diff options
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index ed187849..d5a0fefa 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -592,7 +592,7 @@ CAutomobile::ProcessControl(void) float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward())); CVector contactPoints[4]; // relative to model CVector contactSpeeds[4]; // speed at contact points - CVector springDirections[4]; // normalized, in model space + CVector springDirections[4]; // normalized, in world space for(i = 0; i < 4; i++){ // Set spring under certain circumstances @@ -759,10 +759,10 @@ CAutomobile::ProcessControl(void) CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f)); if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; @@ -793,10 +793,10 @@ CAutomobile::ProcessControl(void) } if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; @@ -830,9 +830,7 @@ CAutomobile::ProcessControl(void) // Process front wheels off ground if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; - else{ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; @@ -840,13 +838,13 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; } m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; } if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; - else{ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; @@ -854,6 +852,8 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; } m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; } @@ -874,10 +874,10 @@ CAutomobile::ProcessControl(void) #endif if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; @@ -908,10 +908,10 @@ CAutomobile::ProcessControl(void) } if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; @@ -945,9 +945,7 @@ CAutomobile::ProcessControl(void) // Process rear wheels off ground if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; - else{ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; @@ -955,13 +953,13 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; } m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; } if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; - else{ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; @@ -969,6 +967,8 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; } m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; } |