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-rw-r--r--src/render/Draw.cpp28
-rw-r--r--src/render/Draw.h22
-rw-r--r--src/render/Font.cpp159
-rw-r--r--src/render/Font.h80
-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/Hud.cpp555
-rw-r--r--src/render/Instance.h2
-rw-r--r--src/render/MBlur.cpp1
-rw-r--r--src/render/Particle.cpp6
-rw-r--r--src/render/Renderer.cpp301
-rw-r--r--src/render/Renderer.h18
-rw-r--r--src/render/SpecialFX.cpp10
-rw-r--r--src/render/Sprite.cpp8
-rw-r--r--src/render/Sprite2d.cpp6
-rw-r--r--src/render/WaterLevel.h2
-rw-r--r--src/render/Weather.cpp20
16 files changed, 709 insertions, 511 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 4e323ec2..f702f188 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -20,6 +20,16 @@ uint8 CDraw::FadeRed;
uint8 CDraw::FadeGreen;
uint8 CDraw::FadeBlue;
+#ifdef PROPER_SCALING
+bool CDraw::ms_bProperScaling = true;
+#endif
+#ifdef FIX_RADAR
+bool CDraw::ms_bFixRadar = true;
+#endif
+#ifdef FIX_SPRITES
+bool CDraw::ms_bFixSprites = true;
+#endif
+
float
CDraw::FindAspectRatio(void)
{
@@ -35,8 +45,14 @@ CDraw::FindAspectRatio(void)
default:
case AR_4_3:
return 4.0f / 3.0f;
+ case AR_5_4:
+ return 5.0f / 4.0f;
+ case AR_16_10:
+ return 16.0f / 10.0f;
case AR_16_9:
return 16.0f / 9.0f;
+ case AR_21_9:
+ return 21.0f / 9.0f;
};
#endif
}
@@ -71,13 +87,9 @@ CDraw::SetFOV(float fov)
ms_fFOV = fov;
}
-#ifdef ASPECT_RATIO_SCALE
-float
-ScaleAndCenterX(float x)
+#ifdef PROPER_SCALING
+float CDraw::ScaleY(float y)
{
- if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
- return x;
- else
- return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
+ return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
}
-#endif \ No newline at end of file
+#endif \ No newline at end of file
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 5c4f95b1..8727e0e0 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -4,10 +4,14 @@ enum eAspectRatio
{
// Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
// without widescreen support
+ AR_AUTO,
AR_4_3,
+ AR_5_4,
+ AR_16_10,
AR_16_9,
-
- AR_AUTO,
+ AR_21_9,
+
+ AR_MAX,
};
class CDraw
@@ -30,6 +34,16 @@ public:
static uint8 FadeRed;
static uint8 FadeGreen;
static uint8 FadeBlue;
+
+#ifdef PROPER_SCALING
+ static bool ms_bProperScaling;
+#endif
+#ifdef FIX_RADAR
+ static bool ms_bFixRadar;
+#endif
+#ifdef FIX_SPRITES
+ static bool ms_bFixSprites;
+#endif
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
static float GetNearClipZ(void) { return ms_fNearClipZ; }
@@ -52,4 +66,8 @@ public:
#else
static float GetAspectRatio(void) { return FindAspectRatio(); }
#endif
+
+#ifdef PROPER_SCALING
+ static float ScaleY(float y);
+#endif
};
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 8c183641..7eed0933 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -34,7 +34,7 @@ UnicodeStrlen(const wchar *str)
}
CFontDetails CFont::Details;
-int16 CFont::NewLine;
+bool16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
#ifdef MORE_LANGUAGES
@@ -454,7 +454,7 @@ CFont::InitPerFrame(void)
CSprite2d::GetBank(15, Sprite[3].m_pTexture);
#endif
SetDropShadowPosition(0);
- NewLine = 0;
+ NewLine = false;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
@@ -1048,7 +1048,6 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
}
#endif
-#ifdef XBOX_SUBTITLES
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
@@ -1061,6 +1060,7 @@ CFont::PrintStringFromBottom(float x, float y, wchar *str)
PrintString(x, y, str);
}
+#ifdef XBOX_SUBTITLES
void
CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor)
{
@@ -1263,7 +1263,6 @@ CFont::GetStringWidth(wchar *s, bool spaces)
return w;
}
-
#ifdef MORE_LANGUAGES
float
CFont::GetStringWidth_Jap(wchar* s)
@@ -1384,7 +1383,7 @@ CFont::ParseToken(wchar *s, wchar*)
switch(*s){
case 'N':
case 'n':
- NewLine = 1;
+ NewLine = true;
break;
case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
@@ -1430,14 +1429,6 @@ CFont::DrawFonts(void)
#endif
}
-wchar
-CFont::character_code(uint8 c)
-{
- if(c < 128)
- return c;
- return foreign_table[c-128];
-}
-
void
CFont::SetScale(float x, float y)
@@ -1453,9 +1444,16 @@ CFont::SetScale(float x, float y)
}
void
-CFont::SetBackgroundColor(CRGBA col)
+CFont::SetSlantRefPoint(float x, float y)
{
- Details.backgroundColor = col;
+ Details.slantRefX = x;
+ Details.slantRefY = y;
+}
+
+void
+CFont::SetSlant(float s)
+{
+ Details.slant = s;
}
void
@@ -1467,9 +1465,140 @@ CFont::SetColor(CRGBA col)
}
void
+CFont::SetJustifyOn(void)
+{
+ Details.justify = true;
+ Details.centre = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetJustifyOff(void)
+{
+ Details.justify = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetCentreOn(void)
+{
+ Details.centre = true;
+ Details.justify = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetCentreOff(void)
+{
+ Details.centre = false;
+}
+
+void
+CFont::SetWrapx(float x)
+{
+ Details.wrapX = x;
+}
+
+void
+CFont::SetCentreSize(float s)
+{
+ Details.centreSize = s;
+}
+
+void
+CFont::SetBackgroundOn(void)
+{
+ Details.background = true;
+}
+
+void
+CFont::SetBackgroundOff(void)
+{
+ Details.background = false;
+}
+
+void
+CFont::SetBackgroundColor(CRGBA col)
+{
+ Details.backgroundColor = col;
+}
+
+void
+CFont::SetBackGroundOnlyTextOn(void)
+{
+ Details.backgroundOnlyText = true;
+}
+
+void
+CFont::SetBackGroundOnlyTextOff(void)
+{
+ Details.backgroundOnlyText = false;
+}
+
+void
+CFont::SetRightJustifyOn(void)
+{
+ Details.rightJustify = true;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetRightJustifyOff(void)
+{
+ Details.rightJustify = false;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetPropOn(void)
+{
+ Details.proportional = true;
+}
+
+void
+CFont::SetPropOff(void)
+{
+ Details.proportional = false;
+}
+
+void
+CFont::SetFontStyle(int16 style)
+{
+ Details.style = style;
+}
+
+void
+CFont::SetRightJustifyWrap(float wrap)
+{
+ Details.rightJustifyWrap = wrap;
+}
+
+void
+CFont::SetAlphaFade(float fade)
+{
+ Details.alphaFade = fade;
+}
+
+void
CFont::SetDropColor(CRGBA col)
{
Details.dropColor = col;
if (Details.alphaFade < 255.0f)
Details.dropColor.a *= Details.alphaFade / 255.0f;
}
+
+void
+CFont::SetDropShadowPosition(int16 pos)
+{
+ Details.dropShadowPosition = pos;
+}
+
+wchar
+CFont::character_code(uint8 c)
+{
+ if(c < 128)
+ return c;
+ return foreign_table[c-128];
+} \ No newline at end of file
diff --git a/src/render/Font.h b/src/render/Font.h
index bd7e98bb..621375d6 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -1,5 +1,7 @@
#pragma once
+#include "Sprite2d.h"
+
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
@@ -13,12 +15,12 @@ struct CFontDetails
float slant;
float slantRefX;
float slantRefY;
- bool justify;
- bool centre;
- bool rightJustify;
- bool background;
- bool backgroundOnlyText;
- bool proportional;
+ bool8 justify;
+ bool8 centre;
+ bool8 rightJustify;
+ bool8 background;
+ bool8 backgroundOnlyText;
+ bool8 proportional;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
@@ -97,7 +99,7 @@ class CFont
#else
static int16 Size[MAX_FONTS][193];
#endif
- static int16 NewLine;
+ static bool16 NewLine;
public:
static CSprite2d Sprite[MAX_FONTS];
static CFontDetails Details;
@@ -116,8 +118,8 @@ public:
static void InitPerFrame(void);
static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
-#ifdef XBOX_SUBTITLES
static void PrintStringFromBottom(float x, float y, wchar *str);
+#ifdef XBOX_SUBTITLES
static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
@@ -142,49 +144,27 @@ public:
static void DrawFonts(void);
static uint16 character_code(uint8 c);
- static CFontDetails GetDetails() { return Details; }
static void SetScale(float x, float y);
- static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
- static void SetSlant(float s) { Details.slant = s; }
- static void SetJustifyOn(void) {
- Details.justify = true;
- Details.centre = false;
- Details.rightJustify = false;
- }
- static void SetJustifyOff(void) {
- Details.justify = false;
- Details.rightJustify = false;
- }
- static void SetRightJustifyOn(void) {
- Details.rightJustify = true;
- Details.justify = false;
- Details.centre = false;
- }
- static void SetRightJustifyOff(void) {
- Details.rightJustify = false;
- Details.justify = false;
- Details.centre = false;
- }
- static void SetCentreOn(void) {
- Details.centre = true;
- Details.justify = false;
- Details.rightJustify = false;
- }
- static void SetCentreOff(void) {
- Details.centre = false;
- }
- static void SetWrapx(float x) { Details.wrapX = x; }
- static void SetCentreSize(float s) { Details.centreSize = s; }
- static void SetBackgroundOn(void) { Details.background = true; }
- static void SetBackgroundOff(void) { Details.background = false; }
- static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
- static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
- static void SetPropOn(void) { Details.proportional = true; }
- static void SetPropOff(void) { Details.proportional = false; }
- static void SetFontStyle(int16 style) { Details.style = style; }
- static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
- static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
- static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
+ static void SetSlantRefPoint(float x, float y);
+ static void SetSlant(float s);
+ static void SetJustifyOn(void);
+ static void SetJustifyOff(void);
+ static void SetRightJustifyOn(void);
+ static void SetRightJustifyOff(void);
+ static void SetCentreOn(void);
+ static void SetCentreOff(void);
+ static void SetWrapx(float x);
+ static void SetCentreSize(float s);
+ static void SetBackgroundOn(void);
+ static void SetBackgroundOff(void);
+ static void SetBackGroundOnlyTextOn(void);
+ static void SetBackGroundOnlyTextOff(void);
+ static void SetPropOn(void);
+ static void SetPropOff(void);
+ static void SetFontStyle(int16 style);
+ static void SetRightJustifyWrap(float wrap);
+ static void SetAlphaFade(float fade);
+ static void SetDropShadowPosition(int16 pos);
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 0b25525e..3b6fbd46 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "Glass.h"
#include "Timer.h"
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index dcc703e9..2f7b9001 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -21,6 +21,60 @@
#include "User.h"
#include "World.h"
+#ifdef PS2_HUD
+#define MONEY_X 100.0f
+#define WEAPON_X 91.0f
+#define AMMO_X 59.0f
+#define HEALTH_X 100.0f
+#define STARS_X 49.0f
+#define ZONE_Y 61.0f
+#define VEHICLE_Y 81.0f
+#define CLOCK_X 101.0f
+#define SUBS_Y 83.0f
+#define WASTEDBUSTED_Y 122.0f
+#define BIGMESSAGE_Y 80.0f
+#else
+#define MONEY_X 110.0f
+#define WEAPON_X 99.0f
+#define AMMO_X 66.0f
+#define HEALTH_X 110.0f
+#define STARS_X 60.0f
+#define ZONE_Y 30.0f
+#define VEHICLE_Y 55.0f
+#define CLOCK_X 111.0f
+#define SUBS_Y 68.0f
+#define WASTEDBUSTED_Y 82.0f
+#define BIGMESSAGE_Y 84.0f
+#endif
+
+#ifdef FIX_BUGS
+#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
+#define BIGMESSAGE_Y_OFFSET 18.0f
+#else
+#define TIMER_RIGHT_OFFSET 27.0f
+#define BIGMESSAGE_Y_OFFSET 20.0f
+#endif
+
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ #define SCREEN_SCALE_X_PC(a) (a)
+ #define SCREEN_SCALE_Y_PC(a) (a)
+ #define SCALE_AND_CENTER_X_PC(a) (a)
+#else
+ #define SCREEN_SCALE_X_PC(a) SCREEN_SCALE_X(a)
+ #define SCREEN_SCALE_Y_PC(a) SCREEN_SCALE_Y(a)
+ #define SCALE_AND_CENTER_X_PC(a) SCALE_AND_CENTER_X(a)
+#endif
+
+#if defined(FIX_BUGS)
+ #define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a)
+ #define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a)
+ #define SCALE_AND_CENTER_X_FIX(a) SCALE_AND_CENTER_X(a)
+#else
+ #define SCREEN_SCALE_X_FIX(a) (a)
+ #define SCREEN_SCALE_Y_FIX(a) (a)
+ #define SCALE_AND_CENTER_X_FIX(a) (a)
+#endif
+
// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(89, 115, 150, 255);
@@ -387,11 +441,7 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, 40.0f, 40.0f, (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
-#else
- CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
-#endif
+ CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X_PC(40.0f), SCREEN_SCALE_Y_PC(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
}
else {
// Sniper
@@ -452,31 +502,17 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
CFont::SetPropOff();
CFont::SetColor(CRGBA(0, 0, 0, 255));
-
-#ifdef PS2_HUD
-#define MONEY_X 100.0f
-#else
-#define MONEY_X 110.0f
-#endif
-
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(43.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + 2.0f, SCREEN_SCALE_Y(43.0f) + 2.0f, sPrint);
-#endif
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(43.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
CFont::SetColor(MONEY_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X), SCREEN_SCALE_Y(43.0f), sPrint);
-#undef MONEY_X
-
/*
DrawAmmo
*/
- uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
- uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
- uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
- uint32 Ammo, Clip;
+ int32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
+ int32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
+ int32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
+ int32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);
@@ -484,18 +520,12 @@ void CHud::Draw()
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
Clip = AmmoInClip / 10;
- if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
- Ammo = (TotalAmmo - AmmoInClip) / 10;
- else
- Ammo = 9999;
+ Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
}
else {
Clip = AmmoInClip;
- if ((TotalAmmo - AmmoInClip) > 9999)
- Ammo = 9999;
- else
- Ammo = TotalAmmo - AmmoInClip;
+ Ammo = Min(TotalAmmo - AmmoInClip, 9999);
}
sprintf(sTemp, "%d-%d", Ammo, Clip);
@@ -506,14 +536,6 @@ void CHud::Draw()
/*
DrawWeaponIcon
*/
-#ifdef PS2_HUD
-#define WEAPON_X 91.0f
-#define AMMO_X 59.0f
-#else
-#define WEAPON_X 99.0f
-#define AMMO_X 66.0f
-#endif
-
Sprites[WeaponType].Draw(
CRect(
SCREEN_SCALE_FROM_RIGHT(WEAPON_X),
@@ -543,19 +565,9 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(AMMO_X), SCREEN_SCALE_Y(73.0f), sPrint);
}
-#undef WEAPON_X
-#undef AMMO_X
-
/*
DrawHealth
*/
-
-#ifdef PS2_HUD
-#define HEALTH_X 100.0f
-#else
-#define HEALTH_X 110.0f
-#endif
-
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetJustifyOff();
@@ -579,35 +591,20 @@ void CHud::Draw()
sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth);
#endif
AsciiToUnicode(sTemp, sPrint);
-
CFont::SetColor(CRGBA(0, 0, 0, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + 2.0f, SCREEN_SCALE_Y(65.0f) + 2.0f, sPrint);
-#endif
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y(2.0f), sPrintIcon);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + 2.0f - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + 2.0f, sPrintIcon);
-#endif
- }
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
+
CFont::SetColor(HEALTH_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + 2.0f - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
-#endif
- }
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
-#undef HEALTH_X
/*
DrawArmour
@@ -624,19 +621,10 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + 2.0f, SCREEN_SCALE_Y(65.0f) + 2.0f, sPrint);
-#endif
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y(2.0f), sPrintIcon);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + 2.0f - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + 2.0f, sPrintIcon);
-#endif
- }
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
CFont::SetColor(ARMOUR_COLOR);
@@ -651,13 +639,6 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
-
-#ifdef PS2_HUD
-#define STARS_X 49.0f
-#else
-#define STARS_X 60.0f
-#endif
-
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetJustifyOff();
@@ -672,12 +653,9 @@ void CHud::Draw()
for (int i = 0; i < 6; i++) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(fStarsX + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y(2.0f), sPrintIcon);
-#else
- CFont::PrintString(fStarsX + 2.0f, SCREEN_SCALE_Y(87.0f) + 2.0f, sPrintIcon);
-#endif
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i
+ CFont::PrintString(fStarsX + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
+
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) {
@@ -687,17 +665,10 @@ void CHud::Draw()
fStarsX -= SCREEN_SCALE_X(23.0f);
}
-
-#undef STARS_X
/*
DrawZoneName
*/
-#ifdef PS2_HUD
-#define ZONE_Y 61.0f
-#else
-#define ZONE_Y 30.0f
-#endif
if (m_pZoneName) {
float fZoneAlpha = 255.0f;
@@ -783,29 +754,16 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + 1.0f, SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + 1.0f, m_ZoneToPrint);
-#endif
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_ZoneToPrint);
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y), m_ZoneToPrint);
}
}
}
-#undef ZONE_Y
/*
DrawVehicleName
*/
-
-#ifdef PS2_HUD
-#define VEHICLE_Y 81.0f
-#else
-#define VEHICLE_Y 55.0f
-#endif
-
if (m_pVehicleName) {
float fVehicleAlpha = 0.0f;
@@ -890,13 +848,7 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
-
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + 1.0f, SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + 1.0f, m_pVehicleNameToPrint);
-#endif
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_pVehicleNameToPrint);
CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y), m_pVehicleNameToPrint);
}
@@ -908,16 +860,10 @@ void CHud::Draw()
m_VehicleFadeTimer = 0;
m_VehicleNameTimer = 0;
}
-#undef VEHICLE_Y
/*
DrawClock
*/
-#ifdef PS2_HUD
-#define CLOCK_X 101.0f
-#else
-#define CLOCK_X 111.0f
-#endif
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
@@ -932,22 +878,13 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));
-
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + 2.0f, SCREEN_SCALE_Y(22.0f) + 2.0f, sPrint);
-#endif
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
CFont::SetColor(CLOCK_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X), SCREEN_SCALE_Y(22.0f), sPrint);
-#undef CLOCK_X
-
/*
DrawOnScreenTimer
*/
-
wchar sTimer[16];
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
@@ -955,11 +892,6 @@ void CHud::Draw()
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
CounterOnLastFrame = false;
-#ifdef FIX_BUGS
-#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
-#else
-#define TIMER_RIGHT_OFFSET 27.0f
-#endif
if (CUserDisplay::OnscnTimer.m_bProcessed) {
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
if (!TimerOnLastFrame)
@@ -983,11 +915,7 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + 2.0f, SCREEN_SCALE_Y(110.0f) + 2.0f, sTimer);
-#endif
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer);
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
@@ -996,12 +924,7 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(0.8f * 0.8f), SCREEN_SCALE_Y(1.35f));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + 2.0f, TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
-#endif
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
}
@@ -1032,14 +955,8 @@ void CHud::Draw()
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
-
CFont::SetColor(CRGBA(0, 0, 0, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + 2.0f, SCREEN_SCALE_Y(132.0f) + 2.0f, sTimer);
-#endif
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer);
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
} else {
@@ -1051,23 +968,10 @@ void CHud::Draw()
(
CRect
(
-#ifdef FIX_BUGS
- SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f),
-#else
- SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + 4.0f,
-#endif
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f),
SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f),
-#ifdef FIX_BUGS
- SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f),
-#else
- SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + 4.0f,
-#endif
-
-#if !defined(PS2_HUD) || defined(FIX_BUGS)
- SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)
-#else
- SCREEN_SCALE_Y(132.0f) + 11.0f + SCREEN_SCALE_Y(8.0f)
-#endif
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(4.0f),
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f)
),
CRGBA(0, 106, 164, 80)
);
@@ -1076,30 +980,10 @@ void CHud::Draw()
(
CRect
(
-#ifdef FIX_BUGS
- SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f),
-#else
- SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + 4.0f,
-#endif
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f),
SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f),
-
-#if !defined(PS2_HUD) || defined(FIX_BUGS)
- SCREEN_SCALE_X(counter) / 2.0f +
-#else
- (float)(counter) / 2.0f +
-#endif
-
-#ifdef FIX_BUGS
- SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + SCREEN_SCALE_X(4.0f),
-#else
- SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + 4.0f,
-#endif
-
-#if !defined(PS2_HUD) || defined(FIX_BUGS)
- SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)
-#else
- SCREEN_SCALE_Y(132.0f) + 11.0f + SCREEN_SCALE_Y(8.0f)
-#endif
+ SCREEN_SCALE_X_PC((float)counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + SCREEN_SCALE_X_FIX(4.0f),
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f)
),
CRGBA(0, 106, 164, 255)
);
@@ -1109,19 +993,13 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + 2.0f, TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
-#endif
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
}
}
}
}
-#undef TIMER_RIGHT_OFFSET
/////////////////////////////////
/*
@@ -1158,13 +1036,7 @@ void CHud::Draw()
PagerOn = 0;
}
}
-
-#ifdef FIX_BUGS
- Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X(PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X(PagerXOffset), SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255));
-#else
- Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - PagerXOffset, SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - PagerXOffset, SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255));
-#endif
-
+ Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255));
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
CFont::SetColor(PAGER_COLOR);
@@ -1175,12 +1047,7 @@ void CHud::Draw()
CFont::SetJustifyOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_PAGER);
-
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_X(52.0f) - SCREEN_SCALE_X(PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
-#else
- CFont::PrintString(SCREEN_SCALE_X(52.0f) - PagerXOffset, SCREEN_SCALE_Y(54.0f), m_PagerMessage);
-#endif
+ CFont::PrintString(SCREEN_SCALE_X(52.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
}
/*
@@ -1189,11 +1056,7 @@ void CHud::Draw()
if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap();
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
-#ifdef FIX_BUGS
- rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
-#else
- rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
-#endif
+ rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#ifdef PS2_HUD
#ifdef FIX_BUGS
@@ -1226,11 +1089,12 @@ void CHud::Draw()
if (!CTimer::GetIsUserPaused()) {
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(CTheScripts::IntroTextLines[i].m_fScaleX, CTheScripts::IntroTextLines[i].m_fScaleY);
-#else
- CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y_PC(CTheScripts::IntroTextLines[i].m_fScaleY)
+#if !defined(PS2_HUD) || defined(FIX_BUGS)
+ * 0.5f
#endif
+ );
+
CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);
if (CTheScripts::IntroTextLines[i].m_bJustify)
@@ -1248,18 +1112,10 @@ void CHud::Draw()
else
CFont::SetCentreOff();
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetWrapx(CTheScripts::IntroTextLines[i].m_fWrapX);
-#else
- CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX));
-#endif
-
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetCentreSize(CTheScripts::IntroTextLines[i].m_fCenterSize);
-#else
- CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
-#endif
-
+ CFont::SetWrapx(SCALE_AND_CENTER_X_PC(CTheScripts::IntroTextLines[i].m_fWrapX));
+
+ CFont::SetCentreSize(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fCenterSize));
+
if (CTheScripts::IntroTextLines[i].m_bBackground)
CFont::SetBackgroundOn();
else
@@ -1292,20 +1148,20 @@ void CHud::Draw()
// Yeah, top and bottom changed place. R* vision
if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
if (IntroRect.m_nTextureId >= 0) {
- CRect rect = {
+ CRect rect (
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom };
+ IntroRect.m_sRect.bottom );
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
}
else {
- CRect rect = {
+ CRect rect (
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom };
+ IntroRect.m_sRect.bottom );
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
}
@@ -1315,20 +1171,11 @@ void CHud::Draw()
/*
DrawSubtitles
*/
-#ifdef PS2_HUD
-#define SUBS_Y 83.0f
-#else
-#define SUBS_Y 68.0f
-#endif
if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(0.48f, 1.12f);
-#else
- CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.12f));
-#endif
+ CFont::SetScale(SCREEN_SCALE_X_PC(0.48f), SCREEN_SCALE_Y_PC(1.12f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
@@ -1353,17 +1200,10 @@ void CHud::Draw()
CFont::SetColor(CRGBA(235, 235, 235, 255));
// I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call
- #if defined(FIX_BUGS)
- CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - SCREEN_SCALE_Y(shadow), m_Message);
- #elif defined(PS2_HUD)
- CFont::PrintString(rectWidth / 2.0f + radarBulge - shadow, 4.0f + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - shadow, m_Message);
- #else
- CFont::PrintString(rectWidth / 2.0f + radarBulge - shadow, SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - shadow, m_Message);
- #endif
+ CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X_FIX(shadow), SCREEN_SCALE_Y_PC(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - SCREEN_SCALE_Y_FIX(shadow), m_Message);
CFont::SetDropShadowPosition(0);
#endif // #ifdef XBOX_SUBTITLES
}
-#undef SUBS_Y
/*
DrawBigMessage
@@ -1376,17 +1216,9 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
if (CGame::frenchGame || CGame::germanGame)
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(1.8f, 1.8f);
-#else
- CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
-#endif
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f));
else
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(1.8f, 1.8f);
-#else
- CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
-#endif
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f));
CFont::SetPropOn();
CFont::SetCentreOn();
@@ -1414,30 +1246,18 @@ void CHud::Draw()
}
}
else {
-#ifdef FIX_BUGS
- BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
-#else
- BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
-#endif
+ BigMessageX[0] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[0] > 255.0f)
BigMessageAlpha[0] = 255.0f;
}
-
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
-#ifdef FIX_BUGS
-#define Y_OFFSET 18.0f
-#else
-#define Y_OFFSET 20.0f
-#endif
-#if defined(FIX_BUGS)
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(Y_OFFSET) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
-#elif defined(PS2_HUD) // yeah, that's right. ps2 uses y=ScaleX(a)
- CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f) + 2.0f, m_BigMessage[0]);
+#if defined(PS2_HUD) && !defined(FIX_BUGS) // yeah, that's right. ps2 uses y=ScaleX(a)
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]);
#else
- CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(Y_OFFSET) + 2.0f, m_BigMessage[0]);
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y_OFFSET) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]);
#endif
CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
#if defined(PS2_HUD) && !defined(FIX_BUGS) // same
@@ -1445,16 +1265,10 @@ void CHud::Draw()
#else
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
#endif
-
-#undef Y_OFFSET
}
else {
BigMessageAlpha[0] = 0.0f;
-#ifdef FIX_BUGS
- BigMessageX[0] = SCALE_AND_CENTER_X(-60.0f);
-#else
- BigMessageX[0] = -60.0f;
-#endif
+ BigMessageX[0] = SCALE_AND_CENTER_X_FIX(-60.0f);
BigMessageInUse[0] = 1.0f;
}
}
@@ -1463,11 +1277,6 @@ void CHud::Draw()
}
// WastedBustedText
-#ifdef PS2_HUD
-#define WASTEDBUSTED_Y 122.0f
-#else
-#define WASTEDBUSTED_Y 82.0f
-#endif
if (m_BigMessage[2][0]) {
if (BigMessageInUse[2] != 0.0f) {
BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f);
@@ -1477,29 +1286,17 @@ void CHud::Draw()
CFont::SetBackgroundOff();
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
if (CGame::frenchGame || CGame::germanGame)
- CFont::SetScale(1.4f, 1.4f);
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.4f), SCREEN_SCALE_Y_PC(1.4f));
else
- CFont::SetScale(2.0f, 2.0f);
-#else
- if (CGame::frenchGame || CGame::germanGame)
- CFont::SetScale(SCREEN_SCALE_X(1.4f), SCREEN_SCALE_Y(1.4f));
- else
- CFont::SetScale(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(2.0f));
-#endif
+ CFont::SetScale(SCREEN_SCALE_X_PC(2.0f), SCREEN_SCALE_Y_PC(2.0f));
CFont::SetPropOn();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]*0.75f));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]);
-#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + 4.0f, SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]);
-#endif
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]);
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y), m_BigMessage[2]);
}
@@ -1511,7 +1308,6 @@ void CHud::Draw()
else {
BigMessageInUse[2] = 0.0f;
}
-#undef WASTEDBUSTED_Y
}
}
@@ -1606,28 +1402,16 @@ void CHud::DrawAfterFade()
CFont::SetJustifyOff();
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
- #ifdef FIX_BUGS
- CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X(4.0f));
- #else
- CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - 4.0f);
- #endif
+ CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f));
else
#endif
- #ifdef FIX_BUGS
- CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X(4.0f));
- #else
- CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - 4.0f);
- #endif
+ CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
CFont::SetColor(CRGBA(175, 175, 175, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
-#else
- CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f) + (150.0f - PagerXOffset) * 0.6f, m_HelpMessageToPrint);
-#endif
+ CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f) + SCREEN_SCALE_Y_FIX((150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
}
}
@@ -1635,11 +1419,12 @@ void CHud::DrawAfterFade()
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
intro_text_line &line = CTheScripts::IntroTextLines[i];
if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(line.m_fScaleX, line.m_fScaleY);
-#else
- CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);
+
+ CFont::SetScale(SCREEN_SCALE_X_PC(line.m_fScaleX), SCREEN_SCALE_Y_PC(line.m_fScaleY)
+#if !defined(PS2_HUD) || defined(FIX_BUGS)
+ / 2
#endif
+ );
CFont::SetColor(line.m_sColor);
if (line.m_bJustify)
CFont::SetJustifyOn();
@@ -1656,13 +1441,8 @@ void CHud::DrawAfterFade()
else
CFont::SetCentreOff();
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetWrapx(line.m_fWrapX);
- CFont::SetCentreSize(line.m_fCenterSize);
-#else
- CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX));
- CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
-#endif
+ CFont::SetWrapx(SCALE_AND_CENTER_X_PC(line.m_fWrapX));
+ CFont::SetCentreSize(SCREEN_SCALE_X_PC(line.m_fCenterSize));
if (line.m_bBackground)
CFont::SetBackgroundOn();
@@ -1706,61 +1486,34 @@ void CHud::DrawAfterFade()
/*
DrawBigMessage2
*/
-#ifdef PS2_HUD
- #define BIGMESSAGE_Y 80.0f
-#else
- #define BIGMESSAGE_Y 84.0f
-#endif
-
// Oddjob
if (m_BigMessage[3][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(1.2f, 1.5f);
-#else
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
-#endif
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 40));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetColor(CRGBA(0, 0, 0, 255));
-
-#ifdef FIX_BUGS
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
-#else
- CFont::PrintString((SCREEN_WIDTH / 2) + 2.0f, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + 2.0f, m_BigMessage[3]);
-#endif
-
+ CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[3]);
CFont::SetColor(ODDJOB_COLOR);
-
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[3]);
}
if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(1.2f, 1.5f);
-#else
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
-#endif
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-
-#ifdef FIX_BUGS
- CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
-#else
- CFont::PrintString((SCREEN_WIDTH / 2) - 2.0f, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - 2.0f, m_BigMessage[4]);
-#endif
+ CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[4]);
CFont::SetColor(ODDJOB_COLOR);
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[4]);
}
-#undef BIGMESSAGE_Y
// Oddjob result
if (OddJob2OffTimer > 0)
@@ -1819,19 +1572,11 @@ void CHud::DrawAfterFade()
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#ifdef BETA_SLIDING_TEXT
- #if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + 2.0f, m_BigMessage[5]);
- #else
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
- #endif
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#else
- #if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + 2.0f, m_BigMessage[5]);
- #else
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
- #endif
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#endif
@@ -1847,17 +1592,9 @@ void CHud::DrawAfterFade()
CFont::SetBackgroundOff();
if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(0.884f, 1.36f);
-#else
- CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
-#endif
+ CFont::SetScale(SCREEN_SCALE_X_PC(0.884f), SCREEN_SCALE_Y_PC(1.36f));
else
-#if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::SetScale(1.04f, 1.6f);
-#else
- CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
-#endif
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.04f), SCREEN_SCALE_Y_PC(1.6f));
CFont::SetPropOn();
#ifdef FIX_BUGS
@@ -1868,11 +1605,7 @@ void CHud::DrawAfterFade()
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
-#ifdef FIX_BUGS
- if (BigMessageX[1] >= SCREEN_WIDTH - SCREEN_SCALE_X(20.0f))
-#else
- if (BigMessageX[1] >= SCREEN_WIDTH - 20.0f)
-#endif
+ if (BigMessageX[1] >= SCREEN_WIDTH - SCREEN_SCALE_X_FIX(20.0f))
{
BigMessageInUse[1] += CTimer::GetTimeStep();
@@ -1885,11 +1618,7 @@ void CHud::DrawAfterFade()
BigMessageAlpha[1] = 0.0f;
}
} else {
-#ifdef FIX_BUGS
- BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
-#else
- BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
-#endif
+ BigMessageX[1] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[1] > 255.0f)
@@ -1898,21 +1627,11 @@ void CHud::DrawAfterFade()
CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
#ifdef BETA_SLIDING_TEXT
- #if defined(PS2_HUD) && !defined(FIX_BUGS)
- CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + 2.0f, m_BigMessage[1]);
- #else
- CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
- #endif
+ CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]);
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
#else
- #ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
- #elif defined(PS2_HUD)
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + 2.0f, SCREEN_SCALE_FROM_BOTTOM(120.0f) + 2.0f, m_BigMessage[1]);
- #else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + 2.0f, SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
- #endif
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]);
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
#endif
diff --git a/src/render/Instance.h b/src/render/Instance.h
index 01dfb6a2..693cfdf1 100644
--- a/src/render/Instance.h
+++ b/src/render/Instance.h
@@ -9,6 +9,6 @@ class CInstance : public CPlaceable
public:
int m_modelIndex;
public:
- ~CInstance() = default;
+ ~CInstance() { }
void Shutdown();
};
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index de15358e..a7d07ad9 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -1,4 +1,3 @@
-#define WITHWINDOWS
#ifndef LIBRW
#define WITHD3D
#endif
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 08137d0c..6c643caf 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1839,9 +1839,9 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
vecStepPos,
CVector
(
- CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
- CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
- CGeneral::GetRandomNumberInRange(-0.2f, 0.0f)
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.0f)
),
nil,
fSize, color, 0, 0, 0, 0);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 2559b743..d41f27e3 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1,3 +1,4 @@
+#define WITHD3D
#include "common.h"
#include "main.h"
@@ -6,6 +7,7 @@
#include "Treadable.h"
#include "Ped.h"
#include "Vehicle.h"
+#include "Boat.h"
#include "Heli.h"
#include "Object.h"
#include "PathFind.h"
@@ -68,6 +70,12 @@ int32 CRenderer::ms_nNoOfVisibleEntities;
CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
int32 CRenderer::ms_nNoOfInVisibleEntities;
+#ifdef NEW_RENDERER
+int32 CRenderer::ms_nNoOfVisibleVehicles;
+CEntity *CRenderer::ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
+int32 CRenderer::ms_nNoOfVisibleBuildings;
+CEntity *CRenderer::ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
+#endif
CVector CRenderer::ms_vecCameraPosition;
CVehicle *CRenderer::m_pFirstPersonVehicle;
@@ -109,6 +117,20 @@ CRenderer::PreRender(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
ms_aVisibleEntityPtrs[i]->PreRender();
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++)
+ ms_aVisibleVehiclePtrs[i]->PreRender();
+ // How is this done with cWorldStream?
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++)
+ ms_aVisibleBuildingPtrs[i]->PreRender();
+ for(node = CVisibilityPlugins::m_alphaBuildingList.head.next;
+ node != &CVisibilityPlugins::m_alphaBuildingList.tail;
+ node = node->next)
+ ((CEntity*)node->item.entity)->PreRender();
+ }
+#endif
+
for (i = 0; i < ms_nNoOfInVisibleEntities; i++) {
#ifdef SQUEEZE_PERFORMANCE
if (ms_aInVisibleEntityPtrs[i]->IsVehicle() && ((CVehicle*)ms_aInVisibleEntityPtrs[i])->IsHeli())
@@ -241,6 +263,8 @@ CRenderer::RenderFirstPersonVehicle(void)
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
}
+inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable(); }
+
void
CRenderer::RenderRoads(void)
{
@@ -254,7 +278,7 @@ CRenderer::RenderRoads(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
- if(t->IsBuilding() && t->GetIsATreadable()){
+ if(IsRoad(t)){
#ifndef MASTER
if(gbShowCarRoadGroups || gbShowPedRoadGroups){
int ind = 0;
@@ -288,7 +312,7 @@ CRenderer::RenderEverythingBarRoads(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
e = ms_aVisibleEntityPtrs[i];
- if(e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable())
+ if(IsRoad(e))
continue;
#ifdef EXTENDED_PIPELINES
@@ -349,6 +373,248 @@ CRenderer::RenderBoats(void)
}
}
+#ifdef NEW_RENDERER
+#ifndef LIBRW
+#error "Need librw for EXTENDED_PIPELINES"
+#endif
+#include "WaterLevel.h"
+
+enum {
+ // blend passes
+ PASS_NOZ, // no z-write
+ PASS_ADD, // additive
+ PASS_BLEND // normal blend
+};
+
+static RwRGBAReal black;
+
+static void
+SetStencilState(int state)
+{
+ switch(state){
+ // disable stencil
+ case 0:
+ rw::SetRenderState(rw::STENCILENABLE, FALSE);
+ break;
+ // test against stencil
+ case 1:
+ rw::SetRenderState(rw::STENCILENABLE, TRUE);
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILNOTEQUAL);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFF);
+ rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
+ break;
+ // write to stencil
+ case 2:
+ rw::SetRenderState(rw::STENCILENABLE, TRUE);
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
+ rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
+ break;
+ }
+}
+
+void
+CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
+{
+ if(ent->m_rwObject == nil)
+ return;
+
+ ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it?
+
+ assert(RwObjectGetType(ent->m_rwObject) == rpATOMIC);
+ RpAtomic *atomic = (RpAtomic*)ent->m_rwObject;
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex());
+
+ int pass = PASS_BLEND;
+ if(mi->m_additive) // very questionable
+ pass = PASS_ADD;
+ if(mi->m_noZwrite)
+ pass = PASS_NOZ;
+
+ if(ent->bDistanceFade){
+ RpAtomic *lodatm;
+ float fadefactor;
+ uint32 alpha;
+
+ lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
+ fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
+ if(fadefactor > 1.0f)
+ fadefactor = 1.0f;
+ alpha = mi->m_alpha * fadefactor;
+
+ if(alpha == 255)
+ WorldRender::AtomicFirstPass(atomic, pass);
+ else{
+ // not quite sure what this is about, do we have to do that?
+ RpGeometry *geo = RpAtomicGetGeometry(lodatm);
+ if(geo != RpAtomicGetGeometry(atomic))
+ RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE);
+ WorldRender::AtomicFullyTransparent(atomic, pass, alpha);
+ }
+ }else
+ WorldRender::AtomicFirstPass(atomic, pass);
+
+ ent->bImBeingRendered = false; // TODO: this seems wrong, but do we even need it?
+}
+
+void
+CRenderer::RenderWorld(int pass)
+{
+ int i;
+ CEntity *e;
+ CLink<CVisibilityPlugins::AlphaObjectInfo> *node;
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ DeActivateDirectional();
+ SetAmbientColours();
+
+ // Temporary...have to figure out sorting better
+ switch(pass){
+ case 0:
+ // Roads
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
+ e = ms_aVisibleBuildingPtrs[i];
+ if(e->bIsBIGBuilding || IsRoad(e))
+ RenderOneBuilding(e);
+ }
+ for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev;
+ node != &CVisibilityPlugins::m_alphaBuildingList.head;
+ node = node->prev){
+ e = node->item.entity;
+ if(e->bIsBIGBuilding || IsRoad(e))
+ RenderOneBuilding(e, node->item.sort);
+ }
+
+ // KLUDGE for road puddles which have to be rendered at road-time
+ // only very temporary, there are more rendering issues
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ WorldRender::RenderBlendPass(PASS_BLEND);
+ WorldRender::numBlendInsts[PASS_BLEND] = 0;
+ break;
+ case 1:
+ // Opaque
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
+ e = ms_aVisibleBuildingPtrs[i];
+ if(!(e->bIsBIGBuilding || IsRoad(e)))
+ RenderOneBuilding(e);
+ }
+ for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev;
+ node != &CVisibilityPlugins::m_alphaBuildingList.head;
+ node = node->prev){
+ e = node->item.entity;
+ if(!(e->bIsBIGBuilding || IsRoad(e)))
+ RenderOneBuilding(e, node->item.sort);
+ }
+ // Now we have iterated through all visible buildings (unsorted and sorted)
+ // and the transparency list is done.
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+ WorldRender::RenderBlendPass(PASS_NOZ);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ break;
+ case 2:
+ // Transparent
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ WorldRender::RenderBlendPass(PASS_ADD);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ WorldRender::RenderBlendPass(PASS_BLEND);
+ break;
+ }
+}
+
+void
+CRenderer::RenderPeds(void)
+{
+ int i;
+ CEntity *e;
+
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(e->IsPed())
+ RenderOneNonRoad(e);
+ }
+}
+
+void
+CRenderer::RenderVehicles(void)
+{
+ int i;
+ CEntity *e;
+ EntityInfo ei;
+ CLink<EntityInfo> *node;
+
+ // not the real thing
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(!e->IsVehicle())
+ continue;
+// if(PutIntoSortedVehicleList((CVehicle*)e))
+// continue; // boats handled elsewhere
+ ei.ent = e;
+ ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
+ gSortedVehiclesAndPeds.InsertSorted(ei);
+ }
+
+ for(node = gSortedVehiclesAndPeds.tail.prev;
+ node != &gSortedVehiclesAndPeds.head;
+ node = node->prev)
+ RenderOneNonRoad(node->item.ent);
+}
+
+void
+CRenderer::RenderWater(void)
+{
+ int i;
+ CEntity *e;
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ SetStencilState(2);
+
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(e->IsVehicle() && ((CVehicle*)e)->IsBoat())
+ ((CBoat*)e)->RenderWaterOutPolys();
+ }
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ SetStencilState(1);
+
+ CWaterLevel::RenderWater();
+
+ SetStencilState(0);
+}
+
+void
+CRenderer::ClearForFrame(void)
+{
+ ms_nNoOfVisibleEntities = 0;
+ ms_nNoOfVisibleVehicles = 0;
+ ms_nNoOfVisibleBuildings = 0;
+ ms_nNoOfInVisibleEntities = 0;
+ gSortedVehiclesAndPeds.Clear();
+
+ WorldRender::numBlendInsts[PASS_NOZ] = 0;
+ WorldRender::numBlendInsts[PASS_ADD] = 0;
+ WorldRender::numBlendInsts[PASS_BLEND] = 0;
+}
+#endif
+
void
CRenderer::RenderFadingInEntities(void)
{
@@ -635,8 +901,13 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
void
CRenderer::ConstructRenderList(void)
{
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
ms_nNoOfVisibleEntities = 0;
ms_nNoOfInVisibleEntities = 0;
+}
ms_vecCameraPosition = TheCamera.GetPosition();
// unused
@@ -1123,6 +1394,20 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
}
void
+CRenderer::InsertEntityIntoList(CEntity *ent)
+{
+#ifdef NEW_RENDERER
+ // TODO: there are more flags being checked here
+ if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
+ ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
+ else if(gbNewRenderer && ent->IsBuilding())
+ ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
+ else
+#endif
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+}
+
+void
CRenderer::ScanBigBuildingList(CPtrList &list)
{
CPtrNode *node;
@@ -1136,7 +1421,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
#endif
if(!ent->bZoneCulled){
if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
#ifndef MASTER
EntitiesRendered++;
RenderedBigBuildings++;
@@ -1167,7 +1452,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
if(IsEntityCullZoneVisible(ent)){
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
@@ -1210,7 +1495,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
break;
}
#endif
- }else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){
+ }else if(IsRoad(ent) && !CStreaming::ms_disableStreaming){
if(SetupEntityVisibility(ent) == VIS_STREAMME)
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
@@ -1243,7 +1528,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
if(IsEntityCullZoneVisible(ent)){
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
@@ -1289,7 +1574,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
break;
}
#endif
- }else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){
+ }else if(IsRoad(ent) && !CStreaming::ms_disableStreaming){
if(SetupEntityVisibility(ent) == VIS_STREAMME)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
}else{
@@ -1320,7 +1605,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
ent->m_scanCode = CWorld::GetCurrentScanCode();
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_OFFSCREEN:
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index e14f73b1..35b43a0b 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -40,6 +40,13 @@ class CRenderer
static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
static int32 ms_nNoOfInVisibleEntities;
static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
+#ifdef NEW_RENDERER
+ static int32 ms_nNoOfVisibleVehicles;
+ static CEntity *ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
+ // for cWorldStream emulation
+ static int32 ms_nNoOfVisibleBuildings;
+ static CEntity *ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
+#endif
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
@@ -90,4 +97,15 @@ public:
static bool IsVehicleCullZoneVisible(CEntity *ent);
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
+
+
+#ifdef NEW_RENDERER
+ static void ClearForFrame(void);
+ static void RenderPeds(void);
+ static void RenderVehicles(void); // also renders peds in LCS
+ static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
+ static void RenderWorld(int pass); // like cWorldStream::Render(int)
+ static void RenderWater(void); // keep-out polys and water
+#endif
+ static void InsertEntityIntoList(CEntity *ent);
};
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 5c970855..97b70a94 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -141,6 +141,9 @@ CSpecialFX::Render(void)
CBrightLights::Render();
CShinyTexts::Render();
CMoneyMessages::Render();
+#ifdef NEW_RENDERER
+ if(!(gbNewRenderer && FredIsInFirstPersonCam()))
+#endif
C3dMarkers::Render();
}
@@ -584,7 +587,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
}
if (pMarker->m_nRotateRate) {
- RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
+ CVector pos = pMarker->m_Matrix.GetPosition();
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
}
@@ -722,6 +725,9 @@ CBrightLights::Render(void)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+
for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer();
@@ -1113,7 +1119,7 @@ CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8
}
CRGBA FoamColour(255, 255, 255, 255);
-unsigned int CSpecialParticleStuff::BoatFromStart;
+uint32 CSpecialParticleStuff::BoatFromStart;
void
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 9ec7b002..a441e08b 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -5,6 +5,10 @@
#include "Camera.h"
#include "Sprite.h"
+#ifdef ASPECT_RATIO_SCALE
+#include "Frontend.h"
+#endif
+
float CSprite::m_f2DNearScreenZ;
float CSprite::m_f2DFarScreenZ;
float CSprite::m_fRecipNearClipPlane;
@@ -33,7 +37,11 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
+#ifdef FIX_SPRITES
+ *outw = CDraw::ms_bFixSprites ? (fovScale * recip * SCREEN_HEIGHT) : (fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH);
+#else
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
+#endif
*outh = fovScale * recip * SCREEN_HEIGHT;
return true;
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 98bb6eb2..59622516 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -358,7 +358,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
RwIm2DVertexSetCameraZ(&maVertices[i], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
+#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
+#else
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
+#endif
}
}
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index cf3537ae..b797f251 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -79,7 +79,7 @@ class CWaterLevel
static int16 nGeomUsed;
public:
- static void Initialise(Const char *pWaterDat);
+ static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM
static void Shutdown();
static void CreateWavyAtomic();
static void DestroyWavyAtomic();
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index bf3e51b4..771f85de 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -202,6 +202,7 @@ void CWeather::Update(void)
}
// Rain
+#ifndef VC_RAIN_NERF
float fNewRain;
if (NewWeatherType == WEATHER_RAINY) {
// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
@@ -223,6 +224,25 @@ void CWeather::Update(void)
else
Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
}
+#else
+ float fNewRain;
+ if (NewWeatherType == WEATHER_RAINY) {
+ // if raining for >1 hour, values: 0, 0.33, switching every ~16.5s
+ fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f;
+ if (OldWeatherType != WEATHER_RAINY) {
+ if (InterpolationValue < 0.4f)
+ // if rain has just started (<24 minutes), always 0.5
+ fNewRain = 0.5f;
+ else
+ // if rain is ongoing for >24 minutes, values: 0.25, 0.5, switching every ~16.5s
+ fNewRain = 0.25f + (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.25f;
+ }
+ fNewRain = Max(fNewRain, 0.5f);
+ }
+ else
+ fNewRain = 0.0f;
+ Rain = fNewRain;
+#endif
// Clouds
if (OldWeatherType != WEATHER_SUNNY)