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-rw-r--r--src/render/Console.cpp1
-rw-r--r--src/render/Shadows.h1
-rw-r--r--src/render/Weather.cpp2
3 files changed, 2 insertions, 2 deletions
diff --git a/src/render/Console.cpp b/src/render/Console.cpp
index d4940955..545122b0 100644
--- a/src/render/Console.cpp
+++ b/src/render/Console.cpp
@@ -1,4 +1,5 @@
#include "common.h"
+#include <stdarg.h>
#include "patcher.h"
#include "Console.h"
#include "Font.h"
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index fb41ebbc..ced9f11b 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -6,7 +6,6 @@
#define MAX_PERMAMENTSHADOWS 48
-struct RwTexture;
class CEntity;
enum eShadowType
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index b440e77c..7aa2778f 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -126,7 +126,7 @@ void CWeather::Update(void)
if (ForcedWeatherType >= 0)
NewWeatherType = ForcedWeatherType;
else {
- WeatherTypeInList = (WeatherTypeInList + 1) % ARRAYSIZE(WeatherTypesList);
+ WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList);
NewWeatherType = WeatherTypesList[WeatherTypeInList];
#ifdef FIX_BUGS
}