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-rw-r--r--src/vehicles/Boat.h23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index 3cc3513d..56aff264 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -6,33 +6,34 @@ enum eBoatNodes
{
BOAT_MOVING = 1,
BOAT_RUDDER,
- BOAT_WINDSCREEN
+ BOAT_WINDSCREEN,
+ NUM_BOAT_NODES
};
class CBoat : public CVehicle
{
public:
// 0x288
- float m_fPropellerZ;
- float m_fPropellerY;
- CVector m_waterMoveDrag;
- CVector m_waterTurnDrag;
- float m_fMovingHiRotation;
- int32 _unk0;
- RwFrame *m_aBoatNodes[4];
+ float m_fThrustZ;
+ float m_fThrustY;
+ CVector m_vecMoveRes;
+ CVector m_vecTurnRes;
+ float m_fMovingRotation;
+ int32 m_boat_unused1;
+ RwFrame *m_aBoatNodes[NUM_BOAT_NODES];
uint8 bBoatInWater : 1;
uint8 bPropellerInWater : 1;
bool m_bIsAnchored;
float m_fOrientation;
- int32 _unk1;
+ int32 m_boat_unused2;
float m_fDamage;
CEntity *m_pSetOnFireEntity;
- bool _unk2;
+ bool m_boat_unused3;
float m_fAccelerate;
float m_fBrake;
float m_fSteeringLeftRight;
uint8 m_nPadID;
- int32 _unk3;
+ int32 m_boat_unused4;
float m_fVolumeUnderWater;
CVector m_vecBuoyancePoint;
float m_fPrevVolumeUnderWater;