diff options
Diffstat (limited to 'src/save/GenericGameStorage.cpp')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 519 |
1 files changed, 519 insertions, 0 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index a56ff2c3..12565e3f 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -643,6 +643,525 @@ align4bytes(int32 size) return (size + 3) & 0xFFFFFFFC; } +#ifdef FIX_INCOMPATIBLE_SAVES +#define LoadSaveDataBlockNoCheck(buf, file, size) \ +do { \ + CFileMgr::Read(file, (const char *)&size, sizeof(size)); \ + size = align4bytes(size); \ + CFileMgr::Read(file, (const char *)work_buff, size); \ + buf = work_buff; \ +} while(0) + +#define WriteSavaDataBlockNoFunc(buf, file, size) \ +do { \ + if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \ + goto fail; \ + totalSize += size; \ +} while(0) + +#define FixSaveDataBlock(fix_func, file, size) \ +do { \ + ReadDataFromBufferPointer(buf, size); \ + memset(work_buff2, 0, sizeof(work_buff2)); \ + buf2 = work_buff2; \ + reserved = 0; \ + MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \ + fix_func(save_type, buf, buf2, &size); \ + CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \ + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \ + goto fail; \ + totalSize += buf2 - work_buff2; \ +} while(0) + +#define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size) + +#define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to) +#define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from) +#define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size) +#define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8 +#define SkipBuf(buf, size) buf += (size) +#define SkipBoth(from, to, size) to += (size); from += (size) +#define SkipPtr(from, to) to += 4; from += 8 + +// unfortunately we need a 2nd buffer of the same size to store the fixed output ... +static uint8 work_buff2[sizeof(work_buff)]; + +enum +{ + SAVE_TYPE_NONE = 0, + SAVE_TYPE_32_BIT = 1, + SAVE_TYPE_64_BIT = 2, + SAVE_TYPE_MSVC = 4, + SAVE_TYPE_GCC = 8, +}; + +uint8 +GetSaveType(char *savename) +{ + uint8 save_type = SAVE_TYPE_NONE; + int file = CFileMgr::OpenFile(savename, "rb"); + + uint32 size; + CFileMgr::Read(file, (const char *)&size, sizeof(size)); + + uint8 *buf = work_buff; + CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts + + LoadSaveDataBlockNoCheck(buf, file, size); // ped pool + + LoadSaveDataBlockNoCheck(buf, file, size); // garages + ReadDataFromBufferPointer(buf, size); + + // store for later after we know how much data we need to skip + ReadDataFromBufferPointerWithSize(buf, work_buff2, size); + + LoadSaveDataBlockNoCheck(buf, file, size); // game logic + LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool + LoadSaveDataBlockNoCheck(buf, file, size); // object pool + LoadSaveDataBlockNoCheck(buf, file, size); // paths + + LoadSaveDataBlockNoCheck(buf, file, size); // cranes + + CFileMgr::CloseFile(file); + + ReadDataFromBufferPointer(buf, size); + + if (size == 1000) + save_type |= SAVE_TYPE_32_BIT; + else if (size == 1160) + save_type |= SAVE_TYPE_64_BIT; + else + assert(0); // this should never happen + + buf = work_buff2; + + buf += 1964; // skip everything before the first garage + buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_vecCorner1 + + CVector2D vecCorner1; + float fInfZ, fSupZ; + + ReadBuf(buf, vecCorner1); + ReadBuf(buf, fInfZ); + SkipBuf(buf, sizeof(CVector2D)); + SkipBuf(buf, sizeof(CVector2D)); + ReadBuf(buf, fSupZ); + + // SET_GARAGE -914.129028 -1263.540039 10.706000 -907.137024 -1246.625977 -906.299988 -1266.900024 14.421000 + if (vecCorner1.x == -914.129028f && vecCorner1.y == -1263.540039f && + fInfZ == 10.706000f && fSupZ == 14.421000f) + save_type |= SAVE_TYPE_MSVC; + else + save_type |= SAVE_TYPE_GCC; + + return save_type; +} + +static void +FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + // hardcoded: 7876 + // x86 msvc: 7340 + // x86 gcc: 7020 + // amd64 msvc: 7852 + // amd64 gcc: 7660 + + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read; + uint32 written = 7340; + + if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC) + read = 7020; + else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC) + read = 7660; + else + read = 7852; + + uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8; + + CopyBuf(buf, buf2, 4 * 6); + CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES); + CopyBuf(buf, buf2, 4); + + if (save_type & SAVE_TYPE_GCC) + { + for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++) + { + for (int32 j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) + { + CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector)); + uint8 nFlags8; + ReadBuf(buf, nFlags8); + int32 nFlags32 = nFlags8; + WriteBuf(buf2, nFlags32); + CopyBuf(buf, buf2, 1 * 6); + SkipBuf(buf, 1); + SkipBuf(buf2, 2); + } + } + } + else + { + CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS * TOTAL_HIDEOUT_GARAGES); + } + + for (int32 i = 0; i < NUM_GARAGES; i++) + { + CopyBuf(buf, buf2, 1 * 7); + SkipBoth(buf, buf2, 1); + CopyBuf(buf, buf2, 4); + SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0 + SkipBuf(buf, ptrsize * 2); + SkipBuf(buf2, 4 * 2); + CopyBuf(buf, buf2, 1 * 7); + SkipBoth(buf, buf2, 1); + CopyBuf(buf, buf2, sizeof(CVector2D) * 3 + 4 * 17 + 1); + SkipBoth(buf, buf2, 3); + SkipBuf(buf, ptrsize); + SkipBuf(buf2, 4); + + if (save_type & SAVE_TYPE_GCC) + SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix + else + SkipBuf(buf, sizeof(CStoredCar)); + + SkipBuf(buf2, sizeof(CStoredCar)); + } +} + +static void +FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes) + uint32 written = 2 * sizeof(uint32) + 0x3E0; // see CRANES_SAVE_SIZE + + CopyBuf(buf, buf2, 4 + 4); + + for (int32 i = 0; i < NUM_CRANES; i++) + { + CopyPtr(buf, buf2); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 14 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D)); + SkipBuf(buf, 4); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 4 + 7 * 1); + SkipBuf(buf, 5); + SkipBuf(buf2, 1); + } + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 0x5400 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps) + uint32 written = 0x4440 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE + + for (int32 i = 0; i < NUMPICKUPS; i++) + { + CopyBuf(buf, buf2, sizeof(CVector) + 4); + CopyPtr(buf, buf2); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 4 * 2 + 2 * 3 + 8 + 1 * 3); + SkipBuf(buf, 7); + SkipBuf(buf2, 3); + } + + CopyBuf(buf, buf2, 2); + SkipBoth(buf, buf2, 2); + + CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4); + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 0x1138; // sizeof(CPhoneInfo) + uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE + + CopyBuf(buf, buf2, 4 + 4); + + for (int32 i = 0; i < NUMPHONES; i++) + { + CopyBuf(buf, buf2, sizeof(CVector)); + SkipBuf(buf, 4); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 4); + SkipBuf(buf, 4); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 4 + 1); + SkipBoth(buf, buf2, 3); + } + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + + int32 numObjects; + ReadBuf(buf, numObjects); + WriteBuf(buf2, numObjects); + + uint32 read = 0x98 * (numObjects + 1) + 4; // sizeof(CParticleObject) + uint32 written = 0x84 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF + + for (int32 i = 0; i < numObjects; i++) + { + // CPlaceable + CopyBuf(buf, buf2, 4 * 4 * 4); + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 1); + SkipBuf(buf, 7); + SkipBuf(buf2, 3); + + // CParticleObject + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2); + SkipBoth(buf, buf2, 2); + CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1); + SkipBoth(buf, buf2, 2); + } + + SkipBuf(buf, 0x98); // sizeof(CParticleObject) + SkipBuf(buf2, 0x84); // see PARTICLE_OBJECT_SIZEOF + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixScriptPaths(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 0x108; // sizeof(CScriptPath) * 3 + uint32 written = 0x9C; // see SCRIPTPATHS_SAVE_SIZE + + for (int32 i = 0; i < 3; i++) + { + int32 numNodes; + ReadBuf(buf, numNodes); + WriteBuf(buf2, numNodes); + SkipBuf(buf, 4); + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 4 * 5); + SkipBuf(buf, 4); + + for (int32 i = 0; i < 6; i++) + { + CopyPtr(buf, buf2); + } + + for (int32 i = 0; i < numNodes; i++) + { + CopyBuf(buf, buf2, sizeof(CPlaneNode)); + read += sizeof(CPlaneNode); + written += sizeof(CPlaneNode); + } + } + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +bool +FixSave(int32 slot, uint8 save_type) +{ + if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC) + return true; + + bool success = false; + + uint8 *buf, *presize, *postsize, *buf2; + uint32 size; + uint32 reserved; + + uint32 totalSize; + + char savename[MAX_PATH]; + char savename_bak[MAX_PATH]; + + sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b"); + sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil)); + + assert(caserename(savename, savename_bak) == 0); + + int file_in = CFileMgr::OpenFile(savename_bak, "rb"); + int file_out = CFileMgr::OpenFileForWriting(savename); + + CheckSum = 0; + totalSize = 0; + + CFileMgr::Read(file_in, (const char *)&size, sizeof(size)); + + buf = work_buff; + CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts + + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // garages + FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case + + LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // paths + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixCranes, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixPickups, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixPhoneInfo, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // restart + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // zones + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // particles + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixParticles, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // script paths + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixScriptPaths, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // player info + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // stats + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // set pieces + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type + WriteSavaDataBlockNoFunc(buf, file_out, size); + + memset(work_buff, 0, sizeof(work_buff)); + + for (int i = 0; i < 4; i++) { + size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4); + if (size > sizeof(work_buff)) + size = sizeof(work_buff); + if (size > 4) { + if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size)) + goto fail; + totalSize += size; + } + } + + if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum))) + goto fail; + + success = true; + +fail:; + CFileMgr::CloseFile(file_in); + CFileMgr::CloseFile(file_out); + + return success; +} + +#undef LoadSaveDataBlockNoCheck +#undef WriteSavaDataBlockNoFunc +#undef FixSaveDataBlock +#undef ReadDataFromBufferPointerWithSize +#undef ReadBuf +#undef WriteBuf +#undef CopyBuf +#undef CopyPtr +#undef SkipBuf +#undef SkipBoth +#undef SkipPtr +#endif + #ifdef MISSION_REPLAY void DisplaySaveResult(int unk, char* name) |