]; +float CTimeCycle::m_fShadowSideX[16]; +float CTimeCycle::m_fShadowSideY[16]; +float CTimeCycle::m_fShadowDisplacementX[16]; +float CTimeCycle::m_fShadowDisplacementY[16]; void @@ -290,7 +290,7 @@ CTimeCycle::Update(void) TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL); if(m_FogReduction != 0) - m_fCurrentFarClip = max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); + m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; @@ -311,12 +311,7 @@ CTimeCycle::Update(void) if(TheCamera.GetForward().z < -0.9f || !CWeather::bScriptsForceRain && (CCullZones::PlayerNoRain() || CCullZones::CamNoRain() || CCutsceneMgr::IsRunning())) - m_FogReduction = min(m_FogReduction+1, 64); + m_FogReduction = Min(m_FogReduction+1, 64); else - m_FogReduction = max(m_FogReduction-1, 0); + m_FogReduction = Max(m_FogReduction-1, 0); } - -STARTPATCHES - InjectHook(0x4ABAE0, CTimeCycle::Initialise, PATCH_JUMP); - InjectHook(0x4ABF40, CTimeCycle::Update, PATCH_JUMP); -ENDPATCHES |