diff options
Diffstat (limited to 'src/skel/glfw/glfw.cpp')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 98 |
1 files changed, 65 insertions, 33 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index cdb73992..26a3a509 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -43,6 +43,7 @@ #define MAX_SUBSYSTEMS (16) +// --MIAMI: file done rw::EngineOpenParams openParams; @@ -152,7 +153,7 @@ const char *_psGetUserFilesFolder() &KeycbData) == ERROR_SUCCESS ) { RegCloseKey(hKey); - strcat(szUserFiles, "\\GTA3 User Files"); + strcat(szUserFiles, "\\GTA Vice City User Files"); _psCreateFolder(szUserFiles); return szUserFiles; } @@ -192,7 +193,11 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (CMenuManager::m_PrefsVsync) +#ifdef LEGACY_MENU_OPTIONS + if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive) +#else + if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive) +#endif RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -382,10 +387,6 @@ psInitialize(void) InitialiseLanguage(); -#ifndef GTA3_1_1_PATCH - FrontEndMenuManager.LoadSettings(); -#endif - #endif gGameState = GS_START_UP; @@ -418,7 +419,7 @@ psInitialize(void) } else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { - if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 ) + if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 ) { debug("Operating System is Win98\n"); _dwOperatingSystemVersion = OS_WIN98; @@ -435,13 +436,9 @@ psInitialize(void) #ifndef PS2_MENU - -#ifdef GTA3_1_1_PATCH FrontEndMenuManager.LoadSettings(); #endif -#endif - #ifdef _WIN32 MEMORYSTATUS memstats; @@ -465,11 +462,27 @@ psInitialize(void) debug("Physical memory size %llu\n", _dwMemAvailPhys); debug("Available physical memory %llu\n", size); #else +#ifndef __APPLE__ struct sysinfo systemInfo; sysinfo(&systemInfo); _dwMemAvailPhys = systemInfo.freeram; debug("Physical memory size %u\n", systemInfo.totalram); debug("Available physical memory %u\n", systemInfo.freeram); +#else + uint64_t size = 0; + uint64_t page_size = 0; + size_t uint64_len = sizeof(uint64_t); + size_t ull_len = sizeof(unsigned long long); + sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0); + sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0); + vm_statistics_data_t vm_stat; + mach_msg_type_number_t count = HOST_VM_INFO_COUNT; + host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count); + _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); + debug("Physical memory size %llu\n", _dwMemAvailPhys); + debug("Available physical memory %llu\n", size); +#endif + _dwOperatingSystemVersion = OS_WINXP; // To fool other classes #endif TheText.Unload(); @@ -881,12 +894,23 @@ void _InputInitialiseJoys() } } -long _InputInitialiseMouse() +long _InputInitialiseMouse(bool exclusive) { glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN); return 0; } +void _InputShutdownMouse() +{ + // Not needed +} + +bool _InputMouseNeedsExclusive() +{ + // That was the cause of infamous mouse bug on Win. Not supported on glfw anyway + return false; +} + void psPostRWinit(void) { RwVideoMode vm; @@ -900,7 +924,7 @@ void psPostRWinit(void) glfwSetJoystickCallback(joysChangeCB); _InputInitialiseJoys(); - _InputInitialiseMouse(); + _InputInitialiseMouse(false); if(!(vm.flags & rwVIDEOMODEEXCLUSIVE)) glfwSetWindowSize(PSGLOBAL(window), RsGlobal.maximumWidth, RsGlobal.maximumHeight); @@ -1079,7 +1103,7 @@ void InitialiseLanguage() || primLayout == LANG_GERMAN ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::germanGame = true; } @@ -1088,7 +1112,7 @@ void InitialiseLanguage() || primLayout == LANG_FRENCH ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::frenchGame = true; } @@ -1099,7 +1123,7 @@ void InitialiseLanguage() #ifdef NASTY_GAME CGame::nastyGame = true; - CMenuManager::m_PrefsAllowNastyGame = true; + FrontEndMenuManager.m_PrefsAllowNastyGame = true; CGame::noProstitutes = false; #endif @@ -1134,33 +1158,33 @@ void InitialiseLanguage() } } - CMenuManager::OS_Language = primUserLCID; + FrontEndMenuManager.OS_Language = primUserLCID; switch ( lang ) { case LANG_GERMAN: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; break; } case LANG_SPANISH: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; break; } case LANG_FRENCH: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; break; } case LANG_ITALIAN: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; break; } default: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; break; } } @@ -1220,14 +1244,17 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ - if (RwInitialised && (gGameState == GS_PLAYING_GAME #ifndef MASTER - || gGameState == GS_ANIMVIEWER -#endif - )) + if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) + { + RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); + } +#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE); + RsEventHandler(rsIDLE, (void *)TRUE); } +#endif if (RwInitialised && height > 0 && width > 0) { RwRect r; @@ -1435,7 +1462,7 @@ WinMain(HINSTANCE instance, RwChar** argv; SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); -#if 0 +#if 1 // TODO: make this an option somewhere AllocConsole(); freopen("CONIN$", "r", stdin); @@ -1565,7 +1592,7 @@ main(int argc, char *argv[]) { CFileMgr::SetDirMyDocuments(); - int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); + int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r"); if ( gta3set ) { @@ -1735,6 +1762,7 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1747,15 +1775,15 @@ main(int argc, char *argv[]) #endif break; } - #ifndef PS2_MENU case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; - CMenuManager::m_bStartUpFrontEndRequested = true; + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; if ( defaultFullscreenRes ) { @@ -1838,7 +1866,7 @@ main(int argc, char *argv[]) float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if ( RwInitialised ) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsIDLE, (void *)TRUE); } break; @@ -1849,7 +1877,7 @@ main(int argc, char *argv[]) float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if (RwInitialised) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsANIMVIEWER, (void*)TRUE); } break; @@ -2107,5 +2135,9 @@ int strcasecmp(const char* str1, const char* str2) { return _strcmpi(str1, str2); } +int strncasecmp(const char *str1, const char *str2, size_t len) +{ + return _strnicmp(str1, str2, len); +} #endif #endif |