diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/2dEffect.h | 4 | ||||
-rw-r--r-- | src/render/Clouds.cpp | 10 | ||||
-rw-r--r-- | src/render/Font.cpp | 231 | ||||
-rw-r--r-- | src/render/Font.h | 38 | ||||
-rw-r--r-- | src/render/Hud.cpp | 9 | ||||
-rw-r--r-- | src/render/Particle.cpp | 52 | ||||
-rw-r--r-- | src/render/PlayerSkin.cpp | 1 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 246 | ||||
-rw-r--r-- | src/render/Renderer.h | 22 | ||||
-rw-r--r-- | src/render/Rubbish.cpp | 8 | ||||
-rw-r--r-- | src/render/Skidmarks.cpp | 6 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 5 |
12 files changed, 557 insertions, 75 deletions
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index 628d64c2..a8013b34 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -78,12 +78,12 @@ public: if(type == EFFECT_LIGHT){ if(light.corona) RwTextureDestroy(light.corona); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 light.corona = nil; #endif if(light.shadow) RwTextureDestroy(light.shadow); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 light.shadow = nil; #endif } diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 05ddbcdc..161418b9 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -44,23 +44,23 @@ void CClouds::Shutdown(void) { RwTextureDestroy(gpCloudTex[0]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[0] = nil; #endif RwTextureDestroy(gpCloudTex[1]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[1] = nil; #endif RwTextureDestroy(gpCloudTex[2]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[2] = nil; #endif RwTextureDestroy(gpCloudTex[3]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[3] = nil; #endif RwTextureDestroy(gpCloudTex[4]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[4] = nil; #endif } diff --git a/src/render/Font.cpp b/src/render/Font.cpp index f7f5fafc..65ab42ff 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -3,6 +3,9 @@ #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" +#ifdef BUTTON_ICONS +#include "FileMgr.h" +#endif void AsciiToUnicode(const char *src, wchar *dst) @@ -224,6 +227,12 @@ wchar foreign_table[128] = { 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; +#ifdef BUTTON_ICONS +CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS]; +int CFont::PS2Symbol = BUTTON_NONE; +int CFont::ButtonsSlot = -1; +#endif // BUTTON_ICONS + void CFont::Initialise(void) { @@ -286,6 +295,34 @@ CFont::Initialise(void) SetAlphaFade(255.0f); SetDropShadowPosition(0); CTxdStore::PopCurrentTxd(); + +#ifdef BUTTON_ICONS + if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) { + CFileMgr::CloseFile(file); + ButtonsSlot = CTxdStore::AddTxdSlot("buttons"); + CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD"); + CTxdStore::AddRef(ButtonsSlot); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(ButtonsSlot); +#if 0 // unused + ButtonSprite[BUTTON_UP].SetTexture("up"); + ButtonSprite[BUTTON_DOWN].SetTexture("down"); + ButtonSprite[BUTTON_LEFT].SetTexture("left"); + ButtonSprite[BUTTON_RIGHT].SetTexture("right"); +#endif + ButtonSprite[BUTTON_CROSS].SetTexture("cross"); + ButtonSprite[BUTTON_CIRCLE].SetTexture("circle"); + ButtonSprite[BUTTON_SQUARE].SetTexture("square"); + ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle"); + ButtonSprite[BUTTON_L1].SetTexture("l1"); + ButtonSprite[BUTTON_L2].SetTexture("l2"); + ButtonSprite[BUTTON_L3].SetTexture("l3"); + ButtonSprite[BUTTON_R1].SetTexture("r1"); + ButtonSprite[BUTTON_R2].SetTexture("r2"); + ButtonSprite[BUTTON_R3].SetTexture("r3"); + CTxdStore::PopCurrentTxd(); + } +#endif // BUTTON_ICONS } #ifdef MORE_LANGUAGES @@ -334,6 +371,13 @@ CFont::ReloadFonts(uint8 set) void CFont::Shutdown(void) { +#ifdef BUTTON_ICONS + if (ButtonsSlot != -1) { + for (int i = 0; i < MAX_BUTTON_ICONS; i++) + ButtonSprite[i].Delete(); + CTxdStore::RemoveTxdSlot(ButtonsSlot); + } +#endif Sprite[0].Delete(); Sprite[1].Delete(); Sprite[2].Delete(); @@ -359,7 +403,33 @@ CFont::InitPerFrame(void) #endif SetDropShadowPosition(0); NewLine = 0; +#ifdef BUTTON_ICONS + PS2Symbol = BUTTON_NONE; +#endif +} + +#ifdef BUTTON_ICONS +void +CFont::DrawButton(float x, float y) +{ + if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) + return; + + if (PS2Symbol != BUTTON_NONE) { + CRect rect; + rect.left = x; + rect.top = Details.scaleY + Details.scaleY + y; + rect.right = Details.scaleY * 17.0f + x; + rect.bottom = Details.scaleY * 19.0f + y; + + int vertexAlphaState; + RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); + } } +#endif void CFont::PrintChar(float x, float y, wchar c) @@ -642,7 +712,14 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s) y = ystart; while(*s){ +#ifdef FIX_BUGS + float f = Details.centre ? Details.centreSize : + Details.rightJustify ? xstart - Details.rightJustifyWrap : + Details.wrapX; +#else float f = (Details.centre ? Details.centreSize : Details.wrapX); +#endif + #ifdef MORE_LANGUAGES if (IsJapaneseFont()) f -= SCREEN_SCALE_X(21.0f * 2.0f); @@ -722,8 +799,15 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) x = xstart; y = ystart; +#ifdef FIX_BUGS + float xEnd = Details.centre ? Details.centreSize : + Details.rightJustify ? xstart - Details.rightJustifyWrap : + Details.wrapX; +#else + float xEnd = (Details.centre ? Details.centreSize : Details.wrapX); +#endif while(*s){ - if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){ + if(x + GetStringWidth(s) > xEnd){ // reached end of line if(x > maxlength) maxlength = x; @@ -833,6 +917,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f c = *s - ' '; if (Details.slant != 0.0f && !IsJapanese()) y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; + +#ifdef BUTTON_ICONS + if (PS2Symbol != BUTTON_NONE) { + DrawButton(x, y); + x += Details.scaleY * 17.0f; + PS2Symbol = BUTTON_NONE; + } +#endif + PrintChar(x, y, c); x += GetCharacterSize(c); if (c == 0 && (!NewLine || !IsJapanese())) // space @@ -860,6 +953,40 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) } #endif +#ifdef XBOX_SUBTITLES +void +CFont::PrintStringFromBottom(float x, float y, wchar *str) +{ +#ifdef MORE_LANGUAGES + if (IsJapaneseFont()) + y -= (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); + else +#endif + y -= (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); + PrintString(x, y, str); +} + +void +CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor) +{ + CRGBA textColor = Details.color; + SetColor(outlineColor); + CVector2D offsets[] = { {1.f, 1.f}, {1.f, -1.f}, {-1.f, 1.f}, {-1.f, -1.f} }; + for(int i = 0; i < ARRAY_SIZE(offsets); i++){ + if (fromBottom) + PrintStringFromBottom(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); + else + PrintString(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); + } + SetColor(textColor); + + if (fromBottom) + PrintStringFromBottom(x, y, str); + else + PrintString(x, y, str); +} +#endif + float CFont::GetCharacterWidth(wchar c) { @@ -964,6 +1091,30 @@ CFont::GetStringWidth(wchar *s, bool spaces) do { while (*s == '~' || *s == JAP_TERMINATION) { s++; +#ifdef BUTTON_ICONS + switch (*s) { +#if 0 // unused + case 'U': + case 'D': + case '<': + case '>': +#endif + case 'X': + case 'O': + case 'Q': + case 'T': + case 'K': + case 'M': + case 'A': + case 'J': + case 'V': + case 'C': + w += 17.0f * Details.scaleY; + break; + default: + break; + } +#endif while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; } @@ -978,12 +1129,40 @@ CFont::GetStringWidth(wchar *s, bool spaces) for (; (*s != ' ' || spaces) && *s != '\0'; s++) { if (*s == '~') { s++; +#ifdef BUTTON_ICONS + switch (*s) { +#if 0 // unused + case 'U': + case 'D': + case '<': + case '>': +#endif + case 'X': + case 'O': + case 'Q': + case 'T': + case 'K': + case 'M': + case 'A': + case 'J': + case 'V': + case 'C': + w += 17.0f * Details.scaleY; + break; + default: + break; + } +#endif while (*s != '~') s++; +#ifndef FIX_BUGS s++; if (*s == ' ' && !spaces) break; - } - w += GetCharacterSize(*s - ' '); + } +#else + } else +#endif + w += GetCharacterSize(*s - ' '); } } return w; @@ -1037,9 +1216,11 @@ CFont::GetNextSpace(wchar *s) if(*s == '~'){ s++; while(*s != '~') s++; +#ifndef FIX_BUGS s++; if(*s == ' ') break; +#endif } } return s; @@ -1047,7 +1228,7 @@ CFont::GetNextSpace(wchar *s) #ifdef MORE_LANGUAGES wchar* -CFont::ParseToken(wchar *s, wchar*, bool japShit) +CFont::ParseToken(wchar *s, wchar* ss, bool japShit) { s++; if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { @@ -1067,13 +1248,37 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit) case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; +#ifdef BUTTON_ICONS +#if 0 // unused + case 'U': PS2Symbol = BUTTON_UP; break; + case 'D': PS2Symbol = BUTTON_DOWN; break; + case '<': PS2Symbol = BUTTON_LEFT; break; + case '>': PS2Symbol = BUTTON_RIGHT; break; +#endif + case 'X': PS2Symbol = BUTTON_CROSS; break; + case 'O': PS2Symbol = BUTTON_CIRCLE; break; + case 'Q': PS2Symbol = BUTTON_SQUARE; break; + case 'T': PS2Symbol = BUTTON_TRIANGLE; break; + case 'K': PS2Symbol = BUTTON_L1; break; + case 'M': PS2Symbol = BUTTON_L2; break; + case 'A': PS2Symbol = BUTTON_L3; break; + case 'J': PS2Symbol = BUTTON_R1; break; + case 'V': PS2Symbol = BUTTON_R2; break; + case 'C': PS2Symbol = BUTTON_R3; break; +#endif } } else if (IsJapanese()) { if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n') NewLine = true; } while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++; +#ifdef FIX_BUGS + if (*(++s) == '~') + s = ParseToken(s, ss, japShit); + return s; +#else return s + 1; +#endif } #else wchar* @@ -1094,6 +1299,24 @@ CFont::ParseToken(wchar *s, wchar*) case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; +#ifdef BUTTON_ICONS +#if 0 // unused + case 'U': PS2Symbol = BUTTON_UP; break; + case 'D': PS2Symbol = BUTTON_DOWN; break; + case '<': PS2Symbol = BUTTON_LEFT; break; + case '>': PS2Symbol = BUTTON_RIGHT; break; +#endif + case 'X': PS2Symbol = BUTTON_CROSS; break; + case 'O': PS2Symbol = BUTTON_CIRCLE; break; + case 'Q': PS2Symbol = BUTTON_SQUARE; break; + case 'T': PS2Symbol = BUTTON_TRIANGLE; break; + case 'K': PS2Symbol = BUTTON_L1; break; + case 'M': PS2Symbol = BUTTON_L2; break; + case 'A': PS2Symbol = BUTTON_L3; break; + case 'J': PS2Symbol = BUTTON_R1; break; + case 'V': PS2Symbol = BUTTON_R2; break; + case 'C': PS2Symbol = BUTTON_R3; break; +#endif } while(*s != '~') s++; return s+1; diff --git a/src/render/Font.h b/src/render/Font.h index 51035601..7b67e310 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -63,6 +63,31 @@ enum #define FONT_LOCALE(style) (style) #endif +#ifdef BUTTON_ICONS +enum +{ + BUTTON_NONE = -1, +#if 0 // unused + BUTTON_UP, + BUTTON_DOWN, + BUTTON_LEFT, + BUTTON_RIGHT, +#endif + BUTTON_CROSS, + BUTTON_CIRCLE, + BUTTON_SQUARE, + BUTTON_TRIANGLE, + BUTTON_L1, + BUTTON_L2, + BUTTON_L3, + BUTTON_R1, + BUTTON_R2, + BUTTON_R3, + MAX_BUTTON_ICONS +}; +#endif // BUTTON_ICONS + + class CFont { #ifdef MORE_LANGUAGES @@ -77,11 +102,24 @@ public: static CSprite2d Sprite[MAX_FONTS]; static CFontDetails Details; +#ifdef BUTTON_ICONS + static int32 ButtonsSlot; + static CSprite2d ButtonSprite[MAX_BUTTON_ICONS]; + static int PS2Symbol; + + static void DrawButton(float x, float y); +#endif // BUTTON_ICONS + + static void Initialise(void); static void Shutdown(void); static void InitPerFrame(void); static void PrintChar(float x, float y, wchar c); static void PrintString(float x, float y, wchar *s); +#ifdef XBOX_SUBTITLES + static void PrintStringFromBottom(float x, float y, wchar *str); + static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor); +#endif static int GetNumberLines(float xstart, float ystart, wchar *s); static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s); #ifdef MORE_LANGUAGES diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index e42242b6..d54f1c05 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -534,7 +534,7 @@ void CHud::Draw() CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); CFont::SetJustifyOff(); CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetCentreSize(SCREEN_WIDTH); CFont::SetPropOn(); CFont::SetFontStyle(FONT_BANK); @@ -1029,7 +1029,7 @@ void CHud::Draw() CFont::SetRightJustifyWrap(0.0f); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetColor(CRGBA(244, 20, 20, 255)); - CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); @@ -1342,9 +1342,9 @@ void CHud::Draw() CFont::PrintOutlinedString(rectWidth / 2.0f + radarBulge, SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(48.0f) - SCREEN_SCALE_Y(1), m_Message, 2.0f, true, CRGBA(0, 0, 0, 255)); #else - float radarBulge = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f); float rectWidth = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge; + CFont::SetCentreSize(rectWidth); const int16 shadow = 1; @@ -1856,8 +1856,7 @@ void CHud::DrawAfterFade() CFont::SetPropOn(); #ifdef FIX_BUGS - //CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 500.0f)); - CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f)); + CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 500.0f)); #else CFont::SetRightJustifyWrap(-500.0f); #endif diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index acce946b..2b19486e 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -590,7 +590,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { RwTextureDestroy(gpSmokeTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpSmokeTex[i] = nil; #endif } @@ -598,7 +598,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { RwTextureDestroy(gpSmoke2Tex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpSmoke2Tex[i] = nil; #endif } @@ -606,7 +606,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { RwTextureDestroy(gpRubberTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRubberTex[i] = nil; #endif } @@ -614,7 +614,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { RwTextureDestroy(gpRainSplashTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRainSplashTex[i] = nil; #endif } @@ -622,7 +622,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { RwTextureDestroy(gpWatersprayTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpWatersprayTex[i] = nil; #endif } @@ -630,7 +630,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { RwTextureDestroy(gpExplosionMediumTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpExplosionMediumTex[i] = nil; #endif } @@ -638,7 +638,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { RwTextureDestroy(gpGunFlashTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpGunFlashTex[i] = nil; #endif } @@ -646,7 +646,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { RwTextureDestroy(gpRainDropTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRainDropTex[i] = nil; #endif } @@ -654,7 +654,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { RwTextureDestroy(gpRainSplashupTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRainSplashupTex[i] = nil; #endif } @@ -662,7 +662,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { RwTextureDestroy(gpBirdfrontTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpBirdfrontTex[i] = nil; #endif } @@ -670,7 +670,7 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { RwTextureDestroy(gpCarDebrisTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCarDebrisTex[i] = nil; #endif } @@ -678,78 +678,78 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { RwTextureDestroy(gpCarSplashTex[i]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCarSplashTex[i] = nil; #endif } RwTextureDestroy(gpFlame1Tex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpFlame1Tex = nil; #endif RwTextureDestroy(gpFlame5Tex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpFlame5Tex = nil; #endif RwTextureDestroy(gpRainDropSmallTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRainDropSmallTex = nil; #endif RwTextureDestroy(gpBloodTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpBloodTex = nil; #endif RwTextureDestroy(gpLeafTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpLeafTex = nil; #endif RwTextureDestroy(gpCloudTex1); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCloudTex1 = nil; #endif RwTextureDestroy(gpCloudTex4); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCloudTex4 = nil; #endif RwTextureDestroy(gpBloodSmallTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpBloodSmallTex = nil; #endif RwTextureDestroy(gpGungeTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpGungeTex = nil; #endif RwTextureDestroy(gpCollisionSmokeTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpCollisionSmokeTex = nil; #endif RwTextureDestroy(gpBulletHitTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpBulletHitTex = nil; #endif RwTextureDestroy(gpGunShellTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpGunShellTex = nil; #endif RwTextureDestroy(gpWakeOldTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpWakeOldTex = nil; #endif RwTextureDestroy(gpPointlightTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpPointlightTex = nil; #endif diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp index d66f7ce4..f0fae45a 100644 --- a/src/render/PlayerSkin.cpp +++ b/src/render/PlayerSkin.cpp @@ -14,6 +14,7 @@ #include "RwHelper.h" #include "Timer.h" #include "Lights.h" +#include "MemoryMgr.h" RpClump *gpPlayerClump; float gOldFov; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 4ad1d3b9..a0f66819 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -21,12 +21,14 @@ #include "Renderer.h" #include "Frontend.h" #include "custompipes.h" +#include "Debug.h" bool gbShowPedRoadGroups; bool gbShowCarRoadGroups; bool gbShowCollisionPolys; bool gbShowCollisionLines; bool gbShowCullZoneDebugStuff; +bool gbDisableZoneCull; // not original bool gbBigWhiteDebugLightSwitchedOn; bool gbDontRenderBuildings; @@ -35,6 +37,25 @@ bool gbDontRenderPeds; bool gbDontRenderObjects; bool gbDontRenderVehicles; +int32 EntitiesRendered; +int32 EntitiesNotRendered; +int32 RenderedBigBuildings; +int32 RenderedBuildings; +int32 RenderedCars; +int32 RenderedPeds; +int32 RenderedObjects; +int32 RenderedDummies; +int32 TestedBigBuildings; +int32 TestedBuildings; +int32 TestedCars; +int32 TestedPeds; +int32 TestedObjects; +int32 TestedDummies; + +// unused +int16 TestCloseThings; +int16 TestBigThings; + struct EntityInfo { CEntity *ent; @@ -61,6 +82,11 @@ float CRenderer::ms_lodDistScale = 1.2f; #define BACKFACE_CULLING_OFF #endif +// unused +BlockedRange CRenderer::aBlockedRanges[16]; +BlockedRange *CRenderer::pFullBlockedRanges; +BlockedRange *CRenderer::pEmptyBlockedRanges; + void CRenderer::Init(void) { @@ -111,7 +137,7 @@ CRenderer::RenderOneRoad(CEntity *e) CustomPipes::AttachGlossPipe(e->GetAtomic()); #endif #ifdef EXTRA_MODEL_FLAGS - if(CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ + if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ BACKFACE_CULLING_OFF; e->Render(); BACKFACE_CULLING_ON; @@ -181,7 +207,7 @@ CRenderer::RenderOneNonRoad(CEntity *e) BACKFACE_CULLING_OFF; } #ifdef EXTRA_MODEL_FLAGS - if(CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ + if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ BACKFACE_CULLING_OFF; e->Render(); BACKFACE_CULLING_ON; @@ -190,6 +216,7 @@ CRenderer::RenderOneNonRoad(CEntity *e) e->Render(); if(e->IsVehicle()){ + BACKFACE_CULLING_OFF; e->bImBeingRendered = true; CVisibilityPlugins::RenderAlphaAtomics(); e->bImBeingRendered = false; @@ -347,6 +374,14 @@ CRenderer::RenderCollisionLines(void) } } +// unused +void +CRenderer::RenderBlockBuildingLines(void) +{ + for(BlockedRange *br = pFullBlockedRanges; br; br = br->next) + printf("Blocked: %f %f\n", br->a, br->b); +} + enum Visbility { VIS_INVISIBLE, @@ -355,14 +390,6 @@ enum Visbility VIS_STREAMME }; -#ifdef FIX_BUGS -#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) -#else -#define LOD_DISTANCE 300.0f -#endif -#define FADE_DISTANCE 20.0f -#define STREAM_DISTANCE 30.0f - // Time Objects can be time culled if // other == -1 || CModelInfo::GetModelInfo(other)->GetRwObject() // i.e. we have to draw even at the wrong time if @@ -570,7 +597,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // that of an atomic for another draw distance. if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - if(!ent->IsVisibleComplex()) + if (!ent->IsVisible() || !ent->GetIsOnScreenComplex()) return VIS_INVISIBLE; if(mi->m_drawLast){ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); @@ -600,7 +627,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - if(ent->IsVisibleComplex()) + if (ent->IsVisible() && ent->GetIsOnScreenComplex()) CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); return VIS_INVISIBLE; } @@ -611,7 +638,21 @@ CRenderer::ConstructRenderList(void) ms_nNoOfVisibleEntities = 0; ms_nNoOfInVisibleEntities = 0; ms_vecCameraPosition = TheCamera.GetPosition(); - // TODO: blocked ranges, but unused + + // unused + pFullBlockedRanges = nil; + pEmptyBlockedRanges = aBlockedRanges; + for(int i = 0; i < 16; i++){ + aBlockedRanges[i].prev = &aBlockedRanges[i-1]; + aBlockedRanges[i].next = &aBlockedRanges[i+1]; + } + aBlockedRanges[0].prev = nil; + aBlockedRanges[15].next = nil; + + // unused + TestCloseThings = 0; + TestBigThings = 0; + ScanWorld(); } @@ -647,6 +688,24 @@ CRenderer::ScanWorld(void) RwMatrix *cammatrix; RwV2d poly[3]; +#ifndef MASTER + // missing in game but has to be done somewhere + EntitiesRendered = 0; + EntitiesNotRendered = 0; + RenderedBigBuildings = 0; + RenderedBuildings = 0; + RenderedCars = 0; + RenderedPeds = 0; + RenderedObjects = 0; + RenderedDummies = 0; + TestedBigBuildings = 0; + TestedBuildings = 0; + TestedCars = 0; + TestedPeds = 0; + TestedObjects = 0; + TestedDummies = 0; +#endif + memset(vectors, 0, sizeof(vectors)); vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f; vectors[CORNER_FAR_TOPLEFT].y = vw.y * f; @@ -765,6 +824,19 @@ CRenderer::ScanWorld(void) ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC)); } } + +#ifndef MASTER + if(gbShowCullZoneDebugStuff){ + sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered); + CDebug::PrintAt(gString, 10, 10); + sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d", + TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies); + CDebug::PrintAt(gString, 10, 11); + sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d", + RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies); + CDebug::PrintAt(gString, 10, 12); + } +#endif } void @@ -848,6 +920,37 @@ CRenderer::RequestObjectsInFrustum(void) } } +bool +CPed::SetupLighting(void) +{ + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + +#ifndef MASTER + // Originally this was being called through iteration of Sectors, but putting it here is better. + if (GetDebugDisplay() != 0 && !IsPlayer()) + DebugRenderOnePedText(); +#endif + + if (bRenderScorched) { + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + } else { + // Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0. + float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition()); + if (!bHasBlip && lightMult != 1.0f) { + SetAmbientAndDirectionalColours(lightMult); + return true; + } + } + return false; +} + +void +CPed::RemoveLighting(bool reset) +{ + CRenderer::RemoveVehiclePedLights(this, reset); +} + float CalcNewDelta(RwV2d *a, RwV2d *b) { @@ -1014,8 +1117,20 @@ CRenderer::ScanBigBuildingList(CPtrList &list) for(node = list.first; node; node = node->next){ ent = (CEntity*)node->item; - if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE) - ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; +#ifndef MASTER + // all missing from game actually + TestedBigBuildings++; +#endif + if(!ent->bZoneCulled){ + if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE) + ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; +#ifndef MASTER + EntitiesRendered++; + RenderedBigBuildings++; + }else{ + EntitiesNotRendered++; +#endif + } } } @@ -1036,7 +1151,7 @@ CRenderer::ScanSectorList(CPtrList *lists) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); - if(IsEntityCullZoneVisible(ent)) + if(IsEntityCullZoneVisible(ent)){ switch(SetupEntityVisibility(ent)){ case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; @@ -1059,11 +1174,37 @@ CRenderer::ScanSectorList(CPtrList *lists) CStreaming::RequestModel(ent->GetModelIndex(), 0); break; } - else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ - if(!CStreaming::ms_disableStreaming) - if(SetupEntityVisibility(ent) == VIS_STREAMME) - if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) - CStreaming::RequestModel(ent->GetModelIndex(), 0); +#ifndef MASTER + EntitiesRendered++; + switch(ent->GetType()){ + case ENTITY_TYPE_BUILDING: + if(ent->bIsBIGBuilding) + RenderedBigBuildings++; + else + RenderedBuildings++; + break; + case ENTITY_TYPE_VEHICLE: + RenderedCars++; + break; + case ENTITY_TYPE_PED: + RenderedPeds++; + break; + case ENTITY_TYPE_OBJECT: + RenderedObjects++; + break; + case ENTITY_TYPE_DUMMY: + RenderedDummies++; + break; + } +#endif + }else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){ + if(SetupEntityVisibility(ent) == VIS_STREAMME) + if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + }else{ +#ifndef MASTER + EntitiesNotRendered++; +#endif } } } @@ -1086,7 +1227,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); - if(IsEntityCullZoneVisible(ent)) + if(IsEntityCullZoneVisible(ent)){ switch(SetupEntityVisibility(ent)){ case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; @@ -1111,10 +1252,38 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) } break; } - else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ - if(!CStreaming::ms_disableStreaming) - if(SetupEntityVisibility(ent) == VIS_STREAMME) - CStreaming::RequestModel(ent->GetModelIndex(), 0); +#ifndef MASTER + // actually missing in game + EntitiesRendered++; + switch(ent->GetType()){ + case ENTITY_TYPE_BUILDING: + if(ent->bIsBIGBuilding) + RenderedBigBuildings++; + else + RenderedBuildings++; + break; + case ENTITY_TYPE_VEHICLE: + RenderedCars++; + break; + case ENTITY_TYPE_PED: + RenderedPeds++; + break; + case ENTITY_TYPE_OBJECT: + RenderedObjects++; + break; + case ENTITY_TYPE_DUMMY: + RenderedDummies++; + break; + } +#endif + }else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){ + if(SetupEntityVisibility(ent) == VIS_STREAMME) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + }else{ +#ifndef MASTER + // actually missing in game + EntitiesNotRendered++; +#endif } } } @@ -1220,9 +1389,34 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent) CPed *ped; CObject *obj; + if(gbDisableZoneCull) return true; + +#ifndef MASTER + switch(ent->GetType()){ + case ENTITY_TYPE_BUILDING: + if(ent->bIsBIGBuilding) + TestedBigBuildings++; + else + TestedBuildings++; + break; + case ENTITY_TYPE_VEHICLE: + TestedCars++; + break; + case ENTITY_TYPE_PED: + TestedPeds++; + break; + case ENTITY_TYPE_OBJECT: + TestedObjects++; + break; + case ENTITY_TYPE_DUMMY: + TestedDummies++; + break; + } +#endif if(ent->bZoneCulled) return false; + switch(ent->GetType()){ case ENTITY_TYPE_VEHICLE: return IsVehicleCullZoneVisible(ent); diff --git a/src/render/Renderer.h b/src/render/Renderer.h index 362741e3..e14f73b1 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -2,11 +2,20 @@ class CEntity; +#ifdef FIX_BUGS +#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) +#else +#define LOD_DISTANCE 300.0f +#endif +#define FADE_DISTANCE 20.0f +#define STREAM_DISTANCE 30.0f + extern bool gbShowPedRoadGroups; extern bool gbShowCarRoadGroups; extern bool gbShowCollisionPolys; extern bool gbShowCollisionLines; extern bool gbShowCullZoneDebugStuff; +extern bool gbDisableZoneCull; // not original extern bool gbBigWhiteDebugLightSwitchedOn; extern bool gbDontRenderBuildings; @@ -18,6 +27,13 @@ extern bool gbDontRenderVehicles; class CVehicle; class CPtrList; +// unused +struct BlockedRange +{ + float a, b; // unknown + BlockedRange *prev, *next; +}; + class CRenderer { static int32 ms_nNoOfVisibleEntities; @@ -28,6 +44,10 @@ class CRenderer static CVector ms_vecCameraPosition; static CVehicle *m_pFirstPersonVehicle; + // unused + static BlockedRange aBlockedRanges[16]; + static BlockedRange *pFullBlockedRanges; + static BlockedRange *pEmptyBlockedRanges; public: static float ms_lodDistScale; static bool m_loadingPriority; @@ -46,6 +66,8 @@ public: static void RenderFirstPersonVehicle(void); static void RenderCollisionLines(void); + // unused + static void RenderBlockBuildingLines(void); static int32 SetupEntityVisibility(CEntity *ent); static int32 SetupBigBuildingVisibility(CEntity *ent); diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index bfd50c07..18a20bc7 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -414,19 +414,19 @@ void CRubbish::Shutdown(void) { RwTextureDestroy(gpRubbishTexture[0]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRubbishTexture[0] = nil; #endif RwTextureDestroy(gpRubbishTexture[1]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRubbishTexture[1] = nil; #endif RwTextureDestroy(gpRubbishTexture[2]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRubbishTexture[2] = nil; #endif RwTextureDestroy(gpRubbishTexture[3]); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpRubbishTexture[3] = nil; #endif } diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index ad036d58..9e509b52 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -54,15 +54,15 @@ void CSkidmarks::Shutdown(void) { RwTextureDestroy(gpSkidTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpSkidTex = nil; #endif RwTextureDestroy(gpSkidBloodTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpSkidBloodTex = nil; #endif RwTextureDestroy(gpSkidMudTex); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 gpSkidMudTex = nil; #endif } diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 6133b1d7..ecfccc90 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -21,6 +21,7 @@ #include "RenderBuffer.h" #include <rpworld.h> #include "WaterLevel.h" +#include "MemoryHeap.h" float TEXTURE_ADDU; @@ -1157,6 +1158,8 @@ CWaterLevel::AllocateBoatWakeArray() { CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE); + PUSH_MEMID(MEMID_STREAM); + ASSERT(ms_pWavyAtomic != NULL ); RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); @@ -1230,6 +1233,8 @@ CWaterLevel::AllocateBoatWakeArray() RpGeometryUnlock(apGeomArray[geom]); } } + + POP_MEMID(); } void |