diff options
Diffstat (limited to 'src/vehicles/HandlingMgr.cpp')
-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 3ac6f057..00aaa682 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -143,7 +143,7 @@ cHandlingDataMgr::LoadHandlingData(void) case 11: handling->fTractionBias = strtod(word, nil); break; case 12: handling->Transmission.nNumberOfGears = atoi(word); break; case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break; - case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break; + case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4; break; case 15: handling->Transmission.nDriveType = word[0]; break; case 16: handling->Transmission.nEngineType = word[0]; break; case 17: handling->fBrakeDeceleration = strtod(word, nil); break; @@ -191,7 +191,7 @@ void cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) { // acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps) - float velocity, a, b, specificVolume; + float velocity, a, b; handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f); handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f); @@ -202,21 +202,27 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) handling->fInvMass = 1.0f/handling->fMass; handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass; - // What the hell is going on here? - specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ? + // Don't quite understand this. What seems to be going on is that + // we calculate a drag (air resistance) deceleration for a given velocity and + // find the intersection between that and the max engine acceleration. + // at that point the car cannot accelerate any further and we've found the max velocity. a = 0.0f; b = 100.0f; velocity = handling->Transmission.fMaxVelocity; while(a < b && velocity > 0.0f){ velocity -= 0.01f; + // what's the 1/6? a = handling->Transmission.fEngineAcceleration/6.0f; - b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f); + // no density or drag coefficient here... + float a_drag = 0.5f*SQR(velocity) * handling->Dimension.x*handling->Dimension.z / handling->fMass; + // can't make sense of this... maybe v - v/(drag + 1) ? but that doesn't make so much sense either + b = -velocity * (1.0f/(a_drag + 1.0f) - 1.0f); } if(handling->nIdentifier == HANDLING_RCBANDIT){ - handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity; + handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity; }else{ - handling->Transmission.fUnkMaxVelocity = velocity; + handling->Transmission.fMaxCruiseVelocity = velocity; handling->Transmission.fMaxVelocity = velocity * 1.2f; } handling->Transmission.fMaxReverseVelocity = -0.2f; |