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-rw-r--r--src/rw/MemoryHeap.h90
1 files changed, 59 insertions, 31 deletions
diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h
index 3f6fb5a0..484cbfab 100644
--- a/src/rw/MemoryHeap.h
+++ b/src/rw/MemoryHeap.h
@@ -5,8 +5,62 @@
#undef MoveMemory
#endif
-extern RwMemoryFunctions memFuncs;
-void InitMemoryMgr(void);
+#ifdef USE_CUSTOM_ALLOCATOR
+#define PUSH_MEMID(id) gMainHeap.PushMemId(id)
+#define POP_MEMID() gMainHeap.PopMemId()
+#define REGISTER_MEMPTR(ptr) gMainHeap.RegisterMemPointer(ptr)
+#else
+#define PUSH_MEMID(id)
+#define POP_MEMID()
+#define REGISTER_MEMPTR(ptr)
+#endif
+
+enum {
+ MEMID_FREE,
+ // IDs from LCS:
+/*
+ MEMID_GAME = 1, // "Game"
+ MEMID_WORLD = 2, // "World"
+ MEMID_ANIMATION = 3, // "Animation"
+ MEMID_POOLS = 4, // "Pools"
+ MEMID_DEF_MODELS = 5, // "Default Models"
+ MEMID_STREAM = 6, // "Streaming"
+ MEMID_STREAM_MODELS = 7, // "Streamed Models"
+ MEMID_STREAM_LODS = 8, // "Streamed LODs"
+ MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures"
+ MEMID_STREAM_COLLISION = 10, // "Streamed Collision"
+ MEMID_STREAM_ANIMATION = 11, // "Streamed Animation"
+ MEMID_TEXTURES = 12, // "Textures"
+ MEMID_COLLISION = 13, // "Collision"
+ MEMID_PRE_ALLOC = 14, // "PreAlloc"
+ MEMID_GAME_PROCESS = 15, // "Game Process"
+ MEMID_SCRIPT = 16, // "Script"
+ MEMID_CARS = 17, // "Cars"
+ MEMID_RENDER = 18, // "Render"
+ MEMID_PED_ATTR = 19, // "Ped Attr"
+*/
+ // III:
+ MEMID_GAME = 1, // "Game"
+ MEMID_WORLD = 2, // "World"
+ MEMID_ANIMATION = 3, // "Animation"
+ MEMID_POOLS = 4, // "Pools"
+ MEMID_DEF_MODELS = 5, // "Default Models"
+ MEMID_STREAM = 6, // "Streaming"
+ MEMID_STREAM_MODELS = 7, // "Streamed Models" (instance)
+ MEMID_STREAM_TEXUTRES = 8, // "Streamed Textures"
+ MEMID_TEXTURES = 9, // "Textures"
+ MEMID_COLLISION = 10, // "Collision"
+ MEMID_RENDERLIST = 11, // ?
+ MEMID_GAME_PROCESS = 12, // "Game Process"
+ MEMID_SCRIPT = 13, // "Script"
+ MEMID_CARS = 14, // "Cars"
+ MEMID_RENDER = 15, // "Render"
+ MEMID_FRONTEND = 17, // ?
+
+ NUM_MEMIDS,
+
+ NUM_FIXED_MEMBLOCKS = 6
+};
template<typename T, uint32 N>
class CStack
@@ -17,7 +71,7 @@ public:
CStack() : sp(0) {}
void push(const T& val) { values[sp++] = val; }
- T& pop() { return values[sp--]; }
+ T& pop() { return values[--sp]; }
};
@@ -111,34 +165,6 @@ struct CommonSize
}
};
-enum {
- MEMID_FREE,
- // IDs from LCS:
- MEMID_ID1, // "Game"
- MEMID_ID2, // "World"
- MEMID_ID3, // "Animation"
- MEMID_ID4, // "Pools"
- MEMID_ID5, // "Default Models"
- MEMID_ID6, // "Streaming"
- MEMID_ID7, // "Streamed Models"
- MEMID_ID8, // "Streamed LODs"
- MEMID_ID9, // "Streamed Textures"
- MEMID_ID10, // "Streamed Collision"
- MEMID_ID11, // "Streamed Animation"
- MEMID_ID12, // "Textures"
- MEMID_ID13, // "Collision"
- MEMID_ID14, // "PreAlloc"
- MEMID_ID15, // "Game Process"
- MEMID_ID16, // "Script"
- MEMID_ID17, // "Cars"
- MEMID_ID18, // "Render"
- MEMID_ID19, // "Ped Attr"
-
- NUM_MEMIDS,
-
- NUM_FIXED_MEMBLOCKS = 6
-};
-
class CMemoryHeap
{
public:
@@ -194,3 +220,5 @@ public:
block->InsertHeapFreeBlock(b->m_prev);
}
};
+
+extern CMemoryHeap gMainHeap;