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-rw-r--r--src/skel/glfw/glfw.cpp86
1 files changed, 85 insertions, 1 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 21b5c3c0..ef0e7d3f 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1,5 +1,15 @@
#if defined RW_GL3 && !defined LIBRW_SDL2
+#ifdef _WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#include <shellapi.h>
+#include <windowsx.h>
+#include <basetsd.h>
+#include <regstr.h>
+#include <shlobj.h>
+#endif
+
#define WITHWINDOWS
#include "common.h"
@@ -1195,7 +1205,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
+ if (RwInitialised && (gGameState == GS_PLAYING_GAME
+#ifndef MASTER
+ || gGameState == GS_ANIMVIEWER
+#endif
+ ))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
}
@@ -1625,6 +1639,72 @@ main(int argc, char *argv[])
break;
}
+ case GS_INIT_LOGO_MPEG:
+ {
+ //if (!startupDeactivate)
+ // PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
+ gGameState = GS_LOGO_MPEG;
+ TRACE("gGameState = GS_LOGO_MPEG;");
+ break;
+ }
+
+ case GS_LOGO_MPEG:
+ {
+// CPad::UpdatePads();
+
+// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
+ ++gGameState;
+// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetEnterJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetCharJustDown(' '))
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetAltJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetTabJustDown())
+// ++gGameState;
+
+ break;
+ }
+
+ case GS_INIT_INTRO_MPEG:
+ {
+//#ifndef NO_MOVIES
+// CloseClip();
+// CoUninitialize();
+//#endif
+//
+// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN)
+// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
+// else
+// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
+
+ gGameState = GS_INTRO_MPEG;
+ TRACE("gGameState = GS_INTRO_MPEG;");
+ break;
+ }
+
+ case GS_INTRO_MPEG:
+ {
+// CPad::UpdatePads();
+//
+// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
+ ++gGameState;
+// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetEnterJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetCharJustDown(' '))
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetAltJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetTabJustDown())
+// ++gGameState;
+
+ break;
+ }
+
case GS_INIT_ONCE:
{
//CoUninitialize();
@@ -1833,8 +1913,10 @@ main(int argc, char *argv[])
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
+#endif
CTimer::Stop();
@@ -1858,8 +1940,10 @@ main(int argc, char *argv[])
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
+#endif
DMAudio.Terminate();