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-rw-r--r--src/render/WaterLevel.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index f21471cb..fc368e0d 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -22,7 +22,10 @@
#include "WaterLevel.h"
#include "patcher.h"
+<<<<<<< HEAD
+=======
+>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
float TEXTURE_ADDU;
float TEXTURE_ADDV;
@@ -279,8 +282,12 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
return true;
}
+<<<<<<< HEAD
inline float
_GetWaterDrawDist()
+=======
+inline float _GetWaterDrawDist()
+>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
// if z less then 15.0f return 1200.0f
if ( TheCamera.GetPosition().z < 15.0f )
@@ -293,8 +300,12 @@ _GetWaterDrawDist()
return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f;
}
+<<<<<<< HEAD
inline float
_GetWavyDrawDist()
+=======
+inline float _GetWavyDrawDist()
+>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() )
return 120.0f;
@@ -302,8 +313,12 @@ _GetWavyDrawDist()
return 70.0f;
}
+<<<<<<< HEAD
inline void
_GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
+=======
+inline void _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
+>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
if ( TheCamera.GetForward().z > -0.8f )
{
@@ -324,6 +339,7 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool
}
}
+<<<<<<< HEAD
float
SectorRadius(float fSize)
{
@@ -332,6 +348,14 @@ SectorRadius(float fSize)
void
CWaterLevel::RenderWater()
+=======
+float SectorRadius(float fSize)
+{
+ return sqrtf(powf(fSize, 2) + powf(fSize, 2)) * 1.0040916293f;
+}
+
+void CWaterLevel::RenderWater()
+>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
bool bUseCamEndX = false;
bool bUseCamStartY = false;