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-rw-r--r--src/render/Coronas.cpp192
-rw-r--r--src/render/Particle.cpp39
-rw-r--r--src/render/Renderer.cpp13
-rw-r--r--src/render/Weather.cpp2
4 files changed, 244 insertions, 2 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 48f0f6b9..32957259 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -2,6 +2,7 @@
#include "main.h"
#include "General.h"
+#include "Entity.h"
#include "TxdStore.h"
#include "Camera.h"
#include "Sprite.h"
@@ -11,6 +12,10 @@
#include "Collision.h"
#include "Timecycle.h"
#include "Coronas.h"
+#include "PointLights.h"
+#include "Shadows.h"
+#include "Clock.h"
+#include "Bridge.h"
struct FlareDef
{
@@ -577,3 +582,190 @@ CRegisteredCorona::Update(void)
firstUpdate = false;
registeredThisFrame = false;
}
+
+void
+CEntity::ProcessLightsForEntity(void)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+ bool lightOn, lightFlickering;
+ uint32 flashTimer1, flashTimer2, flashTimer3;
+
+ if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
+ return;
+
+ flashTimer1 = 0;
+ flashTimer2 = 0;
+ flashTimer3 = 0;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
+ for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+
+ if(effect->type != EFFECT_LIGHT)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+
+ lightOn = false;
+ lightFlickering = false;
+ switch(effect->light.lightType){
+ case LIGHT_ON:
+ lightOn = true;
+ break;
+ case LIGHT_ON_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER:
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_FLASH1:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH1_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_RANDOM_FLICKER:
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_RANDOM_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ }
+ break;
+ case LIGHT_BRIDGE_FLASH1:
+ if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_BRIDGE_FLASH2:
+ if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
+ lightOn = true;
+ break;
+ }
+
+ // Corona
+ if(lightOn)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ effect->col.r, effect->col.g, effect->col.b, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
+ else if(lightFlickering)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ 0, 0, 0, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
+
+ // Pointlight
+ if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_ALWAYS, true);
+ }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_NORMAL, true);
+ }else if(lightOn && effect->light.range != 0.0f){
+ if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ 0.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, true);
+ }else{
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
+ // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
+ (effect->light.flags & LIGHTFLAG_FOG) >> 1,
+ true);
+ }
+ }
+
+ // Light shadow
+ if(effect->light.shadowSize != 0.0f){
+ if(lightOn){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowSize, 0.0f,
+ 0.0f, -effect->light.shadowSize,
+ 128,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }else if(lightFlickering){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowSize, 0.0f,
+ 0.0f, -effect->light.shadowSize,
+ 0, 0.0f, 0.0f, 0.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }
+ }
+ }
+}
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index f175c264..08137d0c 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -3,6 +3,7 @@
#include "General.h"
#include "Timer.h"
#include "TxdStore.h"
+#include "Entity.h"
#include "Sprite.h"
#include "Camera.h"
#include "Collision.h"
@@ -388,9 +389,11 @@ void CParticle::Initialise()
gpFlame5Tex = RwTextureRead("flame5", nil);
-#ifdef FIX_BUGS
+//#ifdef FIX_BUGS
+#if 0
gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
#else
+ // this seems to have become more of a design choice
gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ?
#endif
@@ -583,6 +586,40 @@ void CParticle::Initialise()
debug("CParticle ready");
}
+void
+CEntity::AddSteamsFromGround(CVector *unused)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
+ for(i = 0; i < n; i++){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+ if(effect->type != EFFECT_PARTICLE)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+ switch(effect->particle.particleType){
+ case 0:
+ CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 1:
+ CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 2:
+ CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
+ break;
+ case 3:
+ CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 4:
+ CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ }
+ }
+}
+
void CParticle::Shutdown()
{
debug("Shutting down CParticle...");
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index d47cac31..2559b743 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -921,6 +921,19 @@ CRenderer::RequestObjectsInFrustum(void)
}
bool
+CEntity::SetupLighting(void)
+{
+ DeActivateDirectional();
+ SetAmbientColours();
+ return false;
+}
+
+void
+CEntity::RemoveLighting(bool)
+{
+}
+
+bool
CPed::SetupLighting(void)
{
ActivateDirectional();
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index e765f306..bf3e51b4 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -114,7 +114,7 @@ void CWeather::Init(void)
ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0)
- DMAudio.SetEntityStatus(SoundHandle, 1);
+ DMAudio.SetEntityStatus(SoundHandle, true);
}
void CWeather::Update(void)