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-rw-r--r--src/text/Text.h41
1 files changed, 37 insertions, 4 deletions
diff --git a/src/text/Text.h b/src/text/Text.h
index ab6d1809..1174216c 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -26,14 +26,14 @@ public:
CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); }
- void Load(size_t length, uint8 *data, ssize_t *offset);
+ void Load(size_t length, int file, size_t *offset);
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
- wchar *Search(const char *key, wchar *data);
+ wchar *Search(const char *key, wchar *data, uint8 *result);
#else
- wchar *Search(const char *key);
+ wchar *Search(const char *key, uint8* result);
#endif
};
@@ -45,15 +45,45 @@ public:
CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); }
- void Load(size_t length, uint8 *data, ssize_t *offset);
+ void Load(size_t length, int file, size_t* offset);
void Unload(void);
};
+class CMissionTextOffsets
+{
+public:
+ struct Entry
+ {
+ char szMissionName[8];
+ uint32 offset;
+ };
+
+ enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more
+
+ Entry data[MAX_MISSION_TEXTS];
+ uint16 size; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
+
+ CMissionTextOffsets(void) : size(0) {}
+ void Load(size_t table_size, int file, size_t* bytes_read, int);
+};
+
+struct ChunkHeader
+{
+ char magic[4];
+ int size;
+};
+
class CText
{
CKeyArray keyArray;
CData data;
+ CKeyArray mission_keyArray;
+ CData mission_data;
char encoding;
+ bool bHasMissionTextOffsets;
+ bool bIsMissionTextLoaded;
+ char szMissionTableName[8];
+ CMissionTextOffsets MissionTextOffsets;
public:
CText(void);
void Load(void);
@@ -61,6 +91,9 @@ public:
wchar *Get(const char *key);
wchar GetUpperCase(wchar c);
void UpperCase(wchar *s);
+ void GetNameOfLoadedMissionText(char *outName);
+ void ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *bytes_read);
+ void LoadMissionText(char *MissionTableName);
};
extern CText TheText;