diff options
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 57 |
1 files changed, 36 insertions, 21 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 8bf2a414..a09e184e 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -255,6 +255,7 @@ void CAutomobile::ProcessControl(void) { int i; + float wheelRot; CColModel *colModel; if(bUsingSpecialColModel) @@ -422,7 +423,7 @@ CAutomobile::ProcessControl(void) float slowdown; CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed; float fSpeed = parallelSpeed.MagnitudeSqr(); - if(fSpeed > 0.09f){ + if(fSpeed > SQR(0.3f)){ fSpeed = Sqrt(fSpeed); parallelSpeed *= 0.3f / fSpeed; slowdown = SAND_SLOWDOWN * Max(1.0f - 2.0f*fSpeed, 0.2f); @@ -461,11 +462,9 @@ CAutomobile::ProcessControl(void) pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); - { - float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); for(i = 0; i < 4; i++) m_aWheelRotation[i] += wheelRot; - } PlayHornIfNecessary(); ReduceHornCounter(); @@ -500,7 +499,7 @@ CAutomobile::ProcessControl(void) break; case STATUS_ABANDONED: - if(m_vecMoveSpeed.MagnitudeSqr() < 0.01f) + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)) m_fBrakePedal = 0.2f; else m_fBrakePedal = 0.0f; @@ -529,7 +528,7 @@ CAutomobile::ProcessControl(void) break; case STATUS_PLAYER_DISABLED: - if(m_vecMoveSpeed.MagnitudeSqr() < 0.01f || + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || (pDriver && pDriver->IsPlayer() && (pDriver->GetPedState() == PED_ARRESTED || pDriver->GetPedState() == PED_DRAG_FROM_CAR || @@ -770,7 +769,7 @@ CAutomobile::ProcessControl(void) for(i = 0; i < 4; i++){ if(m_aSuspensionSpringRatio[i] < 1.0f){ float bias = pHandling->fSuspensionBias; - if(i == 1 || i == 3) // rear + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) bias = 1.0f - bias; ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel, @@ -823,7 +822,6 @@ CAutomobile::ProcessControl(void) } } - bool gripCheat = true; fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); if(!strongGrip1 && !CVehicle::bCheat3) @@ -1062,6 +1060,7 @@ CAutomobile::ProcessControl(void) }else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){ rearBrake = 0.0f; rearTraction = 0.0f; + // BUG: missing timestep ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight()); }else if(m_fTireTemperature > 1.0f){ rearTraction *= m_fTireTemperature; @@ -1155,7 +1154,7 @@ CAutomobile::ProcessControl(void) } if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && - (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT])){ + (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){ m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); if(m_fTireTemperature > 3.0f) m_fTireTemperature = 3.0f; @@ -1375,14 +1374,14 @@ CAutomobile::ProcessControl(void) // Flying - bool foo = false; + bool playRotorSound = false; if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ if(IsRealHeli()){ bEngineOn = false; m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f); if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN) if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) - foo = true; + playRotorSound = true; } }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ @@ -1476,10 +1475,25 @@ CAutomobile::ProcessControl(void) if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN) if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) - foo = true; + playRotorSound = true; } -//TODO(MIAMI): propeller stuff + // Play rotor sound + if(playRotorSound && m_aCarNodes[CAR_BONNET]){ + CVector camDist = TheCamera.GetPosition() - GetPosition(); + float distSq = camDist.MagnitudeSqr(); + if(distSq < SQR(20.0f) && Abs(m_fPropellerRotation - m_aWheelRotation[1]) > DEGTORAD(30.0f)){ + CMatrix mat; + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + CVector blade = mat.GetRight(); + blade = GetMatrix() * blade; + camDist /= Max(Sqrt(distSq), 0.01f); + if(Abs(DotProduct(camDist, blade)) > 0.95f){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f); + m_fPropellerRotation = m_aWheelRotation[1]; + } + } + } } @@ -1559,8 +1573,10 @@ CAutomobile::ProcessControl(void) for(i = 0; i < 4; i++){ float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){ -//TODO(MIAMI): depends on wheel status - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange); + else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); if(suspChange > suspShake) suspShake = suspChange; } @@ -4192,12 +4208,12 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) pDriver && m_pDamageEntity && m_pDamageEntity->IsVehicle() && (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && +// TODO(MIAMI): enum ((CVehicle*)m_pDamageEntity)->pDriver){ -// TODO(MIAMI) -// if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) -// pDriver->Say(145); -// else -// pDriver->Say(144); + if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + pDriver->Say(145); + else + pDriver->Say(144); } int oldHealth = m_fHealth; @@ -4828,7 +4844,6 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces) case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break; case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break; case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break; - default: assert(0 && "invalid wheel"); } int status = Damage.GetWheelStatus(wheel); |