diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Fluff.cpp | 84 | ||||
-rw-r--r-- | src/render/Fluff.h | 31 |
2 files changed, 97 insertions, 18 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index fc68d315..e0db5732 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "main.h" #include "patcher.h" +#include "Entity.h" #include "Fluff.h" #include "Camera.h" #include "Sprite.h" @@ -90,12 +91,19 @@ enum eScrollBarTypes CScrollBar aScrollBars[11]; CTowerClock aTowerClocks[2]; CDigitalClock aDigitalClocks[3]; + +CMovingThing CMovingThings::StartCloseList; +CMovingThing CMovingThings::EndCloseList; +int16 CMovingThings::Num; +CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; void CMovingThings::Init() { - /* - * Some unused code about CMovingThing was here... - */ + StartCloseList.m_pNext = &CMovingThings::EndCloseList; + StartCloseList.m_pPrev = nil; + EndCloseList.m_pNext = nil; + EndCloseList.m_pPrev = &CMovingThings::StartCloseList; + Num = 0; // Initialize scroll bars aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0, 0.5, 0.5, 255, 128, 0, 0.3); @@ -144,11 +152,22 @@ void CMovingThings::Shutdown() void CMovingThings::Update() { - /* - * Some unused code about CMovingThing was here... - */ + const int TIME_SPAN = 64; // frames to process all aMovingThings + + int16 i; + + int block = CTimer::GetFrameCounter() % TIME_SPAN; + + for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { + if (aMovingThings[i].field_A == 1) + aMovingThings[i].Update(); + } + + for (i = 0; i < CMovingThings::Num; i++) { + if (aMovingThings[i].field_A == 0) + aMovingThings[i].Update(); + } - int i; for (i = 0; i < 11; ++i) { if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) @@ -187,9 +206,50 @@ void CMovingThings::Render() } // ---------- CMovingThing ---------- -WRAPPER void CMovingThing::Update() { EAXJMP(0x4FF290); } -WRAPPER void CMovingThing::AddToList() { EAXJMP(0x4FF320); } -WRAPPER void CMovingThing::RemoveFromList() { EAXJMP(0x4FF340); } +void CMovingThing::Update() +{ + m_pEntity->GetMatrix().UpdateRW(); + m_pEntity->UpdateRwFrame(); + + if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) { + if (field_A == 1) { + AddToList(&CMovingThings::StartCloseList); + field_A = 0; + } + } else { + if (field_A == 0) { + RemoveFromList(); + field_A = 1; + } + } +} + +void CMovingThing::AddToList(CMovingThing *pThing) +{ + m_pNext = pThing->m_pNext; + m_pPrev = pThing; + pThing->m_pNext = this; + m_pNext->m_pPrev = this; +} + +void CMovingThing::RemoveFromList() +{ + m_pNext->m_pPrev = m_pPrev; + m_pPrev->m_pNext = m_pNext; +} + +int16 CMovingThing::SizeList() +{ + CMovingThing *next = m_pNext; + int16 count = 0; + + while (next != nil) { + next = next->m_pNext; + count++; + } + + return count; +} // ---------- Find message functions ---------- const char* FindTunnelMessage() @@ -806,6 +866,10 @@ void CDigitalClock::Render() } STARTPATCHES +InjectHook(0x4FF290, &CMovingThing::Update, PATCH_JUMP); +InjectHook(0x4FF320, &CMovingThing::AddToList, PATCH_JUMP); +InjectHook(0x4FF340, &CMovingThing::RemoveFromList, PATCH_JUMP); + InjectHook(0x4FE7C0, &CMovingThings::Init, PATCH_JUMP); InjectHook(0x4FF020, &CMovingThings::Shutdown, PATCH_JUMP); InjectHook(0x4FF0D0, &CMovingThings::Update, PATCH_JUMP); diff --git a/src/render/Fluff.h b/src/render/Fluff.h index b189b9a2..7ab2d81d 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -2,23 +2,38 @@ #include "common.h" #include "Vector.h" +class CMovingThing +{ +public: + CMovingThing *m_pNext; + CMovingThing *m_pPrev; + int16 m_nType; + int16 field_A; + CVector m_vecPosn; + CEntity* m_pEntity; + + void Update(); + void AddToList(CMovingThing *pThing); + void RemoveFromList(); + int16 SizeList(); +}; + +#define NUMMOVINGTHINGS 128 + class CMovingThings { public: + static CMovingThing StartCloseList; + static CMovingThing EndCloseList; + static int16 Num; + static CMovingThing aMovingThings[NUMMOVINGTHINGS]; + static void Init(); static void Shutdown(); static void Update(); static void Render(); }; -class CMovingThing -{ -public: - void Update(); - void AddToList(); - void RemoveFromList(); -}; - class CScrollBar { private: |