diff options
Diffstat (limited to '')
-rw-r--r-- | src/rw/MemoryHeap.cpp | 2 | ||||
-rw-r--r-- | src/rw/MemoryHeap.h | 1 | ||||
-rw-r--r-- | src/rw/RwHelper.cpp | 5 | ||||
-rw-r--r-- | src/rw/RwHelper.h | 2 | ||||
-rw-r--r-- | src/rw/TexturePools.cpp | 221 | ||||
-rw-r--r-- | src/rw/TexturePools.h | 42 |
6 files changed, 265 insertions, 8 deletions
diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp index 0b333ce1..469262d3 100644 --- a/src/rw/MemoryHeap.cpp +++ b/src/rw/MemoryHeap.cpp @@ -187,7 +187,7 @@ CMemoryHeap::Malloc(uint32 size) void *mem = Malloc(size); if (removeCollision) { CTimer::Stop(); - // different on PS2 + // TODO: different on PS2 CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory); removeCollision = false; CTimer::Update(); diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h index 484cbfab..23163c1c 100644 --- a/src/rw/MemoryHeap.h +++ b/src/rw/MemoryHeap.h @@ -198,6 +198,7 @@ public: void TidyHeap(void); uint32 GetMemoryUsed(int32 id); uint32 GetBlocksUsed(int32 id); + int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; } void ParseHeap(void); diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index ee370c37..e0133985 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -605,11 +605,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer) return (nil); } -#ifdef USE_TEXTURE_POOL -WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } -WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } -#endif - #ifdef LIBRW #include <rpmatfx.h> #include "VehicleModelInfo.h" diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index ed9b03ab..1a5f64b1 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -50,8 +50,6 @@ RwCamera *CameraCreate(RwInt32 width, RwBool zBuffer); -void _TexturePoolsInitialise(); -void _TexturePoolsShutdown(); RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data); diff --git a/src/rw/TexturePools.cpp b/src/rw/TexturePools.cpp new file mode 100644 index 00000000..c2ba6cf9 --- /dev/null +++ b/src/rw/TexturePools.cpp @@ -0,0 +1,221 @@ +#ifndef LIBRW + +#include <d3d8.h> +#define WITHD3D +#include "common.h" +#include "TexturePools.h" + +// TODO: this needs to be integrated into RW + +extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice; + +CTexturePool aTexturePools[12]; +CPaletteList PaletteList; +int numTexturePools; +int MaxPaletteIndex; +bool bUsePaletteIndex = true; + + +void +CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures) +{ + Format = _Format; + size = _size; + levels = mipmapLevels; + pTextures = new IDirect3DTexture8 *[numTextures]; + texturesMax = numTextures; + texturesNum = 0; + texturesUsed = 0; +} + +void +CTexturePool::Release() +{ + int i = 0; + while (i < texturesNum) { + pTextures[i]->Release(); + i++; + } + + delete[] pTextures; + + pTextures = nil; + texturesNum = 0; + texturesUsed = 0; +} + +IDirect3DTexture8 * +CTexturePool::FindTexture() +{ + if (texturesNum == 0) + return nil; + texturesUsed--; + return pTextures[--texturesNum]; +} + +bool +CTexturePool::AddTexture(IDirect3DTexture8 *texture) +{ + ++texturesUsed; + if (texturesNum >= texturesMax) + return false; + pTextures[texturesNum] = texture; + ++texturesNum; + return true; +} + +void +CTexturePool::Resize(int numTextures) +{ + if (numTextures == texturesMax) + return; + + IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures]; + + for (int i = 0; i < texturesNum && i < numTextures; i++) + newTextures[i] = pTextures[i]; + + if (numTextures < texturesNum) { + for (int i = numTextures; i < texturesNum; i++) + pTextures[i]->Release(); + } + delete[] pTextures; + pTextures = newTextures; + texturesMax = numTextures; +} + +void +CPaletteList::Alloc(int max) +{ + Data = new int[max]; + Max = max; + Num = 0; +} + +void +CPaletteList::Free() +{ + delete[] Data; + Data = nil; + Num = 0; +} + +int +CPaletteList::Find() +{ + if (Num == 0) + return -1; + return Data[--Num]; +} + +void +CPaletteList::Add(int item) +{ + if (Num < Max) + Data[Num++] = item; + else { + Resize(2 * Max); + Add(item); + } +} + +void +CPaletteList::Resize(int max) +{ + if (max == Max) + return; + + int *newData = new int[4 * max]; + for (int i = 0; i < Num && i < max; i++) + newData[i] = Data[i]; + delete[] Data; + Data = newData; + Max = max; +} + +HRESULT +CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture) +{ + if (width == height) { + for (int i = 0; i < numTexturePools; i++) { + if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format) + *texture = aTexturePools[i].FindTexture(); + } + } + if (*texture) + return D3D_OK; + else + return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture); +} + +void +ReleaseTexture(IDirect3DTexture8 *texture) +{ + int levels = 1; + if (texture->GetLevelCount() > 1) + levels = 0; + + D3DSURFACE_DESC SURFACE_DESC; + + texture->GetLevelDesc(0, &SURFACE_DESC); + + if (SURFACE_DESC.Width == SURFACE_DESC.Height) { + for (int i = 0; i < numTexturePools; i++) { + if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) { + if (!aTexturePools[i].AddTexture(texture)) { + if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) { + aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax); + aTexturePools[i].texturesUsed--; + aTexturePools[i].AddTexture(texture); + } else { + texture->Release(); + } + } + return; + } + } + } + if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height && + (SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) { + aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16); + aTexturePools[numTexturePools].AddTexture(texture); + numTexturePools++; + } else + texture->Release(); +} + +int +FindAvailablePaletteIndex() +{ + int index = PaletteList.Find(); + if (index == -1) + index = MaxPaletteIndex++; + return index; +} + +void +AddAvailablePaletteIndex(int index) +{ + if (bUsePaletteIndex) + PaletteList.Add(index); +} + +void +_TexturePoolsInitialise() +{ + PaletteList.Alloc(100); + MaxPaletteIndex = 0; +} + +void +_TexturePoolsShutdown() +{ + for (int i = 0; i < numTexturePools; i++) + aTexturePools[i].Release(); + + numTexturePools = 0; + bUsePaletteIndex = false; + PaletteList.Free(); +} + +#endif // !LIBRW
\ No newline at end of file diff --git a/src/rw/TexturePools.h b/src/rw/TexturePools.h new file mode 100644 index 00000000..75187432 --- /dev/null +++ b/src/rw/TexturePools.h @@ -0,0 +1,42 @@ +#pragma once + +class CTexturePool +{ +public: + D3DFORMAT Format; + int size; + uint32 levels; + int32 texturesMax; + int32 texturesUsed; + int32 texturesNum; + IDirect3DTexture8 **pTextures; + +public: + CTexturePool() {} + void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures); + void Release(); + IDirect3DTexture8 *FindTexture(); + bool AddTexture(IDirect3DTexture8 *texture); + void Resize(int numTextures); +#ifdef FIX_BUGS + int GetSize() { return size; } +#else + float GetSize() { return size; } +#endif +}; + +class CPaletteList +{ + int Max; + int Num; + int *Data; +public: + void Alloc(int max); + void Free(); + int Find(); + void Add(int item); + void Resize(int max); +}; + +void _TexturePoolsInitialise(); +void _TexturePoolsShutdown();
\ No newline at end of file |