diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Renderer.cpp | 330 | ||||
-rw-r--r-- | src/render/Renderer.h | 2 |
2 files changed, 318 insertions, 14 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index cb2cb5b7..40b07558 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -332,6 +332,7 @@ enum Visbility int32 CRenderer::SetupEntityVisibility(CEntity *ent) { +#ifndef MIAMI CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); CTimeModelInfo *ti; int32 other; @@ -406,7 +407,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) RpAtomic *a = mi->GetAtomicFromDistance(dist); if(a){ - mi->m_isDamaged = 0; + mi->m_isDamaged = false; if(ent->m_rwObject == nil) ent->CreateRwObject(); assert(ent->m_rwObject); @@ -477,11 +478,164 @@ CRenderer::SetupEntityVisibility(CEntity *ent) ent->bDistanceFade = true; return VIS_OFFSCREEN; // Why this? } +#else + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); + CTimeModelInfo *ti; + int32 other; + float dist; + + bool request = true; + if(mi->m_type == MITYPE_TIME){ + ti = (CTimeModelInfo*)mi; + other = ti->GetOtherTimeModel(); + if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ + // don't fade in, or between time objects + if(CANTIMECULL) + ti->m_alpha = 255; + }else{ + // Hide if possible + if(CANTIMECULL) + return VIS_INVISIBLE; + // can't cull, so we'll try to draw this one, but don't request + // it since what we really want is the other one. + request = false; + } + }else{ +// TODO(MIAMI): weapon + if(mi->m_type != MITYPE_SIMPLE){ + if(FindPlayerVehicle() == ent && + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + // Player's vehicle in first person mode + if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD || + ent->GetModelIndex() == MI_RHINO || + ent->GetModelIndex() == MI_COACH || + TheCamera.m_bInATunnelAndABigVehicle){ + ent->bNoBrightHeadLights = true; + }else{ + m_pFirstPersonVehicle = (CVehicle*)ent; + ent->bNoBrightHeadLights = false; + } + return VIS_OFFSCREEN; + }else{ + // All sorts of Clumps + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; +// TODO(MIAMI): occlusion + if(!ent->GetIsOnScreen()) + return VIS_OFFSCREEN; + if(ent->bDrawLast){ + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = false; + return VIS_INVISIBLE; + }else + return VIS_VISIBLE; + } + return VIS_INVISIBLE; + } +// TODO(MIAMI): this is different + if(ent->IsObject() && + ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){ + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; + return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN; + } + } + + // Simple ModelInfo + +// TODO(MIAMI): area + + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + + if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE) + dist += mi->GetLargestLodDistance() - 300.0f; + + if(ent->IsObject() && ent->bRenderDamaged) + mi->m_isDamaged = true; + + RpAtomic *a = mi->GetAtomicFromDistance(dist); + if(a){ + mi->m_isDamaged = false; + if(ent->m_rwObject == nil) + ent->CreateRwObject(); + assert(ent->m_rwObject); + RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; + // Make sure our atomic uses the right geometry and not + // that of an atomic for another draw distance. + if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) + RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + mi->IncreaseAlpha(); + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; + + if(!ent->GetIsOnScreen()){ + mi->m_alpha = 255; + return VIS_OFFSCREEN; + } + + if(mi->m_alpha != 255){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + return VIS_INVISIBLE; + } + + if(mi->m_drawLast || ent->bDrawLast){ + if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){ + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } + } + return VIS_VISIBLE; + } + + // Object is not loaded, figure out what to do + + if(mi->m_noFade){ + mi->m_isDamaged = false; + // request model + if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request) + return VIS_STREAMME; + return VIS_INVISIBLE; + } + + // We might be fading + + a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE); + mi->m_isDamaged = false; + if(a == nil){ + // request model + if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request) + return VIS_STREAMME; + return VIS_INVISIBLE; + } + + if(ent->m_rwObject == nil) + ent->CreateRwObject(); + assert(ent->m_rwObject); + RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; + if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) + RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + mi->IncreaseAlpha(); + if(ent->m_rwObject == nil || !ent->bIsVisible) + return VIS_INVISIBLE; + +// TODO(MIAMI): occlusion + if(!ent->GetIsOnScreen()){ + mi->m_alpha = 255; + return VIS_OFFSCREEN; + }else{ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + return VIS_OFFSCREEN; // Why this? + } +#endif } int32 CRenderer::SetupBigBuildingVisibility(CEntity *ent) { +#ifndef MIAMI CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); CTimeModelInfo *ti; int32 other; @@ -492,10 +646,10 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // Hide objects not in time range if possible if(CANTIMECULL) if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())) - return 0; + return VIS_INVISIBLE; // Draw like normal }else if(mi->m_type == MITYPE_VEHICLE) - return ent->IsVisible(); + return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE; float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); CSimpleModelInfo *nonLOD = mi->GetRelatedModel(); @@ -507,7 +661,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // No non-LOD or non-LOD is completely visible. if(nonLOD == nil || nonLOD->GetRwObject() && nonLOD->m_alpha == 255) - return 0; + return VIS_INVISIBLE; // But if it is a time object, we'd rather draw the wrong // non-LOD than the right LOD. @@ -515,7 +669,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) ti = (CTimeModelInfo*)nonLOD; other = ti->GetOtherTimeModel(); if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) - return 0; + return VIS_INVISIBLE; } } @@ -531,18 +685,18 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) if(!ent->IsVisibleComplex()) - return 0; + return VIS_INVISIBLE; if(mi->m_drawLast){ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); - ent->bDistanceFade = 0; - return 0; + ent->bDistanceFade = false; + return VIS_INVISIBLE; } - return 1; + return VIS_VISIBLE; } if(mi->m_noFade){ ent->DeleteRwObject(); - return 0; + return VIS_INVISIBLE; } @@ -550,7 +704,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE); if(a == nil){ ent->DeleteRwObject(); - return 0; + return VIS_INVISIBLE; } // Fade... @@ -562,7 +716,122 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) if(ent->IsVisibleComplex()) CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); - return 0; + return VIS_INVISIBLE; +#else + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); + CTimeModelInfo *ti; + int32 other; + +// TODO(MIAMI): area + + bool request = true; + if(mi->m_type == MITYPE_TIME){ + ti = (CTimeModelInfo*)mi; + other = ti->GetOtherTimeModel(); + if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ + // don't fade in, or between time objects + if(CANTIMECULL) + ti->m_alpha = 255; + }else{ + // Hide if possible + if(CANTIMECULL){ + ent->DeleteRwObject(); + return VIS_INVISIBLE; + } + // can't cull, so we'll try to draw this one, but don't request + // it since what we really want is the other one. + request = false; + } + }else if(mi->m_type == MITYPE_VEHICLE) + return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE; + + float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); + CSimpleModelInfo *nonLOD = mi->GetRelatedModel(); + + // Find out whether to draw below near distance. + // This is only the case if there is a non-LOD which is either not + // loaded or not completely faded in yet. + if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){ + // No non-LOD or non-LOD is completely visible. + if(nonLOD == nil || + nonLOD->GetRwObject() && nonLOD->m_alpha == 255) + return VIS_INVISIBLE; + + // But if it is a time object, we'd rather draw the wrong + // non-LOD than the right LOD. + if(nonLOD->m_type == MITYPE_TIME){ + ti = (CTimeModelInfo*)nonLOD; + other = ti->GetOtherTimeModel(); + if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) + return VIS_INVISIBLE; + } + } + + RpAtomic *a = mi->GetFirstAtomicFromDistance(dist); + if(a){ + if(ent->m_rwObject == nil) + ent->CreateRwObject(); + assert(ent->m_rwObject); + RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; + + // Make sure our atomic uses the right geometry and not + // that of an atomic for another draw distance. + if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) + RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + mi->IncreaseAlpha(); +// TODO(MIAMI): occlusion + if(!ent->IsVisibleComplex()){ + mi->m_alpha = 255; + return VIS_INVISIBLE; + } + + if(mi->m_alpha != 255){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + return VIS_INVISIBLE; + } + + if(mi->m_drawLast){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } + return VIS_VISIBLE; + } + + if(mi->m_noFade){ + ent->DeleteRwObject(); + return VIS_INVISIBLE; + } + + + // get faded atomic + a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE); + if(a == nil){ + if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){ + return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE; + }else{ + ent->DeleteRwObject(); + return VIS_INVISIBLE; + } + } + + // Fade... + if(ent->m_rwObject == nil) + ent->CreateRwObject(); + assert(ent->m_rwObject); + RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; + if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) + RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + mi->IncreaseAlpha(); +// TODO(MIAMI): occlusion + if(ent->IsVisibleComplex()){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + }else + mi->m_alpha = 255; + return VIS_INVISIBLE; +#endif } void @@ -709,7 +978,11 @@ CRenderer::ScanWorld(void) } ScanSectorPoly(poly, 3, ScanSectorList); +#ifndef MIAMI ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory)); +#else + ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel)); +#endif ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE)); } } @@ -954,11 +1227,27 @@ CRenderer::ScanBigBuildingList(CPtrList &list) CPtrNode *node; CEntity *ent; +#ifndef MIAMI for(node = list.first; node; node = node->next){ ent = (CEntity*)node->item; - if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == 1) + if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE) ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; } +#else + // TODO(MIAMI): some flags and such + for(node = list.first; node; node = node->next){ + ent = (CEntity*)node->item; + switch(SetupBigBuildingVisibility(ent)){ + case VIS_VISIBLE: + ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; + } + } +#endif } void @@ -978,7 +1267,9 @@ CRenderer::ScanSectorList(CPtrList *lists) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); +#ifdef GTA_ZONECULL if(IsEntityCullZoneVisible(ent)) +#endif switch(SetupEntityVisibility(ent)){ case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; @@ -1001,12 +1292,14 @@ CRenderer::ScanSectorList(CPtrList *lists) CStreaming::RequestModel(ent->GetModelIndex(), 0); break; } +#ifdef GTA_ZONECULL else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ if(!CStreaming::ms_disableStreaming) if(SetupEntityVisibility(ent) == VIS_STREAMME) if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) CStreaming::RequestModel(ent->GetModelIndex(), 0); } +#endif } } } @@ -1028,7 +1321,9 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); +#ifdef GTA_ZONECULL if(IsEntityCullZoneVisible(ent)) +#endif switch(SetupEntityVisibility(ent)){ case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; @@ -1053,11 +1348,13 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) } break; } +#ifdef GTA_ZONECULL else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ if(!CStreaming::ms_disableStreaming) if(SetupEntityVisibility(ent) == VIS_STREAMME) CStreaming::RequestModel(ent->GetModelIndex(), 0); } +#endif } } } @@ -1110,7 +1407,10 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); - if(IsEntityCullZoneVisible(ent) && ShouldModelBeStreamed(ent)) +#ifdef GTA_ZONECULL + if(IsEntityCullZoneVisible(ent)) +#endif + if(ShouldModelBeStreamed(ent)) CStreaming::RequestModel(ent->GetModelIndex(), 0); } } @@ -1155,6 +1455,7 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent) return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance(); } +#ifdef GTA_ZONECULL bool CRenderer::IsEntityCullZoneVisible(CEntity *ent) { @@ -1197,6 +1498,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent) return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2); return true; } +#endif void CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset) diff --git a/src/render/Renderer.h b/src/render/Renderer.h index 362741e3..e28995c3 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -64,8 +64,10 @@ public: static void SortBIGBuildingsForSectorList(CPtrList *list); static bool ShouldModelBeStreamed(CEntity *ent); +#ifdef GTA_ZONECULL static bool IsEntityCullZoneVisible(CEntity *ent); static bool IsVehicleCullZoneVisible(CEntity *ent); +#endif static void RemoveVehiclePedLights(CEntity *ent, bool reset); }; |