summaryrefslogtreecommitdiffstats
path: root/src/vehicles/Automobile.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r--src/vehicles/Automobile.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index a3e8ac17..e096465e 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -36,7 +36,7 @@ enum eCarPositions
CAR_POS_TAILLIGHTS,
CAR_POS_FRONTSEAT,
CAR_POS_BACKSEAT,
- CAR_POS_EXHAUST = 9,
+ CAR_POS_EXHAUST
};
// These are used for all the wheel arrays
@@ -84,7 +84,6 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 field_4D8;
- uint8 m_bombType : 3;
uint8 bTaxiLight : 1;
uint8 bHadDriver : 1; // for bombs
uint8 bFixedColour : 1;
@@ -92,7 +91,7 @@ public:
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
- CEntity *m_pBombRigger;
+ uint8 bTankDetonateCars : 1;
int16 field_4E0;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
@@ -180,6 +179,8 @@ public:
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
+ void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
+
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);
@@ -197,8 +198,6 @@ public:
static void SetAllTaxiLights(bool set);
};
-VALIDATE_SIZE(CAutomobile, 0x5A8);
-
inline uint8 GetCarDoorFlag(int32 carnode) {
switch (carnode) {
case CAR_DOOR_LF: