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-rw-r--r--src/render/Hud.cpp6
-rw-r--r--src/weapons/WeaponEffects.cpp (renamed from src/render/WeaponEffects.cpp)0
-rw-r--r--src/weapons/WeaponEffects.h (renamed from src/render/WeaponEffects.h)0
3 files changed, 2 insertions, 4 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index f8b86bd2..9529c4c1 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -144,12 +144,10 @@ void CHud::Draw()
float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
CRect rect;
if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) {
-#ifndef ASPECT_RATIO_SCALE
float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
-#else
- float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH;
- float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f);
+#ifdef ASPECT_RATIO_SCALE
+ f3rdY -= SCREEN_SCALE_Y(2.0f);
#endif
if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) {
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
diff --git a/src/render/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index 2ed9e662..2ed9e662 100644
--- a/src/render/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
diff --git a/src/render/WeaponEffects.h b/src/weapons/WeaponEffects.h
index 31c5a309..31c5a309 100644
--- a/src/render/WeaponEffects.h
+++ b/src/weapons/WeaponEffects.h