diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Font.cpp | 13 | ||||
-rw-r--r-- | src/render/Hud.cpp | 4 |
2 files changed, 11 insertions, 6 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index de1ee8b4..0f5930ee 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -406,16 +406,19 @@ CFont::DrawButton(float x, float y) if (PS2Symbol != BUTTON_NONE) { CRect rect; rect.left = x; - rect.top = Details.scaleY + Details.scaleY + y; - rect.right = Details.scaleY * 17.0f + x; - rect.bottom = Details.scaleY * 19.0f + y; + rect.top = RenderState.scaleY + RenderState.scaleY + y; + rect.right = RenderState.scaleY * 17.0f + x; + rect.bottom = RenderState.scaleY * 19.0f + y; int vertexAlphaState; void *raster; RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); + if (RenderState.bIsShadow) + ButtonSprite[PS2Symbol].Draw(rect, RenderState.color); + else + ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a)); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); } @@ -585,7 +588,7 @@ CFont::RenderFontBuffer() #ifdef BUTTON_ICONS if(PS2Symbol != BUTTON_NONE) { DrawButton(textPosX, textPosY); - textPosX += Details.scaleY * 17.0f; + textPosX += RenderState.scaleY * 17.0f; PS2Symbol = BUTTON_NONE; } #endif diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index a0f3c3ee..e0419a65 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1173,8 +1173,10 @@ void CHud::Draw() CFont::SetCentreOn(); CFont::SetPropOn(); #ifdef CUTSCENE_BORDERS_SWITCH - if (!FrontEndMenuManager.m_PrefsCutsceneBorders) + if (!FrontEndMenuManager.m_PrefsCutsceneBorders) { + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropShadowPosition(2); + } else #endif CFont::SetDropShadowPosition(0); |