diff options
Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r-- | src/vehicles/Automobile.h | 97 |
1 files changed, 34 insertions, 63 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index a5bee226..f4046e9e 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -3,33 +3,10 @@ #include "Vehicle.h" #include "DamageManager.h" #include "Door.h" +#include "Skidmarks.h" class CObject; -enum eCarNodes -{ - CAR_WHEEL_RF = 1, - CAR_WHEEL_RM, - CAR_WHEEL_RB, - CAR_WHEEL_LF, - CAR_WHEEL_LM, - CAR_WHEEL_LB, - CAR_BUMP_FRONT, - CAR_BUMP_REAR, - CAR_WING_RF, - CAR_WING_RR, - CAR_DOOR_RF, - CAR_DOOR_RR, - CAR_WING_LF, - CAR_WING_LR, - CAR_DOOR_LF, - CAR_DOOR_LR, - CAR_BONNET, - CAR_BOOT, - CAR_WINDSCREEN, - NUM_CAR_NODES, -}; - enum { CARWHEEL_FRONT_LEFT, CARWHEEL_REAR_LEFT, @@ -37,28 +14,10 @@ enum { CARWHEEL_REAR_RIGHT }; -enum eBombType -{ - CARBOMB_NONE, - CARBOMB_TIMED, - CARBOMB_ONIGNITION, - CARBOMB_REMOTE, - CARBOMB_TIMEDACTIVE, - CARBOMB_ONIGNITIONACTIVE, -}; - -enum { - CAR_DOOR_FLAG_UNKNOWN = 0x0, - CAR_DOOR_FLAG_LF = 0x1, - CAR_DOOR_FLAG_LR = 0x2, - CAR_DOOR_FLAG_RF = 0x4, - CAR_DOOR_FLAG_RR = 0x8 -}; class CAutomobile : public CVehicle { public: - // 0x288 CDamageManager Damage; CDoor Doors[6]; RwFrame *m_aCarNodes[NUM_CAR_NODES]; @@ -67,22 +26,29 @@ public: float m_aSuspensionSpringRatioPrev[4]; float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented float m_auto_unused1; - bool m_aWheelSkidmarkMuddy[4]; + eSkidmarkType m_aWheelSkidmarkType[4]; bool m_aWheelSkidmarkBloody[4]; + bool m_aWheelSkidmarkUnk[4]; float m_aWheelRotation[4]; float m_aWheelPosition[4]; float m_aWheelSpeed[4]; uint8 m_auto_unused2; +#if (defined GTA_PS2 && !defined FIX_BUGS) uint8 m_bombType : 3; +#endif uint8 bTaxiLight : 1; - uint8 bDriverLastFrame : 1; // for bombs uint8 bFixedColour : 1; uint8 bBigWheels : 1; uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; - CEntity *m_pBombRigger; - int16 m_auto_unk1; + uint8 bTankDetonateCars : 1; + uint8 bStuckInSand : 1; + uint8 bHeliDestroyed : 1; +#if (defined GTA_PS2 && !defined FIX_BUGS) + CEntity* m_pBombRigger; +#endif + int16 m_doingBurnout; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; uint32 m_nBusDoorTimerStart; @@ -90,6 +56,9 @@ public: float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; float m_fTraction; + float m_fTireTemperature; + float m_fOrientation; // for heli and plane go-to + float m_fPlaneSteer; // related to the above float m_fVelocityChangeForAudio; float m_randomValues[6]; // used for what? float m_fFireBlowUpTimer; @@ -100,6 +69,7 @@ public: float m_weaponDoorTimerRight; float m_fCarGunLR; float m_fCarGunUD; + float m_fHeliOrientation; float m_fPropellerRotation; uint8 stuff4[4]; uint8 m_nWheelsOnGround; @@ -133,10 +103,13 @@ public: bool IsDoorFullyOpen(eDoors door); bool IsDoorClosed(eDoors door); bool IsDoorMissing(eDoors door); + bool IsDoorReady(uint32 door); + bool IsDoorMissing(uint32 door); + bool IsOpenTopCar(void); void RemoveRefsToVehicle(CEntity *ent); void BlowUpCar(CEntity *ent); bool SetUpWheelColModel(CColModel *colModel); - void BurstTyre(uint8 tyre); + void BurstTyre(uint8 tyre, bool applyForces); bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); float GetHeightAboveRoad(void); void PlayCarHorn(void); @@ -147,6 +120,7 @@ public: void VehicleDamage(float impulse, uint16 damagedPiece); void ProcessBuoyancy(void); void DoDriveByShootings(void); + void DoHoverSuspensionRatios(void); int32 RcbanditCheckHitWheels(void); int32 RcbanditCheck1CarWheels(CPtrList &list); void PlaceOnRoadProperly(void); @@ -169,6 +143,11 @@ public: void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + void TellHeliToGoToCoors(float x, float y, float z, uint8 speed); + void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed); + void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; } + void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; } + void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); void SetupModelNodes(void); @@ -177,6 +156,12 @@ public: void HideAllComps(void); void ShowAllComps(void); void ReduceHornCounter(void); + + void PopBoot(void); + void PopBootUsingPhysics(void); + void CloseAllDoors(void); + CPed *KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped); + #ifdef COMPATIBLE_SAVES virtual void Save(uint8*& buf); virtual void Load(uint8*& buf); @@ -186,19 +171,5 @@ public: static void SetAllTaxiLights(bool set); }; -VALIDATE_SIZE(CAutomobile, 0x5A8); - -inline uint8 GetCarDoorFlag(int32 carnode) { - switch (carnode) { - case CAR_DOOR_LF: - return CAR_DOOR_FLAG_LF; - case CAR_DOOR_LR: - return CAR_DOOR_FLAG_LR; - case CAR_DOOR_RF: - return CAR_DOOR_FLAG_RF; - case CAR_DOOR_RR: - return CAR_DOOR_FLAG_RR; - default: - return CAR_DOOR_FLAG_UNKNOWN; - } -} +extern CVector vecHunterGunPos; +extern bool bAllCarCheat;
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