diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Renderer.cpp | 13 | ||||
-rw-r--r-- | src/render/Renderer.h | 8 |
2 files changed, 11 insertions, 10 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index f8dbed1e..78977a9a 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -61,14 +61,6 @@ CVehicle *CRenderer::m_pFirstPersonVehicle; bool CRenderer::m_loadingPriority; float CRenderer::ms_lodDistScale = 1.2f; -#ifdef FIX_BUGS -#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) -#else -#define LOD_DISTANCE 300.0f -#endif -#define FADE_DISTANCE 20.0f -#define STREAM_DISTANCE 30.0f - void CRenderer::Init(void) @@ -711,12 +703,13 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist) { if(ent->m_rwObject == nil) return; + + ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it? + assert(RwObjectGetType(ent->m_rwObject) == rpATOMIC); RpAtomic *atomic = (RpAtomic*)ent->m_rwObject; CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex()); - ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it? - int pass = PASS_BLEND; if(mi->m_additive) // very questionable pass = PASS_ADD; diff --git a/src/render/Renderer.h b/src/render/Renderer.h index b579bb4c..c54c0dbe 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -2,6 +2,14 @@ class CEntity; +#ifdef FIX_BUGS +#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) +#else +#define LOD_DISTANCE 300.0f +#endif +#define FADE_DISTANCE 20.0f +#define STREAM_DISTANCE 30.0f + extern bool gbShowCollisionPolys; extern bool gbShowCollisionLines; extern bool gbBigWhiteDebugLightSwitchedOn; |