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-rw-r--r--src/render/Weather.cpp187
1 files changed, 120 insertions, 67 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index b4031705..106e2f89 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -8,6 +8,7 @@
#include "DMAudio.h"
#include "General.h"
#include "Pad.h"
+#include "PlayerPed.h"
#include "Particle.h"
#include "RenderBuffer.h"
#include "Stats.h"
@@ -17,6 +18,7 @@
#include "Vehicle.h"
#include "World.h"
#include "ZoneCull.h"
+#include "SpecialFX.h"
int32 CWeather::SoundHandle = -1;
@@ -32,6 +34,7 @@ uint32 CWeather::LightningFlashLastChange;
uint32 CWeather::WhenToPlayLightningSound;
uint32 CWeather::LightningDuration;
+float CWeather::ExtraSunnyness;
float CWeather::Foggyness;
float CWeather::CloudCoverage;
float CWeather::Wind;
@@ -39,41 +42,60 @@ float CWeather::Rain;
float CWeather::InterpolationValue;
float CWeather::WetRoads;
float CWeather::Rainbow;
+float CWeather::SunGlare;
+float CWeather::WindClipped;
+float CWeather::TrafficLightBrightness;
bool CWeather::bScriptsForceRain;
-bool CWeather::Stored_StateStored;
-
-float CWeather::Stored_InterpolationValue;
-int16 CWeather::Stored_OldWeatherType;
-int16 CWeather::Stored_NewWeatherType;
-float CWeather::Stored_Rain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
const int16 WeatherTypesList[] = {
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY,
+ WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY,
WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY,
- WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
+};
+
+const int16 WeatherTypesList_WithHurricanes[] = {
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_CLOUDY,
+ WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_CLOUDY, WEATHER_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY,
+ WEATHER_CLOUDY, WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_HURRICANE,
+ WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
};
const float Windiness[] = {
- 0.0f, // WEATHER_SUNNY
+ 0.25f,// WEATHER_SUNNY
0.7f, // WEATHER_CLOUDY
1.0f, // WEATHER_RAINY
- 0.5f // WEATHER_FOGGY
+ 0.0f, // WEATHER_FOGGY
+ 0.0f, // WEATHER_EXTRA_SUNNY
+ 2.0f, // WEATHER_HURRICANE
+ 0.0f
};
#define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50)
@@ -104,10 +126,9 @@ const float Windiness[] = {
void CWeather::Init(void)
{
- NewWeatherType = WEATHER_SUNNY;
+ NewWeatherType = WEATHER_EXTRA_SUNNY;
bScriptsForceRain = false;
- OldWeatherType = WEATHER_CLOUDY;
- Stored_StateStored = false;
+ OldWeatherType = WEATHER_EXTRA_SUNNY;
InterpolationValue = 0.0f;
WhenToPlayLightningSound = 0;
WeatherTypeInList = 0;
@@ -127,16 +148,8 @@ void CWeather::Update(void)
NewWeatherType = ForcedWeatherType;
else {
WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList);
- NewWeatherType = WeatherTypesList[WeatherTypeInList];
-#ifdef FIX_BUGS
- }
- if (NewWeatherType == WEATHER_RAINY)
- CStats::mmRain += CGeneral::GetRandomNumber() & 7;
-#else
- if (NewWeatherType == WEATHER_RAINY)
- CStats::mmRain += CGeneral::GetRandomNumber() & 7;
+ NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList];
}
-#endif
}
InterpolationValue = fNewInterpolation;
if (CPad::GetPad(1)->GetRightShockJustDown()) {
@@ -188,14 +201,14 @@ void CWeather::Update(void)
}
// Wet roads
- if (OldWeatherType == WEATHER_RAINY) {
- if (NewWeatherType == WEATHER_RAINY)
+ if (OldWeatherType == WEATHER_RAINY || OldWeatherType == WEATHER_HURRICANE) {
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE)
WetRoads = 1.0f;
else
WetRoads = 1.0f - InterpolationValue;
}
else {
- if (NewWeatherType == WEATHER_RAINY)
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE)
WetRoads = InterpolationValue;
else
WetRoads = 0.0f;
@@ -203,10 +216,10 @@ void CWeather::Update(void)
// Rain
float fNewRain;
- if (NewWeatherType == WEATHER_RAINY) {
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) {
// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f;
- if (OldWeatherType != WEATHER_RAINY) {
+ if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) {
if (InterpolationValue < 0.4f)
// if rain has just started (<24 minutes), always 0.5
fNewRain = 0.5f;
@@ -217,19 +230,14 @@ void CWeather::Update(void)
}
else
fNewRain = 0.0f;
- if (Rain != fNewRain) { // ok to use comparasion
- if (Rain < fNewRain)
- Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
- else
- Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
- }
+ Rain = fNewRain;
// Clouds
- if (OldWeatherType != WEATHER_SUNNY)
+ if (OldWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY)
CloudCoverage = 1.0f - InterpolationValue;
else
CloudCoverage = 0.0f;
- if (NewWeatherType != WEATHER_SUNNY)
+ if (NewWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY)
CloudCoverage += InterpolationValue;
// Fog
@@ -239,12 +247,77 @@ void CWeather::Update(void)
Foggyness = 0.0f;
if (NewWeatherType == WEATHER_FOGGY)
Foggyness += InterpolationValue;
- if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21)
+
+ // Extra Sunnyness
+ if (OldWeatherType == WEATHER_EXTRA_SUNNY)
+ ExtraSunnyness = 1.0f - InterpolationValue;
+ else
+ ExtraSunnyness = 0.0f;
+ if (NewWeatherType == WEATHER_EXTRA_SUNNY)
+ ExtraSunnyness += InterpolationValue;
+
+ // Rainbow
+ if (OldWeatherType == WEATHER_RAINY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) &&
+ InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21)
Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f;
else
Rainbow = 0.0f;
+
+ // Sun Glare
+ if (OldWeatherType == WEATHER_EXTRA_SUNNY)
+ SunGlare = 1.0f - InterpolationValue;
+ else
+ SunGlare = 0.0f;
+ if (NewWeatherType == WEATHER_EXTRA_SUNNY)
+ SunGlare += InterpolationValue;
+
+ if (SunGlare > 0.0f) {
+ SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z);
+ SunGlare = clamp(SunGlare, 0.0f, 1.0f);
+ if (!CSpecialFX::bSnapShotActive)
+ SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f);
+ }
+
Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType];
+ WindClipped = Max(1.0f, Wind);
+
+ if (CClock::GetHours() == 20)
+ TrafficLightBrightness = CClock::GetMinutes() / 60.0f;
+ else if (CClock::GetHours() > 6 && CClock::GetHours() < 20)
+ TrafficLightBrightness = 0.0f;
+ else if (CClock::GetHours() == 6)
+ TrafficLightBrightness = 1.0f - CClock::GetMinutes() / 60.0f;
+ else
+ TrafficLightBrightness = 1.0f;
+ TrafficLightBrightness = Max(WetRoads, TrafficLightBrightness);
+ TrafficLightBrightness = Max(Rain, TrafficLightBrightness);
+
AddRain();
+
+ if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) &&
+ !CGame::IsInInterior() && !CCutsceneMgr::IsRunning() && (CTimer::GetFrameCounter() & 7) == 0) {
+#ifdef FIX_BUGS
+ if (FindPlayerPed() && (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f &&
+ CClock::GetHours() > 6 && CClock::GetHours() < 18))
+#else
+ if (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f &&
+ CClock::GetHours() > 6 && CClock::GetHours() < 18)
+#endif
+ AddHeatHaze();
+ }
+
+ if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && !CGame::IsInInterior() && !CCutsceneMgr::IsRunning())
+ AddBeastie();
+}
+
+void CWeather::AddHeatHaze()
+{
+ /* TODO(MIAMI) */
+}
+
+void CWeather::AddBeastie()
+{
+ /* TODO(MIAMI) */
}
void CWeather::ForceWeather(int16 weather)
@@ -494,7 +567,7 @@ void CWeather::RenderRainStreaks(void)
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRainDropTex[3]));
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRainDropTex));
if (RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 1))
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
@@ -510,23 +583,3 @@ void CWeather::RenderRainStreaks(void)
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
-
-void CWeather::StoreWeatherState()
-{
- Stored_StateStored = true;
- Stored_InterpolationValue = InterpolationValue;
- Stored_Rain = Rain;
- Stored_NewWeatherType = NewWeatherType;
- Stored_OldWeatherType = OldWeatherType;
-}
-
-void CWeather::RestoreWeatherState()
-{
-#ifdef FIX_BUGS // it's not used anyway though
- Stored_StateStored = false;
-#endif
- InterpolationValue = Stored_InterpolationValue;
- Rain = Stored_Rain;
- NewWeatherType = Stored_NewWeatherType;
- OldWeatherType = Stored_OldWeatherType;
-}