diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Bike.h | 59 |
1 files changed, 51 insertions, 8 deletions
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index f68a9513..ba93fda0 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -1,5 +1,6 @@ #pragma once +#include "Vehicle.h" #include "Skidmarks.h" enum eBikeNodes { @@ -14,20 +15,23 @@ enum eBikeNodes { BIKE_NUM_NODES }; -enum eBikePositions -{ - BIKE_POS_HEADLIGHTS, - BIKE_POS_TAILLIGHTS, - BIKE_POS_FRONTSEAT, - BIKE_POS_BACKSEAT, - BIKE_POS_EXHAUST +enum { + BIKEWHEEL_FRONT, + BIKEWHEEL_REAR, +}; + +enum { + BIKESUSP_FRONT_1, + BIKESUSP_FRONT_2, + BIKESUSP_REAR_1, + BIKESUSP_REAR_2, }; class CBike : public CVehicle { public: RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; - bool m_bLeanMatrixCalculated; + bool bLeanMatrixClean; CMatrix m_leanMatrix; CVector wheelieNormal; CVector wheelieRight; @@ -83,4 +87,43 @@ public: uint8 m_nDriveWheelsOnGroundPrev; float m_fGasPedalAudio; tWheelState m_aWheelState[2]; + + CBike(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void Teleport(CVector v); + void PreRender(void); + void Render(void); + + // from CPhysical + int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + + // from CVehicle + void ProcessControlInputs(uint8); + void GetComponentWorldPosition(int32 component, CVector &pos); + bool IsComponentPresent(int32 component); + void SetComponentRotation(int32 component, CVector rotation); + bool IsDoorReady(eDoors door); + bool IsDoorFullyOpen(eDoors door); + bool IsDoorClosed(eDoors door); + bool IsDoorMissing(eDoors door); + void RemoveRefsToVehicle(CEntity *ent); + void BlowUpCar(CEntity *ent); + bool SetUpWheelColModel(CColModel *colModel); + void BurstTyre(uint8 tyre, bool applyForces); + bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); + float GetHeightAboveRoad(void); + void PlayCarHorn(void); + + void PlayHornIfNecessary(void); + void ResetSuspension(void); + void SetupSuspensionLines(void); + void CalculateLeanMatrix(void); + void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2); + + void Fix(void); + void SetupModelNodes(void); + void ReduceHornCounter(void); }; |