diff options
Diffstat (limited to 'src/rw/RwHelper.cpp')
-rw-r--r-- | src/rw/RwHelper.cpp | 122 |
1 files changed, 116 insertions, 6 deletions
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index f568532a..0069934f 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -3,11 +3,14 @@ #endif #include "common.h" +#include "RwHelper.h" #include "Timecycle.h" #include "skeleton.h" #include "Debug.h" -#ifndef FINAL +#if !defined(FINAL) || defined(DEBUGMENU) #include "rtcharse.h" +#endif +#ifndef FINAL RtCharset *debugCharset; #endif @@ -16,8 +19,9 @@ bool gPS2alphaTest = true; #else bool gPS2alphaTest = false; #endif +bool gBackfaceCulling = true; -#ifndef FINAL +#if !defined(FINAL) || defined(DEBUGMENU) static bool charsetOpen; void OpenCharsetSafe() { @@ -121,14 +125,32 @@ DefinedState(void) #ifdef LIBRW rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); - rw::SetRenderState(rw::ALPHATESTREF, 3); rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest); #else // D3D stuff RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); - RwD3D8SetRenderState(D3DRS_ALPHAREF, 2); #endif + SetAlphaRef(2); +} + +void +SetAlphaRef(int ref) +{ +#ifdef LIBRW + rw::SetRenderState(rw::ALPHATESTREF, ref+1); +#else + RwD3D8SetRenderState(D3DRS_ALPHAREF, ref); +#endif +} + +void +SetCullMode(uint32 mode) +{ + if(gBackfaceCulling) + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode); + else + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); } RwFrame* @@ -431,11 +453,13 @@ CameraSize(RwCamera * camera, RwRect * rect, } } - if (( origSize.w != rect->w ) && ( origSize.h != rect->h )) + if (( origSize.w != rect->w ) || ( origSize.h != rect->h )) { RwRaster *raster; RwRaster *zRaster; + // BUG: game just changes camera raster's sizes, but this is a hack +#ifdef FIX_BUGS /* * Destroy rasters... */ @@ -444,12 +468,14 @@ CameraSize(RwCamera * camera, RwRect * rect, if( raster ) { RwRasterDestroy(raster); + camera->frameBuffer = nil; } zRaster = RwCameraGetZRaster(camera); if( zRaster ) { RwRasterDestroy(zRaster); + camera->zBuffer = nil; } /* @@ -493,6 +519,13 @@ CameraSize(RwCamera * camera, RwRect * rect, RwCameraSetRaster(camera, raster); RwCameraSetZRaster(camera, zRaster); } +#else + raster = RwCameraGetRaster(camera); + zRaster = RwCameraGetZRaster(camera); + + raster->width = zRaster->width = rect->w; + raster->height = zRaster->height = rect->h; +#endif } /* Figure out the view window */ @@ -616,6 +649,83 @@ WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } #endif +#ifdef LIBRW +#include <rpmatfx.h> +#include "VehicleModelInfo.h" + +int32 +findPlatform(rw::Atomic *a) +{ + rw::Geometry *g = a->geometry; + if(g->instData) + return g->instData->platform; + return 0; +} + +// in CVehicleModelInfo in VC +static RpMaterial* +GetMatFXEffectMaterialCB(RpMaterial *material, void *data) +{ + if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL) + return material; + *(int*)data = RpMatFXMaterialGetEffects(material); + return nil; +} + +// Game doesn't read atomic extensions so we never get any other than the default pipe, +// but we need it for uninstancing +void +attachPipe(rw::Atomic *atomic) +{ + if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) + atomic->pipeline = rw::skinGlobals.pipelines[rw::platform]; + else{ + int fx = rpMATFXEFFECTNULL; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx); + if(fx != rpMATFXEFFECTNULL) + RpMatFXAtomicEnableEffects(atomic); + } +} + +// Attach pipes for the platform we have native data for so we can uninstance +void +switchPipes(rw::Atomic *a, int32 platform) +{ + if(a->pipeline && a->pipeline->platform != platform){ + uint32 plgid = a->pipeline->pluginID; + switch(plgid){ + // assume default pipe won't be attached explicitly + case rw::ID_SKIN: + a->pipeline = rw::skinGlobals.pipelines[platform]; + break; + case rw::ID_MATFX: + a->pipeline = rw::matFXGlobals.pipelines[platform]; + break; + } + } +} + +RpAtomic* +ConvertPlatformAtomic(RpAtomic *atomic, void *data) +{ + int32 driver = rw::platform; + int32 platform = findPlatform(atomic); + if(platform != 0 && platform != driver){ + attachPipe(atomic); // kludge + rw::ObjPipeline *origPipe = atomic->pipeline; + rw::platform = platform; + switchPipes(atomic, rw::platform); + if(atomic->geometry->flags & rw::Geometry::NATIVE) + atomic->uninstance(); + // no ADC in this game + //rw::ps2::unconvertADC(atomic->geometry); + rw::platform = driver; + atomic->pipeline = origPipe; + } + return atomic; +} +#endif + #if defined(FIX_BUGS) && defined(GTA_PC) RwUInt32 saved_alphafunc, saved_alpharef; @@ -648,4 +758,4 @@ RestoreAlphaTest() RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef); #endif } -#endif
\ No newline at end of file +#endif |