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-rw-r--r--src/skel/glfw/glfw.cpp4
-rw-r--r--src/skel/win/win.cpp2
2 files changed, 2 insertions, 4 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 26208ebf..b40130c4 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1736,7 +1736,6 @@ main(int argc, char *argv[])
#else
LoadingScreen(nil, nil, "loadsc0");
#endif
-
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -1748,7 +1747,7 @@ main(int argc, char *argv[])
#endif
break;
}
-
+#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
@@ -1769,7 +1768,6 @@ main(int argc, char *argv[])
break;
}
-#ifndef PS2_MENU
case GS_FRONTEND:
{
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 1f609553..b98d5710 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2527,7 +2527,7 @@ WinMain(HINSTANCE instance,
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
-
+
CTimer::Stop();
if ( FrontEndMenuManager.m_bFirstTime == true )