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-rw-r--r--src/render/WeaponEffects.cpp106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp
deleted file mode 100644
index 2ed9e662..00000000
--- a/src/render/WeaponEffects.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "WeaponEffects.h"
-#include "TxdStore.h"
-#include "Sprite.h"
-
-RwTexture *gpCrossHairTex;
-RwRaster *gpCrossHairRaster;
-
-CWeaponEffects gCrossHair;
-
-CWeaponEffects::CWeaponEffects()
-{
-
-}
-
-CWeaponEffects::~CWeaponEffects()
-{
-
-}
-
-void
-CWeaponEffects::Init(void)
-{
- gCrossHair.m_bActive = false;
- gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
- gCrossHair.m_nRed = 0;
- gCrossHair.m_nGreen = 0;
- gCrossHair.m_nBlue = 0;
- gCrossHair.m_nAlpha = 255;
- gCrossHair.m_fSize = 1.0f;
- gCrossHair.m_fRotation = 0.0f;
-
-
- CTxdStore::PushCurrentTxd();
- int32 slot = CTxdStore::FindTxdSlot("particle");
- CTxdStore::SetCurrentTxd(slot);
-
- gpCrossHairTex = RwTextureRead("crosshair", nil);
- gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
-
- CTxdStore::PopCurrentTxd();
-}
-
-void
-CWeaponEffects::Shutdown(void)
-{
- RwTextureDestroy(gpCrossHairTex);
-}
-
-void
-CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
-{
- gCrossHair.m_bActive = true;
- gCrossHair.m_vecPos = pos;
- gCrossHair.m_nRed = red;
- gCrossHair.m_nGreen = green;
- gCrossHair.m_nBlue = blue;
- gCrossHair.m_nAlpha = alpha;
- gCrossHair.m_fSize = size;
-}
-
-void
-CWeaponEffects::ClearCrossHair(void)
-{
- gCrossHair.m_bActive = false;
-}
-
-void
-CWeaponEffects::Render(void)
-{
- if ( gCrossHair.m_bActive )
- {
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
-
- RwV3d pos;
- float w, h;
- if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
- {
- float recipz = 1.0f / pos.z;
- CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
- gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
- gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
- recipz, 255);
- }
-
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
- }
-}
-
-STARTPATCHES
- //InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
- //InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
- InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
- InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
- InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
- InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
- InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file