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-rw-r--r--src/renderer/Font.h77
1 files changed, 56 insertions, 21 deletions
diff --git a/src/renderer/Font.h b/src/renderer/Font.h
index 9316ed34..02e7df3b 100644
--- a/src/renderer/Font.h
+++ b/src/renderer/Font.h
@@ -6,6 +6,7 @@ void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
int UnicodeStrlen(const wchar *str);
+void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
struct CFontDetails
{
@@ -21,27 +22,54 @@ struct CFontDetails
bool8 background;
bool8 backgroundOnlyText;
bool8 proportional;
+ bool8 bIsShadow;
+ bool8 bFlash;
+ bool8 bBold;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
- int32 bank;
+ bool8 bFontHalfTexture;
+ uint32 bank;
int16 dropShadowPosition;
CRGBA dropColor;
+ bool8 bFlashState;
+ int nFlashTimer;
+ bool8 anonymous_23;
+ uint32 anonymous_25;
+};
+
+struct CFontRenderState
+{
+ uint32 anonymous_0;
+ float fTextPosX;
+ float fTextPosY;
+ float scaleX;
+ float scaleY;
+ CRGBA color;
+ float fExtraSpace;
+ float slant;
+ float slantRefX;
+ float slantRefY;
+ bool8 bIsShadow;
+ bool8 bFontHalfTexture;
+ bool8 proportional;
+ bool8 anonymous_14;
+ int16 style;
};
class CSprite2d;
enum {
FONT_BANK,
- FONT_PAGER,
+ FONT_STANDARD,
FONT_HEADING,
#ifdef MORE_LANGUAGES
FONT_JAPANESE,
#endif
- MAX_FONTS
+ MAX_FONTS = FONT_HEADING
};
enum {
@@ -69,12 +97,10 @@ enum
enum
{
BUTTON_NONE = -1,
-#if 0 // unused
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
-#endif
BUTTON_CROSS,
BUTTON_CIRCLE,
BUTTON_SQUARE,
@@ -85,6 +111,10 @@ enum
BUTTON_R1,
BUTTON_R2,
BUTTON_R3,
+ BUTTON_RSTICK_UP,
+ BUTTON_RSTICK_DOWN,
+ BUTTON_RSTICK_LEFT,
+ BUTTON_RSTICK_RIGHT,
MAX_BUTTON_ICONS
};
#endif // BUTTON_ICONS
@@ -93,22 +123,23 @@ enum
class CFont
{
#ifdef MORE_LANGUAGES
- static int16 Size[LANGSET_MAX][MAX_FONTS][193];
+ static int16 Size[LANGSET_MAX][MAX_FONTS][210];
static uint8 LanguageSet;
static int32 Slot;
#else
- static int16 Size[MAX_FONTS][193];
+ static int16 Size[MAX_FONTS][210];
#endif
static bool16 NewLine;
public:
static CSprite2d Sprite[MAX_FONTS];
static CFontDetails Details;
+ static CFontRenderState RenderState;
#ifdef BUTTON_ICONS
static int32 ButtonsSlot;
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
static int PS2Symbol;
-
+
static void LoadButtons(const char *txdPath);
static void DrawButton(float x, float y);
#endif // BUTTON_ICONS
@@ -119,17 +150,18 @@ public:
static void InitPerFrame(void);
static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
- static void PrintStringFromBottom(float x, float y, wchar *str);
#ifdef XBOX_SUBTITLES
+ static void PrintStringFromBottom(float x, float y, wchar *str);
static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
-#ifdef MORE_LANGUAGES
- static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
-#else
- static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth);
-#endif
+//#ifdef MORE_LANGUAGES
+// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
+//#else
+ static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
+//#endif
+ static void PrintStringFromBottom(float x, float y, wchar *str);
static float GetCharacterWidth(wchar c);
static float GetCharacterSize(wchar c);
static float GetStringWidth(wchar *s, bool spaces = false);
@@ -137,12 +169,14 @@ public:
static float GetStringWidth_Jap(wchar* s);
#endif
static uint16 *GetNextSpace(wchar *s);
-#ifdef MORE_LANGUAGES
- static uint16 *ParseToken(wchar *s, wchar*, bool japShit = false);
-#else
- static uint16 *ParseToken(wchar *s, wchar*);
-#endif
+//#ifdef MORE_LANGUAGES
+// static uint16 *ParseToken(wchar *s, bool japShit = false);
+//#else
+ static uint16 *ParseToken(wchar *s);
+ static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
+//#endif
static void DrawFonts(void);
+ static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
static void SetScale(float x, float y);
@@ -169,7 +203,8 @@ public:
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
-
+ static wchar FindNewCharacter(wchar c);
+ static void FilterOutTokensFromString(wchar*);
#ifdef MORE_LANGUAGES
static void ReloadFonts(uint8 set);
@@ -177,6 +212,6 @@ public:
static bool IsAnsiCharacter(wchar* s);
static bool IsJapanesePunctuation(wchar* str);
static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
- static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
+ static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); }
#endif
};